variable names weren't verbose enough

This commit is contained in:
lambdatiger 2024-01-17 21:39:54 -06:00
parent 13834d7f17
commit 85df838aab

View File

@ -11,7 +11,7 @@
* None
*
* Example:
* [_proj] call ace_frag_fnc_initRound;
* [_projectile] call ace_frag_fnc_initRound;
*
* Public: No
*/
@ -30,9 +30,9 @@ if (GVAR(enabled) && {_ammo call FUNC(shouldFrag)}) then {
_projectile addEventHandler [
"Explode",
{
params ["_proj", "_posASL", "_velocity"];
private _shotParents = getShotParents _proj;
private _ammo = typeOf _proj;
params ["_projectile", "_posASL", "_velocity"];
private _shotParents = getShotParents _projectile;
private _ammo = typeOf _projectile;
// wait for frag damage to kill units before spawning fragments
[
FUNC(doFrag),
@ -49,20 +49,20 @@ if (GVAR(spallEnabled) && {_ammo call FUNC(shouldSpall)}) then {
_projectile addEventHandler [
"HitPart",
{
params ["_proj", "_hitObj", "",
"_posASL", "_vel", "_sNorm", "",
params ["_projectile", "_hitObject", "",
"_posASL", "_velocity", "_surfNorm", "",
"", "_surfType"
];
private _shotPrnt = getShotParents _proj;
private _ammo = typeOf _proj;
private _vUp = vectorUp _proj;
private _shotParent = getShotParents _projectile;
private _ammo = typeOf _projectile;
private _vectorUp = vectorUp _projectile;
/*
* Wait a round to see what happens to the round, may result in
* multiple hits / slowdowns getting shunted to the first hit
*/
[
FUNC(doSpall),
[_proj, _hitObj, _posASL, _vel, _sNorm, _surfType, _ammo, _shotPrnt, _vUp]
[_projectile, _hitObject, _posASL, _velocity, _surfNorm, _surfType, _ammo, _shotParent, _vectorUp]
] call CBA_fnc_execNextFrame;
}
];