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Basic Test Mission
Very simple test mission with creates, debug console enabled for all.
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1
addons/testmissions/$PBOPREFIX$
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addons/testmissions/$PBOPREFIX$
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z\ace\Addons\testmissions
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enableDebugConsole = 2; //note security risk
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// respawn = "GROUP";
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respawn = "BASE";
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// respawn = "BIRD";
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respawnDelay = 2;
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class Header {
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gameType = Coop;
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minPlayers = 1;
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maxPlayers = 491;
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};
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onLoadName = "ACE3 Testing";
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// onLoadMission = "";
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// author = "";
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// loadScreen = "";
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enableSaving [false, false];
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1248
addons/testmissions/MPMissions/ACETestingMap1.Stratis/mission.sqm
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1248
addons/testmissions/MPMissions/ACETestingMap1.Stratis/mission.sqm
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File diff suppressed because it is too large
Load Diff
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addons/testmissions/config.cpp
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addons/testmissions/config.cpp
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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VERSION_CONFIG;
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};
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};
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class CfgMissions {
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class MPMissions {
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class ACETestingMap1 {
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briefingName = "ACE Testing Map 1";
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directory = QUOTE(PATHTO_R(MPMissions\ACETestingMap1.Stratis));
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};
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};
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};
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addons/testmissions/script_component.hpp
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addons/testmissions/script_component.hpp
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#define COMPONENT testmissions
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#include "\z\ace\Addons\main\script_mod.hpp"
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#ifdef DEBUG_ENABLED_TESTMISSIONS
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_ENABLED_TESTMISSIONS
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#define DEBUG_SETTINGS DEBUG_ENABLED_TESTMISSIONS
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#endif
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#include "\z\ace\Addons\main\script_macros.hpp"
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