enabled advanced wounds setting

This commit is contained in:
Glowbal 2015-04-20 22:00:11 +02:00
parent 90cf882e02
commit 842bfe0b98

View File

@ -92,8 +92,7 @@ if (USE_WOUND_EVENT_SYNC) then {
};
// Handle the reopening of bandaged wounds
if (_impact > 0 && {GVAR(enableAdvancedWounds)}) then {
// TODO temp disabled until bandaged wounds are supported by event sync.
// [_target, _impact, _part, _mostEffectiveSpot, _mostEffectiveInjury, _bandage] call FUNC(handleBandageOpening);
[_target, _impact, _part, _mostEffectiveSpot, _mostEffectiveInjury, _bandage] call FUNC(handleBandageOpening);
};
// If all wounds have been bandaged, we will reset all damage to 0, so the unit is not showing any blood on the model anymore.