setup hit-points LODs

This commit is contained in:
commy2 2016-09-26 15:07:35 +02:00 committed by Glowbal
parent d1db8899c1
commit 842279af9a
4 changed files with 4 additions and 7 deletions

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@ -377,9 +377,10 @@ class CfgVehicles {
class HitBody { class HitBody {
armor = 0.6; armor = 0.6;
material = -1; material = -1;
name = "zbytek"; name = "mat_rim";
visual = "mat_rim"; visual = "mat_rim";
passThrough = 1; passThrough = 1;
radius = 0.1;
explosionShielding = 1; explosionShielding = 1;
}; };
}; };

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@ -6,15 +6,11 @@ class CfgSkeletons {
}; };
class ace_wheel: Default { class ace_wheel: Default {
skeletonBones[] = { skeletonBones[] = {};
"zbytek", ""
};
}; };
class ace_track: Default { class ace_track: Default {
skeletonBones[] = { skeletonBones[] = {};
"zbytek", ""
};
}; };
}; };