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remove unused non API functions
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@ -225,7 +225,6 @@ PREP(binocularMagazine);
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PREP(removeBinocularMagazine);
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// ACE_Debug
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PREP(exportConfig);
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PREP(getChildren);
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PREP(getDisplayConfigName);
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PREP(monitor);
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@ -1,71 +0,0 @@
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/*
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* Author: commy2
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* Export Config Entrys to RPT logs
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*
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* Arguments:
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* Config Path <CONFIG>
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*
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* Return Value:
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* None
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*
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* Example:
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* [configFile >> "CfgAmmo"] call ace_common_fnc_exportConfig;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private _fnc_logEntries = {
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params ["_c", "_d"];
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private _p = inheritsFrom _c;
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private _t = format [["class %1: %2 {", "class %1 {"] select (configName _p == ""), configName _c, configName _p];
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for "_a" from 1 to _d do {
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_t = " " + _t;
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};
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diag_log text _t;
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private _e = [];
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for "_i" from 0 to (count _c - 1) do {
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private _e1 = _c select _i;
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private _e2 = switch (true) do {
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case (isNumber _e1): {getNumber _e1};
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case (isText _e1): {getText _e1};
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case (isArray _e1): {getArray _e1};
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case (isClass _e1): {[_e1, _d + 1] call _fnc_logEntries; false};
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};
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if (!(_e2 isEqualType false)) then {
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if (_e2 isEqualType []) then {
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_e2 = toArray str _e2;
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{
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if (_x == toArray "[" select 0) then {
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_e2 set [_forEachIndex, toArray "{" select 0];
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};
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if (_x == toArray "]" select 0) then {
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_e2 set [_forEachIndex, toArray "}" select 0];
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};
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} forEach _e2;
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_e2 = toString _e2;
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_t = format ["%1[] = %2;", configName _e1, _e2];
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} else {
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_t = format ["%1 = %2;", configName _e1, str _e2];
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};
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for "_a" from 0 to _d do {
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_t = " " + _t;
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};
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diag_log text _t;
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};
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};
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_t = "};";
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for "_a" from 1 to _d do {
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_t = " " + _t;
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};
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diag_log text _t;
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diag_log text "";
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};
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[_this, 0] call _fnc_logEntries;
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@ -4,7 +4,6 @@ PREP(addPassengerActions);
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PREP(addPassengersActions);
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PREP(getWeaponPos);
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PREP(moduleInteraction);
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PREP(removeTag);
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// scroll wheel hint
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PREP(showMouseHint);
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@ -1,36 +0,0 @@
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/*
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* Author: commy2
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* Removes tag
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*
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* Arguments:
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* None
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*
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* Return value:
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* None
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*
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* Example:
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* call ace_interaction_fnc_removeTag
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*
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* Public: No
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*/
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#include "script_component.hpp"
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0 spawn {
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private ["_index", "_name"];
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waitUntil {player getVariable ["ACE_Name", ""] != ""};
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_name = player getVariable ["ACE_Name", ""];
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_name = toArray _name;
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_index = _name find (toArray "]" select 0);
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if (_index != -1) then {
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for "_index" from 0 to _index do {
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_name set [_index, -1];
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};
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_name = _name - [-1];
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_name = toString _name;
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player setVariable ["ACE_Name", _name, true];
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};
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};
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@ -9,7 +9,6 @@ PREP(module);
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PREP(moduleFriendlyFire);
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PREP(moduleRallypoint);
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PREP(moveRallypoint);
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PREP(removeBody);
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PREP(restoreGear);
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PREP(showFriendlyFireMessage);
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PREP(teleportToRallypoint);
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@ -1,27 +0,0 @@
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/*
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* Author: bux578, commy2
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* Removes a given body.
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*
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* Arguments:
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* 0: Body <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [corpse] call ace_respawn_fnc_removeBody
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_body", "_forceRemove"];
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private "_bodyRemoveTimer";
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_bodyRemoveTimer = [GVAR(BodyRemoveTimer) max 0, 2] select _forceRemove; // could be used for SpecOps missions.
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[{
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// hideBody takes ~20s till body is fully underground
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// a better hideBody would make this more aesthetic
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deleteVehicle _this;
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}, _body, _bodyRemoveTimer] call EFUNC(common,waitAndExecute);
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