diff --git a/addons/weather/functions/fnc_calculateWindSpeed.sqf b/addons/weather/functions/fnc_calculateWindSpeed.sqf index fc1ac81a57..87c6c49d42 100644 --- a/addons/weather/functions/fnc_calculateWindSpeed.sqf +++ b/addons/weather/functions/fnc_calculateWindSpeed.sqf @@ -16,18 +16,20 @@ */ #include "script_component.hpp" -private ["_windSpeed", "_windDir", "_height", "_newWindSpeed", "_windSource", "_roughnessLength"]; +private ["_fnc_polar2vect", "_windSpeed", "_windDir", "_windDirAdjusted", "_height", "_newWindSpeed", "_windSource", "_roughnessLength"]; params ["_position", "_windGradientEnabled", "_terrainEffectEnabled", "_obstacleEffectEnabled"]; -fnc_polar2vect = { +_fnc_polar2vect = { private ["_mag2D"]; - _mag2D = (_this select 0) * cos((_this select 2)); - [_mag2D * sin((_this select 1)), _mag2D * cos((_this select 1)), (_this select 0) * sin((_this select 2))]; + params ["_x", "_y", "_z"]; + _mag2D = _x * cos(_z); + [_mag2D * sin(_y), _mag2D * cos(_y), _x * sin(_z)]; }; _windSpeed = vectorMagnitude ACE_wind; _windDir = (ACE_wind select 0) atan2 (ACE_wind select 1); +_windDirAdjusted = _windDir + 180; // Wind gradient if (_windGradientEnabled) then { @@ -46,19 +48,19 @@ if (_terrainEffectEnabled) then { if (_windSpeed > 0.05) then { _newWindSpeed = 0; { - _windSource = [100, _windDir + 180, _x] call fnc_polar2vect; + _windSource = [100, _windDirAdjusted, _x] call _fnc_polar2vect; if (!(terrainIntersectASL [_position, _position vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 9) * _windSpeed; }; - _windSource = [100, _windDir + 180 + _x, 0] call fnc_polar2vect; + _windSource = [100, _windDirAdjusted + _x, 0] call _fnc_polar2vect; if (!(terrainIntersectASL [_position, _position vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 9) * _windSpeed; }; - _windSource = [100, _windDir + 180 - _x, 0] call fnc_polar2vect; + _windSource = [100, _windDirAdjusted - _x, 0] call _fnc_polar2vect; if (!(terrainIntersectASL [_position, _position vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 9) * _windSpeed; }; - } forEach [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; + } count [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; _windSpeed = _newWindSpeed; }; }; @@ -68,19 +70,19 @@ if (_obstacleEffectEnabled) then { if (_windSpeed > 0.05) then { _newWindSpeed = 0; { - _windSource = [20, _windDir + 180, _x] call fnc_polar2vect; + _windSource = [20, _windDirAdjusted, _x] call _fnc_polar2vect; if (!(lineIntersects [_position, _position vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 2) * _windSpeed; }; - _windSource = [20, _windDir + 180 + _x, 0] call fnc_polar2vect; + _windSource = [20, _windDirAdjusted + _x, 0] call _fnc_polar2vect; if (!(lineIntersects [_position, _position vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 2) * _windSpeed; }; - _windSource = [20, _windDir + 180 - _x, 0] call fnc_polar2vect; + _windSource = [20, _windDirAdjusted - _x, 0] call _fnc_polar2vect; if (!(lineIntersects [_position, _position vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 2) * _windSpeed; }; - } forEach [0, 5, 10, 15, 20, 25, 30, 35, 40, 45]; + } count [0, 5, 10, 15, 20, 25, 30, 35, 40, 45]; _windSpeed = _newWindSpeed; }; };