reenable user input on featurecam (#8653)

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GhostIsSpooky 2021-11-02 17:24:40 -03:00 committed by GitHub
parent 6d223d9d96
commit 8372f69f4e
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@ -89,13 +89,12 @@ GVAR(bloodTickCounter) = 0;
if (_newCamera == "") then { // switched back to player view if (_newCamera == "") then { // switched back to player view
private _status = IS_UNCONSCIOUS(_unit); private _status = IS_UNCONSCIOUS(_unit);
[!_status, _unit] call EFUNC(common,setVolume); [!_status, _unit] call EFUNC(common,setVolume);
[QUOTE(ADDON), _volume, _status] call EFUNC(common,setHearingCapability); [QUOTE(ADDON), _volume, _status] call EFUNC(common,setHearingCapability);
["unconscious", _status] call EFUNC(common,setDisableUserInputStatus); ["unconscious", _status] call EFUNC(common,setDisableUserInputStatus);
} else { // camera view } else { // camera view
[true, _unit] call EFUNC(common,setVolume); [true, _unit] call EFUNC(common,setVolume);
[QUOTE(ADDON), 1, false] call EFUNC(common,setHearingCapability); [QUOTE(ADDON), 1, false] call EFUNC(common,setHearingCapability);
["unconscious", false] call EFUNC(common,setDisableUserInputStatus);
}; };
}] call CBA_fnc_addPlayerEventHandler; }] call CBA_fnc_addPlayerEventHandler;