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enabled advanced wounds setting
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@ -92,8 +92,7 @@ if (USE_WOUND_EVENT_SYNC) then {
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};
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// Handle the reopening of bandaged wounds
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if (_impact > 0 && {GVAR(enableAdvancedWounds)}) then {
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// TODO temp disabled until bandaged wounds are supported by event sync.
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// [_target, _impact, _part, _mostEffectiveSpot, _mostEffectiveInjury, _bandage] call FUNC(handleBandageOpening);
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[_target, _impact, _part, _mostEffectiveSpot, _mostEffectiveInjury, _bandage] call FUNC(handleBandageOpening);
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};
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// If all wounds have been bandaged, we will reset all damage to 0, so the unit is not showing any blood on the model anymore.
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