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revert false captitalization change
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@ -51,7 +51,7 @@ PREP(fixCollision);
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PREP(fixFloating);
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PREP(fixLoweredRifleAnimation);
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PREP(fixPosition);
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PREP(getAllDefinedsetVariables);
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PREP(getAllDefinedSetVariables);
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PREP(getAllGear);
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PREP(getCaptivityStatus);
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PREP(getDeathAnim);
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@ -39,6 +39,6 @@ if (isPlayer _unit) then {
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_unit setVariable [_x select 0, nil, _x select 3];
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};
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false
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} count ([_unit] call FUNC(getAllDefinedsetVariables));
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} count ([_unit] call FUNC(getAllDefinedSetVariables));
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_unit setVariable ["ACE_forceWalkStatusNumber", 0, true];
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