mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge pull request #7443 from acemod/hitreactions_throwWeapon
add function to throw current weapon
This commit is contained in:
commit
85709d51b3
@ -1,3 +1,4 @@
|
||||
|
||||
PREP(fallDown);
|
||||
PREP(getRandomAnimation);
|
||||
PREP(throwWeapon);
|
||||
|
49
addons/hitreactions/functions/fnc_throwWeapon.sqf
Normal file
49
addons/hitreactions/functions/fnc_throwWeapon.sqf
Normal file
@ -0,0 +1,49 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: commy2
|
||||
* Makes the unit throw their currently selected weapon.
|
||||
* Unit must be local and not inside a vehicle or attached to another object.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Weapon Holder
|
||||
*
|
||||
* Example:
|
||||
* player call ace_hitreactions_fnc_throwWeapon
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#define OFFSET_LATERAL 0.59
|
||||
#define THROW_ANGLE 63.43
|
||||
#define THROW_VELOCITY 1.5
|
||||
#define THROW_TORQUE 0.2
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
private _weapon = currentWeapon _unit;
|
||||
if (!isNull objectParent _unit || _weapon isEqualTo "") exitWith {objNull};
|
||||
|
||||
private _data = weaponsItems _unit select {_x select 0 == _weapon} select 0;
|
||||
|
||||
private _holder = createVehicle ["WeaponHolderSimulated", [0, 0, 0], [], 0, "CAN_COLLIDE"];
|
||||
_holder addWeaponWithAttachmentsCargoGlobal [_data, 1];
|
||||
|
||||
private _vDir = _unit weaponDirection _weapon;
|
||||
private _vLat = vectorNormalized (_vDir vectorCrossProduct [0, 0, 1]);
|
||||
private _vUp = _vLat vectorCrossProduct _vDir;
|
||||
|
||||
private _position = _unit modelToWorldWorld (_unit selectionPosition "RightHand") vectorAdd (_vLat vectorMultiply OFFSET_LATERAL);
|
||||
private _velocity = vectorNormalized (_vDir vectorAdd (_vUp vectorMultiply tan THROW_ANGLE)) vectorMultiply THROW_VELOCITY vectorAdd velocity _unit;
|
||||
|
||||
_unit removeWeapon _weapon;
|
||||
_holder setPosWorld _position;
|
||||
_holder setVectorDirAndUp [_vUp, _vLat];
|
||||
_holder setVelocity _velocity;
|
||||
_holder addTorque (call CBA_fnc_randomVector3D vectorMultiply THROW_TORQUE);
|
||||
|
||||
["ACE_weaponThrown", [_unit, _holder, _data]] call CBA_fnc_localEvent;
|
||||
|
||||
_holder // return
|
Loading…
Reference in New Issue
Block a user