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Stored scroll-wheel action ID into already existing player setVariable instead of having 2
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@ -24,12 +24,6 @@ params ["_seat", "_player"];
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_player switchMove "amovpknlmstpsraswrfldnon";
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// Add scroll-wheel action to release object
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_actionID = _player getVariable [QGVAR(StandUpActionID), -1];
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if (_actionID != -1) then {
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_player removeAction _actionID;
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};
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_actionID = _player addAction [
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format ["<t color='#FFFF00'>%1</t>", localize LSTRING(Stand)],
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QUOTE((_this select 0) call FUNC(stand)),
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@ -41,8 +35,6 @@ _actionID = _player addAction [
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QUOTE(_this call FUNC(canStand))
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];
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_player setVariable [QGVAR(StandUpActionID), _actionID];
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// Read config
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_configFile = configFile >> "CfgVehicles" >> typeOf _seat;
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_sitDirection = (getDir _seat) + getNumber (_configFile >> QGVAR(sitDirection));
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@ -58,7 +50,7 @@ _player setDir _sitDirection;
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_player setPos (_seat modelToWorld _sitPosition);
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// Set variables, save seat object on player
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_player setVariable [QGVAR(isSitting), _seat];
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_player setVariable [QGVAR(isSitting), [_seat, _actionID]];
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_seat setVariable [QGVAR(seatOccupied), true, true]; // To prevent multiple people sitting on one seat
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@ -16,12 +16,14 @@
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#include "script_component.hpp"
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params ["_player"];
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private ["_animation"];
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// Remove scroll wheel action
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_player removeAction (_player getVariable [QGVAR(StandUpActionID), -1]);
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(_player getVariable QGVAR(isSitting)) params ["_seat", "_actionID"];
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// Remove scroll-wheel action
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_player removeAction _actionID;
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// Restore animation
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private "_animation";
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_animation = switch (currentWeapon _player) do {
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case "": {"amovpercmstpsnonwnondnon"};
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case (primaryWeapon _player): {"amovpercmstpslowwrfldnon"};
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@ -31,10 +33,7 @@ _animation = switch (currentWeapon _player) do {
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[_player, _animation, 2] call EFUNC(common,doAnimation);
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// Get seat from variable on player
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_seat = _player getVariable [QGVAR(isSitting), objNull];
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if (isNull _seat) exitWith {};
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// Set variables to nil
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_player setVariable [QGVAR(isSitting), nil];
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if (isNull _seat) exitWith {};
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_seat setVariable [QGVAR(seatOccupied), nil, true];
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