#2833 - Add earplugs based on loudness (+MGs)

Use same loudness calc as firedNear (replacing old audibleFire)
Give ear plugs to machine gunners (depends on magzine size)
This commit is contained in:
PabstMirror 2015-11-08 14:02:00 -06:00
parent 28738517e8
commit 845909f8af

View File

@ -14,29 +14,40 @@
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
// Exit if hearing is disabled or soldier has earplugs already in (persistence scenarios)
if (!GVAR(enableCombatDeafness) || {[_unit] call FUNC(hasEarPlugsIn)}) exitWith {};
private ["_launcher"];
// add earplugs if the soldier has a rocket launcher
_launcher = secondaryWeapon _unit;
if (_launcher != "") exitWith {
if ((secondaryWeapon _unit) != "") exitWith {
_unit addItem "ACE_EarPlugs";
};
// otherwise add earplugs if the soldier has a big rifle
private ["_magazine", "_ammo"];
if ((primaryWeapon _unit) == "") exitWith {};
_magazine = primaryWeaponMagazine _unit select 0;
(primaryWeaponMagazine _unit) params [["_magazine", ""]];
if (_magazine == "") exitWith {};
if (isNil "_magazine") exitWith {};
local _initSpeed = getNumber (configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
local _ammo = getText (configFile >> "CfgMagazines" >> _magazine >> "ammo");
local _count = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count");
_ammo = getText (configFile >> "CfgMagazines" >> _magazine >> "ammo");
local _caliber = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ACE_caliber");
_caliber = call {
if (_ammo isKindOf ["ShellBase", (configFile >> "CfgAmmo")]) exitWith { 80 };
if (_ammo isKindOf ["RocketBase", (configFile >> "CfgAmmo")]) exitWith { 200 };
if (_ammo isKindOf ["MissileBase", (configFile >> "CfgAmmo")]) exitWith { 600 };
if (_ammo isKindOf ["SubmunitionBase", (configFile >> "CfgAmmo")]) exitWith { 80 };
if (_caliber <= 0) then { 6.5 } else { _caliber };
};
local _loudness = (_caliber ^ 1.25 / 10) * (_initspeed / 1000) / 5;
if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "audiblefire") > 8) then {
//If unit has a machine gun boost effective loudness 50%
if (_count >= 50) then {_loudness = _loudness * 1.5};
if (_loudness > 0.2) then {
_unit addItem "ACE_EarPlugs";
};