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Replace tap shoulder and check (others) ammo animations by PutDown
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@ -5,7 +5,7 @@ EXPLODE_3_PVT(_this,_tapper,_target,_shoulderNum);
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if (_target != ACE_player) exitWith {
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addCamShake [4, 0.5, 5];
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ACE_player playActionNow 'gestureAdvance';
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ACE_player playActionNow "PutDown";
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if !(local _target) then {
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[[_tapper, _target, _shoulderNum], QUOTE(DFUNC(tapShoulder)), _target] call EFUNC(common,execRemoteFnc);
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};
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@ -31,6 +31,10 @@ if (count _this > 1) then {
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};
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};
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_unit playActionNow "Gear";
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if (_unit == _target) then {
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_unit playActionNow "Gear";
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} else {
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_unit playActionNow "PutDown";
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};
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[FUNC(displayAmmo), [_target], 1, 0.1] call EFUNC(common,waitAndExecute);
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