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Ported the ACE2 ear ringing logic
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86d7143890
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@ -11,4 +11,12 @@ class CfgSounds {
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sound[] = {QUOTE(PATHTOF(sounds\ACE_earringing_heavy.wav)),8,1.7};
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titles[] = {};
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};
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class ACE_Combat_Deafness {
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sound[] = {QUOTE(PATHTOF(sounds\deafness.ogg)),2,1};
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titles[] = {};
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};
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class ACE_Ring_Backblast {
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sound[] = {QUOTE(PATHTOF(sounds\backblast_ring.ogg)),1,1};
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titles[] = {};
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};
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};
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@ -6,6 +6,13 @@ GVAR(currentDeafness) = 0;
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GVAR(newStrength) = 0;
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GVAR(playerVehAttenuation) = 1;
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GVAR(beep) = false;
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GVAR(beep2) = false;
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GVAR(time2) = 0;
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GVAR(time3) = 0;
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GVAR(time4) = 0;
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GVAR(earRingingPFH) = -1;
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// Spawn volume updating process
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[FUNC(updateVolume), 0.1, [] ] call CBA_fnc_addPerFrameHandler;
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@ -15,6 +22,13 @@ GVAR(playerVehAttenuation) = 1;
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//Reset deafness on respawn (or remote control player switch)
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["playerChanged", {
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ACE_player setVariable [QGVAR(dv), 0];
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ACE_player setVariable [QGVAR(prior), 0];
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GVAR(beep) = false;
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GVAR(beep2) = false;
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GVAR(time2) = 0;
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GVAR(time3) = 0;
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GVAR(time4) = 0;
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GVAR(currentDeafness) = 0;
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GVAR(newStrength) = 0;
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}] call EFUNC(common,addEventhandler);
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@ -6,7 +6,7 @@ class CfgPatches {
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weapons[] = {"ACE_EarPlugs"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction"};
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author[] = {"KoffeinFlummi", "esteldunedain", "HopeJ", "commy2"};
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author[] = {"KoffeinFlummi", "esteldunedain", "HopeJ", "commy2", "Rocko", "Rommel", "Ruthberg"};
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authorUrl = "https://github.com/KoffeinFlummi/";
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VERSION_CONFIG;
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};
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@ -1,56 +1,93 @@
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/*
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* Author: KoffeinFlummi, commy2
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* Creates ear ringing effect with set strength.
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* Author: KoffeinFlummi, commy2, Rocko, Rommel, Ruthberg
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* Ear ringing PFH
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*
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* Arguments:
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* 0: Unit (player) <OBJECT>
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* 0: unit <OBJECT>
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* 1: strength of ear ringing (Number between 0 and 1) <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [clientExplosionEvent] call ace_hearing_fnc_earRinging
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* [_unit, _strength] call ace_hearing_fnc_earRinging
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_strength"];
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if (GVAR(DisableEarRinging)) exitWith {};
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_unit = _this select 0;
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_strength = _this select 1;
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PARAMS_2(_unit,_strength);
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if (isNull _unit) exitWith {};
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if (_strength < 0.05) exitWith {};
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if (_unit getVariable ["ACE_hasEarPlugsin", false]) then {
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_strength = _strength / 4;
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};
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GVAR(newStrength) = GVAR(newStrength) max _strength;
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_unit setVariable [QGVAR(dv), (_unit getVariable [QGVAR(dv), 0]) + _strength];
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if (missionNamespace getVariable [QGVAR(isEarRingingPlaying), false]) exitWith {};
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if (GVAR(earRingingPFH) != -1) exitWith {};
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GVAR(earRingingPFH) = [{
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EXPLODE_1_PVT(_this select 0,_unit);
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private ["_prior"];
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_prior = (_unit getvariable [QGVAR(dv), 0]) min 20;
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hintSilent Str(_prior);
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if (!alive _unit || _prior <= 0) exitWith {
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_unit setVariable [QGVAR(dv), 0];
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_unit setVariable [QGVAR(prior), 0];
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GVAR(beep) = false;
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GVAR(beep2) = false;
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GVAR(time2) = 0;
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GVAR(time3) = 0;
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GVAR(time4) = 0;
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GVAR(earRingingPFH) = -1;
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[_this select 1] call cba_fnc_removePerFrameHandler;
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};
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if (((_unit getvariable [QGVAR(dv), 0]) - (_unit getvariable [QGVAR(prior), 0])) > 2) then {
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if (ACE_time > GVAR(time3)) then {
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GVAR(beep2) = false;
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};
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if (!GVAR(beep2)) then {
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systemChat format["Deafness %1", ((_unit getvariable [QGVAR(dv), 0]) - (_unit getvariable [QGVAR(prior), 0]))];
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playSound "ACE_Combat_Deafness";
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GVAR(beep2) = true;
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GVAR(time3) = ACE_time + 5;
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};
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};
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_unit setvariable [QGVAR(prior), _prior];
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GVAR(volume) = (1 - (_prior / 20)) max 0;
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if (_prior > 19.75) then {
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_unit setvariable [QGVAR(deaf), true];
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} else {
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_unit setvariable [QGVAR(deaf), false];
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};
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if ((_unit getvariable [QGVAR(deaf), false]) && {ACE_time > GVAR(time4)}) then {
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playSound "ACE_Combat_Deafness";
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GVAR(beep2) = true;
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GVAR(time3) = ACE_time + 10;
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GVAR(time4) = ACE_time + 30;
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};
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if (GVAR(DisableEarRinging)) exitWith {};
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if (_strength > 0.75) exitWith {
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playSound "ACE_EarRinging_Heavy";
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GVAR(isEarRingingPlaying) = true;
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[
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{GVAR(isEarRingingPlaying) = false;}, [], 7.0, 0.25
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] call EFUNC(common,waitAndExecute);
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};
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if (_strength > 0.5) exitWith {
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playSound "ACE_EarRinging_Medium";
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GVAR(isEarRingingPlaying) = true;
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[
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{GVAR(isEarRingingPlaying) = false;}, [], 5.0, 0.25
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] call EFUNC(common,waitAndExecute);
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};
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if (_strength > 0.2) exitWith {
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playSound "ACE_EarRinging_Weak";
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GVAR(isEarRingingPlaying) = true;
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GVAR(isEarRingingPlaying) = true;
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[
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{GVAR(isEarRingingPlaying) = false;}, [], 3.0, 0.25
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] call EFUNC(common,waitAndExecute);
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};
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// Hearing takes longer to return to normal after it hits rock bottom
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_unit setvariable [QGVAR(dv), _prior - (0.5 * (GVAR(volume) max 0.1))];
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if (_prior > 10) then {
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//check if the ringing is already being played
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if (ACE_time > GVAR(time2)) then {
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GVAR(beep) = false;
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};
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if (!GVAR(beep)) then {
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playSound "ACE_Ring_Backblast";
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GVAR(time2) = ACE_time + 22;
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GVAR(beep) = true;
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};
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};
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}, 1, [_unit]] call CBA_fnc_addPerFrameHandler;
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@ -1,5 +1,5 @@
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/*
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* Author: KoffeinFlummi, commy2
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* Author: KoffeinFlummi, commy2, Ruthberg
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* Handles deafness due to explosions going off near the player.
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*
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* Arguments:
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@ -16,12 +16,10 @@
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*/
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#include "script_component.hpp"
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private ["_unit", "_damage", "_strength"];
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PARAMS_2(_unit,_damage);
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_unit = _this select 0;
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_damage = _this select 1;
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_strength = (_damage * 2) min 1;
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private ["_strength"];
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_strength = 0 max _damage;
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if (_strength < 0.01) exitWith {};
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[{_this call FUNC(earRinging)}, [_unit, _strength], 0.2, 0] call EFUNC(common,waitAndExecute);
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@ -47,10 +47,12 @@ if (_silencer != "") then {
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_audibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "audibleFire");
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};
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_audibleFire = getNumber (configFile >> "CfgAmmo" >> _ammo >> "audibleFire");
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_loudness = _audibleFireCoef * _audibleFire / 64;
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_strength = _vehAttenuation * (_loudness - (_loudness/50 * _distance)); // linear drop off
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_magazine = (getArray(configFile >> "CfgWeapons" >> _weapon >> "magazines")) select 0;
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_initSpeed = getNumber(configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
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_caliber = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_caliber");
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if (_caliber <= 0) then { _caliber = 6.5; };
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_loudness = (_caliber ^ 1.25 / 10) * (_initspeed / 1000) * _audibleFireCoef / 5;
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_strength = _vehAttenuation * (_loudness - (_loudness / 50 * _distance)); // linear drop off
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if (_strength < 0.01) exitWith {};
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@ -1,5 +1,5 @@
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/*
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* Author: commy2 and esteldunedain
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* Author: commy2 and esteldunedain and Ruthberg
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* Updates and applys the current deafness. Called every 0.1 sec from a PFEH.
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*
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* Arguments:
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@ -15,19 +15,17 @@
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*/
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#include "script_component.hpp"
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#define STRENGHTODEAFNESS 3
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#define MAXDEAFNESS 1.1
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private ["_recoverRate", "_volume"];
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// Exit if combat deafness is disabled
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if !(GVAR(enableCombatDeafness)) exitWith {};
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// Check if new noises increase deafness
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if (GVAR(newStrength) * STRENGHTODEAFNESS > GVAR(currentDeafness)) then {
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GVAR(currentDeafness) = GVAR(newStrength) * STRENGHTODEAFNESS min MAXDEAFNESS;
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GVAR(newStrength) = (((ACE_player getvariable [QGVAR(dv), 0]) min 20) / 20) ^ 2;
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systemChat Str(GVAR(newStrength));
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if (GVAR(newStrength) > GVAR(currentDeafness)) then {
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GVAR(currentDeafness) = GVAR(newStrength);
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};
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GVAR(newStrength) = 0;
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// Recover rate is slower if deafness is severe
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_recoverRate = 0.01;
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BIN
addons/hearing/sounds/backblast_ring.ogg
Normal file
BIN
addons/hearing/sounds/backblast_ring.ogg
Normal file
Binary file not shown.
BIN
addons/hearing/sounds/deafness.ogg
Normal file
BIN
addons/hearing/sounds/deafness.ogg
Normal file
Binary file not shown.
BIN
addons/hearing/sounds/flashbang_ring.ogg
Normal file
BIN
addons/hearing/sounds/flashbang_ring.ogg
Normal file
Binary file not shown.
BIN
addons/hearing/sounds/muzzleblast_ring1.ogg
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BIN
addons/hearing/sounds/muzzleblast_ring1.ogg
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Binary file not shown.
BIN
addons/hearing/sounds/muzzleblast_ring2.ogg
Normal file
BIN
addons/hearing/sounds/muzzleblast_ring2.ogg
Normal file
Binary file not shown.
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