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Fix some event names on wiki (#5254)
* Fix some event names on wiki * Switch callable events to functions
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@ -13,7 +13,7 @@
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* Example:
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* Example:
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* [object, vehicle] call ace_cargo_fnc_loadItem
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* [object, vehicle] call ace_cargo_fnc_loadItem
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*
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*
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* Public: No
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* Public: Yes
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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@ -5,14 +5,15 @@
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* Arguments:
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* Arguments:
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* 0: Item <OBJECT or STRING>
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* 0: Item <OBJECT or STRING>
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* 1: Vehicle <OBJECT>
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* 1: Vehicle <OBJECT>
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* 2: Unloader <OBJECT> (default: objNull)
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*
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*
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* Return Value:
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* Return Value:
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* Object unloaded <BOOL>
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* Object was unloaded <BOOL>
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*
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*
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* Example:
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* Example:
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* [object, vehicle] call ace_cargo_fnc_unloadItem
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* [object, vehicle] call ace_cargo_fnc_unloadItem
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*
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*
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* Public: No
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* Public: Yes
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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@ -46,20 +46,10 @@ class staticBananaLauncher {
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### 2.1 Listenable
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### 2.1 Listenable
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Event Name | Description | Passed Parameter(s) | Locality
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Event Name | Passed Parameter(s) | Locality | Description
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---------- | ----------- | ------------------- | --------
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---------- | ----------- | ------------------- | --------
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`cargoLoaded` | Cargo has been loaded | ` [_item, _vehicle]` | Global
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`ace_cargoLoaded` | [_item, _vehicle] | Global | Cargo has been Loaded into vehicle
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`cargoUnloaded` | Cargo has been unloaded | `[_item, _vehicle]` | Global
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`ace_cargoUnloaded` | [_item, _vehicle] | Global | Cargo has been Unloaded from vehicle
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`cargoAddedByClass` | Cargo items have been added | `[_itemClass, _vehicle, _amount]` | Global
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### 2.2 Callable
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Event Name | Description | Passed Parameter(s) | Locality
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---------- | ----------- | ------------------- | --------
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`LoadCargo` | Load object into vehicle. | `[_object, _vehicle, _showHint]` | Local
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`UnloadCargo` | Unload object from vehicle. | `[_object, _vehicle]` | Local
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`AddCargoByClass` | Adds a cargo item to the vehicle. | `[_itemClass, _vehicle, _amount, _showHint]` | Local
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## 3. Scripting
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## 3. Scripting
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@ -70,3 +60,37 @@ To disable cargo for a mission object use:
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```cpp
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```cpp
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this setVariable ["ace_cargo_size", -1];
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this setVariable ["ace_cargo_size", -1];
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```
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```
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### 3.2 Add cargo to vehicle
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`ace_cargo_fnc_loadItem` (Also callable from cba event `ace_loadCargo`)
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Note first arg can be a in-game object or a classname of an object type.
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```cpp
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* Arguments:
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* 0: Item <OBJECT or STRING>
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* 1: Vehicle <OBJECT>
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*
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* Return Value:
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* Object loaded <BOOL>
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*
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* Example:
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* [object, vehicle] call ace_cargo_fnc_loadItem
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```
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### 3.3 Unload cargo from vehicle
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`ace_cargo_fnc_unloadItem` (Also callable from cba event `ace_unloadCargo`)
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```cpp
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* Arguments:
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* 0: Item <OBJECT or STRING>
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* 1: Vehicle <OBJECT>
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* 2: Unloader <OBJECT> (default: objNull)
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*
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* Return Value:
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* Object was unloaded <BOOL>
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*
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* Example:
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* [object, vehicle] call ace_cargo_fnc_unloadItem
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```
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@ -36,5 +36,5 @@ class CfgGlasses {
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Event Name | Description | Passed Parameter(s) | Locality
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Event Name | Description | Passed Parameter(s) | Locality
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---------- | ----------- | ------------------- | --------
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---------- | ----------- | ------------------- | --------
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`GlassesChanged` | Glasses Changed | `[_glassesClass]` | Local
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`ace_glassesChanged` | Glasses Changed | `[_unit, _glassesClass]` | Local
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`GlassesCracked` | Glasses Cracked | `[_unit]` | Local
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`ace_glassesCracked` | Glasses Cracked | `[_unit]` | Local
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@ -47,4 +47,4 @@ class CfgWeapons {
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Event Name | Description | Passed Parameter(s) | Locality
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Event Name | Description | Passed Parameter(s) | Locality
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---------- | ----------- | ------------------- | --------
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---------- | ----------- | ------------------- | --------
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`overpressure` | Overpressure damage inflicted | `[_firer, _position, _direction, _weapon]` | Target
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`ace_overpressure` | Overpressure damage inflicted | `[_firer, _posASL, _direction, _weapon, _magazine, _ammo]` | Target
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@ -28,4 +28,4 @@ class CfgWeapons {
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Event Name | Description | Passed Parameter(s) | Locality
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Event Name | Description | Passed Parameter(s) | Locality
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---------- | ----------- | ------------------- | --------
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---------- | ----------- | ------------------- | --------
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`reloadLauncher` | Launcher reloaded | `[_unit, _target, _weapon, _magazine]` | Target
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`ace_reloadlaunchers_reloadLauncher` | Launcher reloaded | `[_unit, _target, _weapon, _magazine]` | Target
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