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Fix init issue
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a37d97103f
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@ -16,7 +16,6 @@ class CfgWeapons {
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class CannonCore;
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class mortar_82mm: CannonCore {
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class Single1;
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GVAR(replaceWith) = "ACE_mortar_82mm";
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};
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class ACE_mortar_82mm: mortar_82mm {
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author = ECSTRING(common,ACETeam);
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@ -16,6 +16,7 @@
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#include "script_component.hpp"
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params ["_mortar"];
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private ["_newWeapon","_currentWeapon"];
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if (_mortar getVariable [QGVAR(initialized),false] || _mortar getVariable [QGVAR(exclude),false]) exitWith {};
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@ -25,8 +26,14 @@ if (count magazines _mortar > 0) then {
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};
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// Replace current weapon with ammo handling weapon
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private _currentWeapon = _mortar weaponsTurret [0] select 0;
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private _newWeapon = getText (configFile >> "CfgWeapons" >> _currentWeapon >> QGVAR(replaceWith));
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_currentWeapon = _mortar weaponsTurret [0] select 0;
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if (_currentWeapon == "mortar_82mm") then {
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_newWeapon = "ace_mortar_82mm"
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} else {
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_newWeapon = getText (configFile >> "CfgWeapons" >> _currentWeapon >> QGVAR(replaceWith));
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};
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if (_newWeapon != "") then {
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_mortar removeWeaponGlobal _currentWeapon;
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_mortar addWeaponGlobal _newWeapon;
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