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setup hit-points LODs
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@ -377,9 +377,10 @@ class CfgVehicles {
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class HitBody {
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armor = 0.6;
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material = -1;
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name = "zbytek";
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name = "mat_rim";
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visual = "mat_rim";
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passThrough = 1;
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radius = 0.1;
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explosionShielding = 1;
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};
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};
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@ -6,15 +6,11 @@ class CfgSkeletons {
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};
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class ace_wheel: Default {
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skeletonBones[] = {
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"zbytek", ""
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};
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skeletonBones[] = {};
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};
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class ace_track: Default {
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skeletonBones[] = {
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"zbytek", ""
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};
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skeletonBones[] = {};
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};
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};
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