Merge pull request #2385 from jokoho48/BackBlastEnhanced

Back blast enhanced
This commit is contained in:
Glowbal 2015-09-09 19:39:32 +02:00
commit 82d9e70c88
11 changed files with 217 additions and 53 deletions

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@ -14,38 +14,38 @@ class Extended_PostInit_EventHandlers {
class Extended_FiredBIS_EventHandlers {
class CAManBase {
class ADDON {
firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireLauncherBackblast)});
firedBIS = QUOTE(if (local (_this select 0)) then {_this call FUNC(firedEHBB);};);
};
};
class Tank {
class ADDON {
firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireOverpressureZone)});
firedBIS = QUOTE(if (local (_this select 0)) then {_this call FUNC(firedEHOP);};);
};
};
class Car {
class ADDON {
firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireOverpressureZone)});
firedBIS = QUOTE(if (local (_this select 0)) then {_this call FUNC(firedEHOP);};);
};
};
class Helicopter {
class ADDON {
firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireOverpressureZone)});
firedBIS = QUOTE(if (local (_this select 0)) then {_this call FUNC(firedEHOP);};);
};
};
class Plane {
class ADDON {
firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireOverpressureZone)});
firedBIS = QUOTE(if (local (_this select 0)) then {_this call FUNC(firedEHOP);};);
};
};
class Ship_F {
class ADDON {
firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireOverpressureZone)});
firedBIS = QUOTE(if (local (_this select 0)) then {_this call FUNC(firedEHOP);};);
};
};
class StaticWeapon {
class ADDON {
firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireOverpressureZone)});
firedBIS = QUOTE(if (local (_this select 0)) then {_this call FUNC(firedEHOP);};);
};
};
};

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@ -3,6 +3,7 @@ class CfgWeapons {
class LauncherCore;
class Launcher: LauncherCore {
GVAR(priority) = 1;
GVAR(angle) = 60;
GVAR(range) = 10;
GVAR(damage) = 0.7;
@ -11,6 +12,7 @@ class CfgWeapons {
class Launcher_Base_F: Launcher {};
class launch_Titan_base: Launcher_Base_F {
GVAR(priority) = 1;
GVAR(angle) = 40;
GVAR(range) = 8;
GVAR(damage) = 0.5;
@ -18,6 +20,7 @@ class CfgWeapons {
class launch_Titan_short_base: launch_Titan_base {
// Titan is a soft-launch launcher
GVAR(priority) = 1;
GVAR(angle) = 30;
GVAR(range) = 2;
GVAR(damage) = 0.5;
@ -25,12 +28,14 @@ class CfgWeapons {
class launch_NLAW_F: Launcher_Base_F {
// NLAW is a soft-launch launcher
GVAR(priority) = 1;
GVAR(angle) = 30;
GVAR(range) = 2;
GVAR(damage) = 0.6;
};
class launch_RPG32_F: Launcher_Base_F {
GVAR(priority) = 1;
GVAR(angle) = 60;
GVAR(range) = 15;
GVAR(damage) = 0.7;
@ -38,12 +43,14 @@ class CfgWeapons {
class CannonCore;
class cannon_120mm: CannonCore {
GVAR(priority) = 1;
GVAR(angle) = 90;
GVAR(range) = 50;
GVAR(damage) = 0.85;
};
class mortar_155mm_AMOS: CannonCore {
GVAR(priority) = 1;
GVAR(angle) = 90;
GVAR(range) = 60;
GVAR(damage) = 1;

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@ -6,5 +6,7 @@ PREP(fireLauncherBackblast);
PREP(fireOverpressureZone);
PREP(getDistance);
PREP(overpressureDamage);
PREP(cacheOverPressureValues);
PREP(firedEHOP);
PREP(firedEHBB);
ADDON = true;

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@ -0,0 +1,76 @@
/*
* Author: joko // Jonas
*
* Handle fire of local launchers
*
* Argument:
* 0: Weapon <STRING>
* 1: Magazine <STRING>
* 2: Ammo <STRING>
*
* Return value:
* Array:
* 0: Angle <Number>
* 1: Range <Number>
* 2: Damage <Number>
*
*/
#include "script_component.hpp"
params ["_weapon", "_ammo", "_magazine"];
TRACE_3("Parameter",_weapon,_magazine,_ammo);
private ["_array", "_type", "_return", "_config" /*, "_priority"*/];
// get Priority Array from Config
_array = [
getNumber (configFile >> "CfgWeapons" >> QGVAR(priority)),
getNumber (configFile >> "CfgMagazines" >> QGVAR(priority)),
getNumber (configFile >> "CfgAmmo" >> QGVAR(priority))
];
TRACE_1("Proiroity Array",_array);
/* for CBA Upadte 2.1
_priority = _array call CBA_fnc_findMax;
_type = if (isNil "_priority") then {
0
} else {
_priority select 1
};
*/
// obsolete as CBA Update 2.1 start
_array params ["_max"];
// set Default type
_type = 0;
// get Highest Entry out the the Priority Array
{
if (_max < _x) then {
_max = _x;
_type = _forEachIndex;
};
} forEach _array;
// obsolete end
TRACE_2("Highest Value",_max,_type);
// create the Config entry Point
_config = [
(configFile >> "CfgWeapons" >> _weapon),
(configFile >> "CfgMagazines" >> _magazine),
(configFile >> "CfgAmmo" >> _ammo)
] select _type;
TRACE_1("ConfigPath",_config);
// get the Variables out of the Configes and create a array with then
_return = [
(getNumber (_config >> QGVAR(angle))),
(getNumber (_config >> QGVAR(range))),
(getNumber (_config >> QGVAR(damage)))
];
TRACE_1("Return",_return);
_varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
missionNameSpace setVariable [format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine], _return];
_return

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@ -3,22 +3,22 @@
*
* Handle fire of local launchers
*
* Argument:
* 0: Unit that fired (Object)
* 1: Weapon fired (String)
* 2: Muzzle (String)
* 3: Mode (String)
* 4: Ammo (String)
* 5: Magazine (String)
* 6: Projectile (Object)
* Arguments:
* 0: Unit that fired <OBJECT>
* 1: Weapon fired <STRING>
* 2: Muzzle <STRING>
* 3: Mode <STRING>
* 4: Ammo <STRING>
* 5: Magazine <STRING>
* 6: Projectile <OBJECT>
*
* Return value:
* None
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
EXPLODE_7_PVT(_this,_firer,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
params ["_firer", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile"];
// Prevent AI from causing backblast damage
if !([_firer] call EFUNC(common,isPlayer)) exitWith {};
@ -28,11 +28,16 @@ private ["_position", "_direction"];
_position = getPosASL _projectile;
_direction = [0, 0, 0] vectorDiff (vectorDir _projectile);
private ["_backblastAngle", "_backblastRange", "_backblastDamage"];
private ["_var","_varName","_backblastAngle", "_backblastRange", "_backblastDamage"];
// Bake variable name and check if the variable exists, call the caching function otherwise
_varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
_var = if (isNil _varName) then {
[_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues);
} else {
missionNameSpace getVariable _varName;
};
_var params["_backblastAngle","_backblastRange","_backblastDamage"];
_backblastAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(angle)) / 2;
_backblastRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(range));
_backblastDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(damage));
// Damage to others
private "_affected";

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@ -3,14 +3,14 @@
*
* Handle fire of local vehicle weapons creating overpressure zones
*
* Argument:
* 0: Unit that fired (Object)
* 1: Weapon fired (String)
* 2: Muzzle (String)
* 3: Mode (String)
* 4: Ammo (String)
* 5: Magazine (String)
* 6: Projectile (Object)
* Arguments:
* 0: Unit that fired <OBJECT>
* 1: Weapon fired <STRING>
* 2: Muzzle <STRING>
* 3: Mode <STRING>
* 4: Ammo <STRING>
* 5: Magazine <STRING>
* 6: Projectile <OBJECT>
*
* Return value:
* None
@ -18,8 +18,7 @@
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
EXPLODE_7_PVT(_this,_firer,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
params ["_firer", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile"];
// Prevent AI from causing overpressure damage
if !([gunner _firer] call EFUNC(common,isPlayer)) exitWith {}; //@todo non-maingun turrets?
@ -28,18 +27,23 @@ private ["_position", "_direction"];
_position = getPosASL _projectile;
_direction = vectorDir _projectile;
private ["_dangerZoneAngle", "_dangerZoneRange", "_dangerZoneDamage"];
private ["_var", "_varName", "_dangerZoneAngle", "_dangerZoneRange", "_dangerZoneDamage"];
_dangerZoneAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(angle)) / 2;
_dangerZoneRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(range));
_dangerZoneDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(damage));
// Bake variable name and check if the variable exists, call the caching function otherwise
_varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
_var = if (isNil _varName) then {
[_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues);
} else {
missionNameSpace getVariable _varName;
};
_var params["_dangerZoneAngle","_dangerZoneRange","_dangerZoneDamage"];
// Damage to others
private "_affected";
_affected = getPos _projectile nearEntities ["CAManBase", _dangerZoneRange];
// Let each client handle their own affected units
["overpressure", _affected, [_firer, _position, _direction, _weapon]] call EFUNC(common,targetEvent);
["overpressure", _affected, [_firer, _position, _direction, _weapon, _magazine, _ammo]] call EFUNC(common,targetEvent);
// Draw debug lines
#ifdef DEBUG_MODE_FULL

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@ -0,0 +1,32 @@
/*
* Author: joko // Jonas
*
* Handle fire of local launchers
*
* Arguments:
* 0: Unit that fired <OBJECT>
* 1: Weapon fired <STRING>
* 2: Muzzle <STRING>
* 3: Mode <STRING>
* 4: Ammo <STRING>
* 5: Magazine <STRING>
* 6: Projectile <OBJECT>
*
* Return value:
* None
*/
#include "script_component.hpp"
private ["_damage","_varName"];
params ["", "_weapon", "", "", "_ammo", "_magazine", ""];
// Bake variable name and check if the variable exists, call the caching function otherwise
_varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
_damage = if (isNil _varName) then {
([_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues)) select 2;
} else {
(missionNameSpace getVariable _varName) select 2;
};
if (_damage > 0) then {
_this call DFUNC(fireLauncherBackblast)
};

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@ -0,0 +1,32 @@
/*
* Author: joko // Jonas
*
* Handle fire of Other Weapons
*
* Arguments:
* 0: Unit that fired <OBJECT>
* 1: Weapon fired <STRING>
* 2: Muzzle <STRING>
* 3: Mode <STRING>
* 4: Ammo <STRING>
* 5: Magazine <STRING>
* 6: Projectile <OBJECT>
*
* Return value:
* None
*/
#include "script_component.hpp"
private ["_damage","_varName"];
params ["", "_weapon", "", "", "_ammo", "_magazine", ""];
// Bake variable name and check if the variable exists, call the caching function otherwise
_varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
_damage = if (isNil _varName) then {
([_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues)) select 2;
} else {
(missionNameSpace getVariable _varName) select 2;
};
if (_damage > 0) then {
_this call DFUNC(fireOverpressureZone)
};

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@ -3,13 +3,13 @@
*
* Calculate the distance to the first intersection of a line
*
* Argument:
* 0: Pos ASL of origin (Array)
* 1: Direction (Array)
* 2: Max distance to search (Number)
* Arguments:
* 0: Pos ASL of origin (ARRAY>
* 1: Direction <ARRAY>
* 2: Max distance to search <Number>
*
* Return value:
* Distance to intersection (+- 0.1 m)
* Distance to intersection (+- 0.1 m) <NUMBER>
*/
#include "script_component.hpp"

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@ -4,23 +4,29 @@
* Calculate and apply backblast damage to potentially affected local units
*
* Argument:
* 0: Unit that fired (Object)
* 1: Pos ASL of the projectile (Array)
* 2: Direction of the projectile (Array)
* 3: Weapon fired (String)
* 0: Unit that fired <OBJECT>
* 1: Pos ASL of the projectile <ARRAY>
* 2: Direction of the projectile <ARRAY>
* 3: Weapon fired <STRING>
* 4: Magazine <STRING>
* 5: Ammo <STRING>
*
* Return value:
* None
*/
#include "script_component.hpp"
EXPLODE_4_PVT(_this,_firer,_posASL,_direction,_weapon);
private ["_var","_overpressureAngle", "_overpressureRange", "_overpressureDamage"];
params ["_firer", "_posASL", "_direction", "_weapon", "_magazine", "_ammo"];
private ["_overpressureAngle", "_overpressureRange", "_overpressureDamage"];
_overpressureAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(angle)) / 2;
_overpressureRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(range));
_overpressureDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(damage));
// Bake variable name and check if the variable exists, call the caching function otherwise
_varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
_var = if (isNil _varName) then {
[_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues);
} else {
missionNameSpace getVariable _varName;
};
_var params["_overpressureAngle","_overpressureRange","_overpressureDamage"];
TRACE_4("Parameters:",_overpressureAngle,_overpressureRange,_overpressureDamage,_weapon);

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@ -9,4 +9,4 @@
#define DEBUG_SETTINGS DEBUG_ENABLED_OVERPRESSURE
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"