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Updated parameterization in Vehicle module.
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@ -1,10 +1,24 @@
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// by commy2
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/*
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* Author: commy2
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* Toggle speed limiter for Driver in Vehicle.
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*
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* Arguments:
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* 0: Driver <OBJECT>
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* 1: Vehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, car] call ace_vehicles_fnc_speedLimiter
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_driver", "_vehicle"];
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private "_maxSpeed";
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_driver = _this select 0;
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_vehicle = _this select 1;
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params ["_driver", "_vehicle"];
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if (GETGVAR(isSpeedLimiter,false)) exitWith {
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[localize LSTRING(Off)] call EFUNC(common,displayTextStructured);
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@ -16,19 +30,15 @@ if (GETGVAR(isSpeedLimiter,false)) exitWith {
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playSound "ACE_Sound_Click";
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GVAR(isSpeedLimiter) = true;
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private "_maxSpeed";
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_maxSpeed = speed _vehicle max 10;
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[{
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private ["_driver", "_vehicle", "_maxSpeed"];
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_driver = _this select 0 select 0;
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_vehicle = _this select 0 select 1;
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_maxSpeed = _this select 0 select 2;
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params ["_args", "_idPFH"];
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_args params ["_driver", "_vehicle", "_maxSpeed"];
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if (!GVAR(isSpeedLimiter) || {_driver != driver _vehicle}) exitWith {
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GVAR(isSpeedLimiter) = false;
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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private "_speed";
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@ -1,23 +1,30 @@
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// by commy2
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/*
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* Author: commy2
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* Delays engine engine start of vehicle.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Is Engine on <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [vehicle player, false] call ace_vehicle_fnc_startEngine
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_vehicle", "_isEngineOn"];
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_vehicle = _this select 0;
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_isEngineOn = _this select 1;
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params ["_vehicle", "_isEngineOn"];
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if (!_isEngineOn || {floor abs speed _vehicle > 0}) exitWith {};
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[{
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private ["_vehicle", "_time", "_direction"];
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params ["_args", "_idPFH"];
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_args params ["_vehicle", "_time", "_direction"];
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_vehicle = _this select 0 select 0;
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_time = _this select 0 select 1;
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_direction = _this select 0 select 2;
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if (ACE_time > _time) exitWith {
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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if (ACE_time > _time) exitWith { [_idPFH] call CBA_fnc_removePerFrameHandler; };
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_vehicle setVelocity [0, 0, 0];
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_vehicle setVectorDirAndUp _direction;
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