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Lazy eval
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
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#include "XEH_PREP.hpp"
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private _flagItems = (configProperties [configfile >> "CfgWeapons", QUOTE(isClass _x && (isText (_x >> QQGVAR(texture)))), true]) apply {configName _x};
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private _flagItems = (configProperties [configfile >> "CfgWeapons", QUOTE(isClass _x && {isText (_x >> QQGVAR(texture))}), true]) apply {configName _x};
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uiNamespace setVariable [QGVAR(allFlagItems), compileFinal str _flagItems];
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