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Update showHud func for 1.62 (squad radar)
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@ -21,7 +21,7 @@ params ["_newUnit","_oldUnit"];
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//set showHUD based on new unit status:
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if ((_newUnit getVariable [QGVAR(isHandcuffed), false]) || {_newUnit getVariable [QGVAR(isSurrendering), false]}) then {
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TRACE_1("Player Change (showHUD false)",_newUnit);
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["captive", [false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
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["captive", [false, false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
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} else {
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TRACE_1("Player Change (showHUD true)",_newUnit);
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["captive", []] call EFUNC(common,showHud); //same as showHud true;
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@ -19,7 +19,7 @@
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if ((ACE_player getVariable [QGVAR(isHandcuffed), false]) || {ACE_player getVariable [QGVAR(isSurrendering), false]}) then {
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TRACE_1("Player Change (showHUD false)",ACE_player);
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["captive", [false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
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["captive", [false, false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
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} else {
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TRACE_1("Player Change (showHUD true)",ACE_player);
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["captive", []] call EFUNC(common,showHud); //same as showHud true;
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@ -50,7 +50,7 @@ if (_state) then {
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_unit setVariable [QGVAR(CargoIndex), ((vehicle _unit) getCargoIndex _unit), true];
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if (_unit == ACE_player) then {
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["captive", [false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
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["captive", [false, false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
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};
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// fix anim on mission start (should work on dedicated servers)
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@ -47,7 +47,7 @@ if (_state) then {
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[_unit, "setCaptive", QGVAR(Surrendered), true] call EFUNC(common,statusEffect_set);
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if (_unit == ACE_player) then {
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["captive", [false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
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["captive", [false, false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
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};
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[_unit] call EFUNC(common,fixLoweredRifleAnimation);
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@ -15,6 +15,7 @@
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* - menu: Boolean - show commanding menu (hides HC related menus)
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* - group: Boolean - show group info bar (hides squad leader info bar)
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* - cursors: Boolean - show HUD weapon cursors (connected with scripted HUD)
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* - squadRadar: Boolean - show HUD squad radar (since 1.62)
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*
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* Return Value:
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* Resulting ShowHud Array <ARRAY>
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@ -29,7 +30,12 @@
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if (!hasInterface) exitWith {[-1]};
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params [["_reason", "", [""]], ["_mask", [], [[]], [0,8]]];
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params [["_reason", "", [""]], ["_mask", [], [[]], [0,8,9]]];
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if ((count _mask) == 8) then {
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ACE_LOGWARNING_1("ace_common_fnc_showHud - mask now takes 9 arguements in 1.62 [called with %1]",_this);
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_mask pushBack true;
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};
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if (isArray (missionConfigFile >> "showHUD")) then {
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//(showHud = 0;) is fine - the array is the problem
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@ -50,7 +56,7 @@ if (_reason != "") then {
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GVAR(showHudHash) params ["_reasons", "_masks"];
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private _resultMask = [];
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for "_index" from 0 to 7 do {
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for "_index" from 0 to 8 do {
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private _set = true; //Default to true
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{
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if (!(_x select _index)) exitWith {
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@ -31,5 +31,6 @@ if (isArray (missionConfigFile >> "showHUD")) exitWith {
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true,
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GVAR(commandMenu),
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GVAR(groupBar),
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true,
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true
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]] call EFUNC(common,showHud);
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