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Remove debug chats for interact_menu
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@ -40,7 +40,6 @@ addMissionEventHandler ["Draw3D", DFUNC(render)];
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// Listens for the falling unconscious event, just in case the menu needs to be closed
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["medical_onUnconscious", {
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diag_log ["im_onUn 1:",_this];
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// If no menu is open just quit
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if (GVAR(openedMenuType) < 0) exitWith {};
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@ -50,5 +49,4 @@ addMissionEventHandler ["Draw3D", DFUNC(render)];
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GVAR(actionSelected) = false;
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[] call FUNC(keyUp);
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diag_log ["im_onUn 2:",_this];
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}] call EFUNC(common,addEventhandler);
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