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drop main duplicate.
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"Extended_EventHandlers", "CBA_MAIN"};
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VERSION_CONFIG;
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};
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};
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class CfgMods {
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class ACE3 {
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dir = "@ACE3";
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picture = "";
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action = "http://www.unitedoperations.net";
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hideName = 0;
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hidePicture = 0;
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name = "UnitedOperations";
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};
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};
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#define COMPONENT main
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#include "\x\ace\Addons\main\script_mod.hpp"
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#ifdef DEBUG_ENABLED_MAIN
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_MAIN
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#define DEBUG_SETTINGS DEBUG_SETTINGS_MAIN
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#endif
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#include "script_macros.hpp"
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#include "\x\cba\addons\main\script_macros_common.hpp"
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// COMPONENT should be defined in the script_component.hpp and included BEFORE this hpp
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#define MAINPREFIX x
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#define PREFIX ace
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//--BUILDPREFIX
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#include "\x\ace\Addons\main\script_version.hpp"
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//--ENDBUILDPREFIX
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#define VERSION MAJOR.MINOR.PATCHLVL.BUILD
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#define VERSION_AR MAJOR,MINOR,PATCHLVL,BUILD
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#define VERSION_PLUGIN MAJOR.MINOR.PATCHLVL.BUILD
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// MINIMAL required version for the Mod. Components can specify others..
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#define REQUIRED_VERSION 1.0
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#ifndef VERSION_CONFIG
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#define VERSION_CONFIG version = VERSION; versionStr = QUOTE(VERSION); versionAr[] = {VERSION_AR}
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#endif
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#define MAJOR 1
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#define MINOR 0
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#define PATCHLVL 0
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#define BUILD 1
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#define BUILDDATE 2015-01-10 21:26:00.000000
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version = QUOTE(VERSION);
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text = QUOTE(UOMODS VERSION);
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