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firedNear - use new isKindOf
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@ -7,8 +7,8 @@
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* 1: Firer: Object - Object which fires a weapon near the unit <OBJECT>
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* 1: Firer: Object - Object which fires a weapon near the unit <OBJECT>
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* 2: Distance - Distance in meters between the unit and firer <NUMBER>
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* 2: Distance - Distance in meters between the unit and firer <NUMBER>
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* 3: weapon - Fired weapon <STRING>
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* 3: weapon - Fired weapon <STRING>
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* 4: muzzle - Muzzle that was used <STRING>
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* 4: muzzle - Muzzle that was used (not used) <STRING>
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* 5: mod - Current mode of the fired weapon <STRING>
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* 5: mode - Current mode of the fired weapon (not used) <STRING>
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* 6: ammo - Ammo used <STRING>
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* 6: ammo - Ammo used <STRING>
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*
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*
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* Return Value:
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* Return Value:
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@ -16,6 +16,7 @@
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*
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*
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* Example:
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* Example:
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* [clientFiredNearEvent] call ace_hearing_fnc_firedNear
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* [clientFiredNearEvent] call ace_hearing_fnc_firedNear
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* [player, player, 10, "arifle_MX_ACO_pointer_F", "arifle_MX_ACO_pointer_F", "single", "B_65x39_Caseless"] call ace_hearing_fnc_firedNear
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -24,14 +25,14 @@
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//Only run if deafness or ear ringing is enabled:
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//Only run if deafness or ear ringing is enabled:
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if ((!GVAR(enableCombatDeafness)) && GVAR(DisableEarRinging)) exitWith {};
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if ((!GVAR(enableCombatDeafness)) && GVAR(DisableEarRinging)) exitWith {};
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params ["_object", "_firer", "_distance", "_weapon", "_muzzle", "_mode", "_ammo"];
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params ["_object", "_firer", "_distance", "_weapon", "", "", "_ammo"];
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//Only run if firedNear object is player or player's vehicle:
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//Only run if firedNear object is player or player's vehicle:
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if ((ACE_player != _object) && {(vehicle ACE_player) != _object}) exitWith {};
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if ((ACE_player != _object) && {(vehicle ACE_player) != _object}) exitWith {};
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if (_weapon in ["Throw", "Put"]) exitWith {};
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if (_weapon in ["Throw", "Put"]) exitWith {};
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if (_distance > 50) exitWith {};
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if (_distance > 50) exitWith {};
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private ["_silencer", "_audibleFireCoef", "_loudness", "_strength", "_vehAttenuation", "_magazine", "_muzzles", "_weaponMagazines", "_muzzleMagazines", "_ammoType", "_initSpeed", "_ammoConfig", "_caliber", "_parentClasses"];
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private ["_silencer", "_audibleFireCoef", "_loudness", "_strength", "_vehAttenuation", "_magazine", "_muzzles", "_weaponMagazines", "_muzzleMagazines", "_ammoType", "_initSpeed", "_ammoConfig", "_caliber"];
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_vehAttenuation = if ((ACE_player == (vehicle ACE_player)) || {isTurnedOut ACE_player}) then {1} else {GVAR(playerVehAttenuation)};
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_vehAttenuation = if ((ACE_player == (vehicle ACE_player)) || {isTurnedOut ACE_player}) then {1} else {GVAR(playerVehAttenuation)};
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@ -78,21 +79,20 @@ if (_magazine == "") exitWith {};
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_initSpeed = getNumber(configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
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_initSpeed = getNumber(configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
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_ammoConfig = (configFile >> "CfgAmmo" >> _ammo);
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_ammoConfig = (configFile >> "CfgAmmo" >> _ammo);
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_parentClasses = [_ammoConfig, true] call BIS_fnc_returnParents;
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_caliber = getNumber(_ammoConfig >> "ACE_caliber");
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_caliber = getNumber(_ammoConfig >> "ACE_caliber");
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_caliber = call {
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_caliber = call {
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if ("ShellBase" in _parentClasses) exitWith { 80 };
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if (_ammo isKindOf ["ShellBase", (configFile >> "CfgAmmo")]) exitWith { 80 };
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if ("RocketBase" in _parentClasses) exitWith { 200 };
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if (_ammo isKindOf ["RocketBase", (configFile >> "CfgAmmo")]) exitWith { 200 };
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if ("MissileBase" in _parentClasses) exitWith { 600 };
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if (_ammo isKindOf ["MissileBase", (configFile >> "CfgAmmo")]) exitWith { 600 };
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if ("SubmunitionBase" in _parentClasses) exitWith { 80 };
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if (_ammo isKindOf ["SubmunitionBase", (configFile >> "CfgAmmo")]) exitWith { 80 };
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if (_caliber <= 0) then { 6.5 } else { _caliber };
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if (_caliber <= 0) then { 6.5 } else { _caliber };
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};
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};
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_loudness = (_caliber ^ 1.25 / 10) * (_initspeed / 1000) * _audibleFireCoef / 5;
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_loudness = (_caliber ^ 1.25 / 10) * (_initspeed / 1000) * _audibleFireCoef / 5;
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_strength = _vehAttenuation * (_loudness - (_loudness / 50 * _distance)); // linear drop off
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_strength = _vehAttenuation * (_loudness - (_loudness / 50 * _distance)); // linear drop off
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//systemChat format["%1 : %2 : %3", _strength, _initSpeed, _parentClasses];
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//systemChat format["%1 : %2", _strength, _initSpeed];
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//systemChat format["%1 : %2 : %3", _weapon, _magazine, _initSpeed];
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//systemChat format["%1 : %2 : %3", _weapon, _magazine, _initSpeed];
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if (_strength < 0.01) exitWith {};
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if (_strength < 0.01) exitWith {};
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[{_this call FUNC(earRinging)}, [ACE_player, _strength], 0.2, 0] call EFUNC(common,waitAndExecute);
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[{_this call FUNC(earRinging)}, [ACE_player, _strength], 0.2] call EFUNC(common,waitAndExecute);
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