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Moved base ACE_ZeusActions to ace_interaction
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@ -23,5 +23,3 @@ class CfgPatches {
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class ACE_Extensions {
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extensions[] += {"ace_break_line"};
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};
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#include "ACE_ZeusActions.hpp"
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@ -1,16 +1,10 @@
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class ACE_ZeusActions {
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// _target = curatorLogic
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// curatorSelected = [objects,groups,waypoints,markers]
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class ZeusUnits {
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displayName = "$STR_A3_RscDisplayCurator_ModeUnits_tooltip";
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icon = "\A3\UI_F_Curator\Data\Displays\RscDisplayCurator\modeUnits_ca.paa";
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class remoteControl {
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displayName = "$STR_A3_CfgVehicles_ModuleRemoteControl_F";
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icon = "\A3\Modules_F_Curator\Data\portraitRemoteControl_ca.paa";
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statement = "_unit = objNull; { if ((side _x in [east,west,resistance,civilian]) && !(isPlayer _x)) exitWith { _unit = _x; }; } forEach (curatorSelected select 0); bis_fnc_curatorObjectPlaced_mouseOver = ['OBJECT',_unit]; (group _target) createUnit ['ModuleRemoteControl_F',[0,0,0],[],0,''];";
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};
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class stance {
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displayName = "$STR_A3_RscAttributeUnitPos_Title";
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@ -35,16 +29,21 @@ class ACE_ZeusActions {
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statement = "{_x setUnitPos 'AUTO';} forEach (curatorSelected select 0);";
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};
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};
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class remoteControl {
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displayName = "$STR_A3_CfgVehicles_ModuleRemoteControl_F";
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icon = "\A3\Modules_F_Curator\Data\portraitRemoteControl_ca.paa";
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statement = "_unit = objNull; { if ((side _x in [east,west,resistance,civilian]) && !(isPlayer _x)) exitWith { _unit = _x; }; } forEach (curatorSelected select 0); bis_fnc_curatorObjectPlaced_mouseOver = ['OBJECT',_unit]; (group _target) createUnit ['ModuleRemoteControl_F',[0,0,0],[],0,''];";
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};
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};
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class ZeusGroups {
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displayName = "$STR_A3_RscDisplayCurator_ModeGroups_tooltip";
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icon = "\A3\UI_F_Curator\Data\Displays\RscDisplayCurator\modeGroups_ca.paa";
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class behaviour {
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displayName = "$STR_disp_arcwp_semaphore";
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displayName = CSTRING(Zeus_Behaviour);
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class careless {
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displayName = "$STR_careless";
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displayName = CSTRING(Zeus_Behaviour_careless);
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statement = "{ _x setBehaviour 'CARELESS'; } forEach (curatorSelected select 1);";
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};
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class safe {
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@ -69,7 +68,7 @@ class ACE_ZeusActions {
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};
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};
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class speed {
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displayName = "$STR_disp_arcwp_speed";
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displayName = CSTRING(Zeus_Speed);
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class limited {
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displayName = "$STR_speed_limited";
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@ -112,7 +111,7 @@ class ACE_ZeusActions {
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};
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};
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class formation {
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displayName = "$STR_disp_arcwp_form";
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displayName = CSTRING(Zeus_Formation);
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class wedge {
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displayName = "$STR_wedge";
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@ -166,10 +165,10 @@ class ACE_ZeusActions {
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icon = "\A3\UI_F_Curator\Data\CfgCurator\waypoint_ca.paa";
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class behaviour {
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displayName = "$STR_disp_arcwp_semaphore";
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displayName = CSTRING(Zeus_Behaviour);
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class careless {
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displayName = "$STR_careless";
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displayName = CSTRING(Zeus_Behaviour_careless);
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statement = "{ _x setWaypointBehaviour 'CARELESS'; } forEach (curatorSelected select 2);";
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};
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class safe {
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@ -194,7 +193,7 @@ class ACE_ZeusActions {
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};
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};
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class speed {
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displayName = "$STR_disp_arcwp_speed";
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displayName = CSTRING(Zeus_Speed);
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class limited {
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displayName = "$STR_speed_limited";
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@ -213,7 +212,7 @@ class ACE_ZeusActions {
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};
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};
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class formation {
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displayName = "$STR_disp_arcwp_form";
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displayName = CSTRING(Zeus_Formation);
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class wedge {
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displayName = "$STR_wedge";
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@ -16,3 +16,4 @@ class CfgPatches {
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#include "CfgVehicles.hpp"
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#include "Menu_Config.hpp"
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#include "ACE_Settings.hpp"
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#include "ACE_ZeusActions.hpp"
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@ -816,5 +816,17 @@
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<Polish>Na zarządzanie drużyną składa się: przydział kolorów dla członków drużyny, przejmowanie dowodzenia, dołączanie/opuszczanie drużyn.</Polish>
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<German>Die Gruppenverwaltung erlaubt die Zuweisung von Farben für Einheiten, die Kommandierung und das Beitreten/Verlassen einer Gruppe.</German>
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</Key>
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<Key ID="STR_ACE_Interaction_Zeus_Behaviour">
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<English>Behaviour</English>
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</Key>
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<Key ID="STR_ACE_Interaction_Zeus_Behaviour_careless">
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<English>Careless</English>
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</Key>
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<Key ID="STR_ACE_Interaction_Zeus_Formation">
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<English>Formation</English>
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</Key>
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<Key ID="STR_ACE_Interaction_Zeus_Speed">
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<English>Speed Mode</English>
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</Key>
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</Package>
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</Project>
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