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Stage improvements bandage effectiveness
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parent
7de1a7bc6c
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@ -700,15 +700,23 @@ class ACE_Medical_Advanced {
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class AbrasionMinor: Abrasion {};
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class AbrasionMedium: Abrasion {};
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class AbrasionLarge: Abrasion {};
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class Avulsions: Abrasion {
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effectiveness = 0.9;
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reopeningChance = 0.1;
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};
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class AvulsionsMinor: Avulsions {};
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class AvulsionsMedium: Avulsions {
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effectiveness = 0.7;
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reopeningChance = 0.35;
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};
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class AvulsionsLarge: Avulsions {
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effectiveness = 0.3;
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reopeningChance = 0.5;
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reopeningMinDelay = 120;
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reopeningMaxDelay = 200;
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};
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class AvulsionsMinor: Avulsions {};
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class AvulsionsMedium: Avulsions {};
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class AvulsionsLarge: Avulsions {};
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class Contusion: Abrasion {
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effectiveness = 1;
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reopeningChance = 0;
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@ -718,34 +726,61 @@ class ACE_Medical_Advanced {
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class ContusionMinor: Contusion {};
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class ContusionMedium: Contusion {};
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class ContusionLarge: Contusion {};
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class CrushWound: Abrasion {
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effectiveness = 0.6;
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reopeningChance = 0.2;
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effectiveness = 2;
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reopeningChance = 0;
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reopeningMinDelay = 120;
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reopeningMaxDelay = 200;
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};
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class CrushWoundMinor: CrushWound {};
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class CrushWoundMedium: CrushWound {};
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class CrushWoundLarge: CrushWound {};
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class CrushWoundMinor: CrushWound {
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effectiveness = 0.8;
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reopeningChance = 0;
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};
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class CrushWoundMedium: CrushWound {
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effectiveness = 0.7;
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reopeningChance = 0.1;
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};
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class CrushWoundLarge: CrushWound {
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effectiveness = 0.6;
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reopeningChance = 0.6;
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};
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class Cut: Abrasion {
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effectiveness = 0.4;
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reopeningChance = 0.5;
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effectiveness = 1;
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reopeningChance = 0.7;
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reopeningMinDelay = 220;
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reopeningMaxDelay = 260;
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};
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class CutMinor: Cut {};
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class CutMedium: Cut {};
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class CutLarge: Cut {};
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class CutMedium: Cut {
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effectiveness = 0.8;
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reopeningChance = 0.5;
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};
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class CutLarge: Cut {
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effectiveness = 0.6;
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reopeningChance = 0.9;
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reopeningMinDelay = 220;
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reopeningMaxDelay = 260;
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};
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class Laceration: Abrasion {
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effectiveness = 0.7;
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effectiveness = 0.9;
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reopeningChance = 0.3;
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reopeningMinDelay = 120;
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reopeningMaxDelay = 260;
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};
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class LacerationMinor: Laceration {};
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class LacerationMedium: Laceration {};
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class LacerationLarge: Laceration {};
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class LacerationMedium: Laceration {
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effectiveness = 0.8;
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reopeningChance = 0.2;
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};
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class LacerationLarge: Laceration {
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effectiveness = 0.7;
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reopeningChance = 0.3;
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reopeningMinDelay = 120;
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reopeningMaxDelay = 260;
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};
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class velocityWound: Abrasion {
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effectiveness = 0.3;
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@ -753,9 +788,19 @@ class ACE_Medical_Advanced {
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reopeningMinDelay = 20;
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reopeningMaxDelay = 300;
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};
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class velocityWoundMinor: velocityWound {};
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class velocityWoundMedium: velocityWound {};
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class velocityWoundLarge: velocityWound {};
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class velocityWoundMinor: velocityWound {
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effectiveness = 0.8;
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reopeningChance = 0.8;
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};
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class velocityWoundMedium: velocityWound {
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effectiveness = 0.6;
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reopeningChance = 0.8;
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};
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class velocityWoundLarge: velocityWound {
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effectiveness = 0.3;
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reopeningChance = 0.8;
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};
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class punctureWound: Abrasion {
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effectiveness = 0.5;
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reopeningChance = 0.8;
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@ -764,7 +809,12 @@ class ACE_Medical_Advanced {
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};
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class punctureWoundMinor: punctureWound {};
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class punctureWoundMedium: punctureWound {};
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class punctureWoundLarge: punctureWound {};
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class punctureWoundLarge: punctureWound {
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effectiveness = 0.5;
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reopeningChance = 0.8;
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reopeningMinDelay = 20;
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reopeningMaxDelay = 300;
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};
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};
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class PackingBandage: fieldDressing {
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class Abrasion {
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@ -775,7 +825,13 @@ class ACE_Medical_Advanced {
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};
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class AbrasionMinor: Abrasion {};
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class AbrasionMedium: Abrasion {};
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class AbrasionLarge: Abrasion {};
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class AbrasionLarge: Abrasion {
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effectiveness = 1;
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reopeningChance = 0;
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reopeningMinDelay = 0;
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reopeningMaxDelay = 0;
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};
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class Avulsions: Abrasion {
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effectiveness = 1;
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reopeningChance = 0.3;
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@ -784,7 +840,13 @@ class ACE_Medical_Advanced {
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};
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class AvulsionsMinor: Avulsions {};
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class AvulsionsMedium: Avulsions {};
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class AvulsionsLarge: Avulsions {};
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class AvulsionsLarge: Avulsions {
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effectiveness = 1;
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reopeningChance = 0.3;
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reopeningMinDelay = 120;
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reopeningMaxDelay = 200;
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};
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class Contusion: Abrasion {
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effectiveness = 1;
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reopeningChance = 0;
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@ -793,7 +855,13 @@ class ACE_Medical_Advanced {
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};
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class ContusionMinor: Contusion {};
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class ContusionMedium: Contusion {};
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class ContusionLarge: Contusion {};
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class ContusionLarge: Contusion {
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effectiveness = 1;
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reopeningChance = 0;
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reopeningMinDelay = 0;
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reopeningMaxDelay = 0;
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};
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class CrushWound: Abrasion {
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effectiveness = 0.6;
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reopeningChance = 0.2;
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@ -802,16 +870,28 @@ class ACE_Medical_Advanced {
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};
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class CrushWoundMinor: CrushWound {};
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class CrushWoundMedium: CrushWound {};
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class CrushWoundLarge: CrushWound {};
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class CrushWoundLarge: CrushWound {
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effectiveness = 0.6;
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reopeningChance = 0.2;
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reopeningMinDelay = 120;
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reopeningMaxDelay = 200;
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};
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class Cut: Abrasion {
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effectiveness = 0.2;
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effectiveness = 0.6;
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reopeningChance = 0.6;
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reopeningMinDelay = 30;
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reopeningMaxDelay = 260;
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};
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class CutMinor: Cut {};
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class CutMedium: Cut {};
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class CutLarge: Cut {};
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class CutLarge: Cut {
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effectiveness = 0.2;
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reopeningChance = 0.6;
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reopeningMinDelay = 30;
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reopeningMaxDelay = 260;
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};
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class Laceration: Abrasion {
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effectiveness = 0.3;
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reopeningChance = 0.3;
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@ -820,7 +900,13 @@ class ACE_Medical_Advanced {
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};
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class LacerationMinor: Laceration {};
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class LacerationMedium: Laceration {};
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class LacerationLarge: Laceration {};
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class LacerationLarge: Laceration {
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effectiveness = 0.3;
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reopeningChance = 0.3;
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reopeningMinDelay = 120;
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reopeningMaxDelay = 260;
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};
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class velocityWound: Abrasion {
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effectiveness = 1;
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reopeningChance = 0.5;
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@ -829,16 +915,27 @@ class ACE_Medical_Advanced {
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};
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class velocityWoundMinor: velocityWound {};
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class velocityWoundMedium: velocityWound {};
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class velocityWoundLarge: velocityWound {};
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class velocityWoundLarge: velocityWound {
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effectiveness = 1;
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reopeningChance = 0.5;
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reopeningMinDelay = 20;
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reopeningMaxDelay = 300;
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};
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class punctureWound: Abrasion {
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effectiveness = 0.3;
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effectiveness = 0.6;
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reopeningChance = 0.5;
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reopeningMinDelay = 20;
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reopeningMaxDelay = 300;
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};
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class punctureWoundMinor: punctureWound {};
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class punctureWoundMedium: punctureWound {};
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class punctureWoundLarge: punctureWound {};
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class punctureWoundLarge: punctureWound {
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effectiveness = 0.3;
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reopeningChance = 0.5;
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reopeningMinDelay = 20;
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reopeningMaxDelay = 300;
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};
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};
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class ElasticBandage: fieldDressing {
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class Abrasion {
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@ -849,7 +946,12 @@ class ACE_Medical_Advanced {
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};
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class AbrasionMinor: Abrasion {};
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class AbrasionMedium: Abrasion {};
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class AbrasionLarge: Abrasion {};
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class AbrasionLarge: Abrasion {
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effectiveness = 1;
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reopeningChance = 0;
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reopeningMinDelay = 0;
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};
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class Avulsions: Abrasion {
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effectiveness = 0.3;
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reopeningChance = 0.4;
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@ -858,7 +960,13 @@ class ACE_Medical_Advanced {
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};
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class AvulsionsMinor: Avulsions {};
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class AvulsionsMedium: Avulsions {};
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class AvulsionsLarge: Avulsions {};
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class AvulsionsLarge: Avulsions {
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effectiveness = 0.3;
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reopeningChance = 0.4;
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reopeningMinDelay = 120;
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reopeningMaxDelay = 200;
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};
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class Contusion: Abrasion {
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effectiveness = 1;
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reopeningChance = 0;
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@ -867,7 +975,13 @@ class ACE_Medical_Advanced {
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};
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class ContusionMinor: Contusion {};
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class ContusionMedium: Contusion {};
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class ContusionLarge: Contusion {};
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class ContusionLarge: Contusion {
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effectiveness = 1;
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reopeningChance = 0;
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reopeningMinDelay = 0;
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reopeningMaxDelay = 0;
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};
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class CrushWound: Abrasion {
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effectiveness = 1;
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reopeningChance = 0;
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@ -876,7 +990,13 @@ class ACE_Medical_Advanced {
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};
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class CrushWoundMinor: CrushWound {};
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class CrushWoundMedium: CrushWound {};
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class CrushWoundLarge: CrushWound {};
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class CrushWoundLarge: CrushWound {
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effectiveness = 1;
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reopeningChance = 0;
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reopeningMinDelay = 0;
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reopeningMaxDelay = 0;
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};
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class Cut: Abrasion {
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effectiveness = 1;
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reopeningChance = 0.2;
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@ -885,7 +1005,13 @@ class ACE_Medical_Advanced {
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};
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class CutMinor: Cut {};
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class CutMedium: Cut {};
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class CutLarge: Cut {};
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class CutLarge: Cut {
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effectiveness = 1;
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reopeningChance = 0.2;
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reopeningMinDelay = 10;
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reopeningMaxDelay = 400;
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};
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class Laceration: Abrasion {
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effectiveness = 1;
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reopeningChance = 0.3;
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@ -894,7 +1020,13 @@ class ACE_Medical_Advanced {
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};
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class LacerationMinor: Laceration {};
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class LacerationMedium: Laceration {};
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class LacerationLarge: Laceration {};
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class LacerationLarge: Laceration {
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effectiveness = 1;
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reopeningChance = 0.3;
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reopeningMinDelay = 120;
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reopeningMaxDelay = 260;
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};
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class velocityWound: Abrasion {
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effectiveness = 0.5;
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reopeningChance = 0.5;
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@ -903,7 +1035,13 @@ class ACE_Medical_Advanced {
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};
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class velocityWoundMinor: velocityWound {};
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class velocityWoundMedium: velocityWound {};
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class velocityWoundLarge: velocityWound {};
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class velocityWoundLarge: velocityWound {
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effectiveness = 0.5;
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reopeningChance = 0.5;
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reopeningMinDelay = 20;
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reopeningMaxDelay = 300;
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};
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class punctureWound: Abrasion {
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effectiveness = 0.85;
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reopeningChance = 0.5;
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@ -912,7 +1050,12 @@ class ACE_Medical_Advanced {
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};
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class punctureWoundMinor: punctureWound {};
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class punctureWoundMedium: punctureWound {};
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class punctureWoundLarge: punctureWound {};
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class punctureWoundLarge: punctureWound {
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effectiveness = 0.85;
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reopeningChance = 0.5;
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reopeningMinDelay = 20;
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reopeningMaxDelay = 300;
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};
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};
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class QuikClot: fieldDressing {
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class Abrasion {
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@ -923,7 +1066,13 @@ class ACE_Medical_Advanced {
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};
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class AbrasionMinor: Abrasion {};
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class AbrasionMedium: Abrasion {};
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class AbrasionLarge: Abrasion {};
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class AbrasionLarge: Abrasion {
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effectiveness = 0.7;
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reopeningChance = 0;
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reopeningMinDelay = 0;
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reopeningMaxDelay = 0;
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};
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class Avulsions: Abrasion {
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effectiveness = 0.2;
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reopeningChance = 0.1;
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@ -932,7 +1081,13 @@ class ACE_Medical_Advanced {
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};
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class AvulsionsMinor: Avulsions {};
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class AvulsionsMedium: Avulsions {};
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class AvulsionsLarge: Avulsions {};
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class AvulsionsLarge: Avulsions {
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effectiveness = 0.2;
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reopeningChance = 0.1;
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reopeningMinDelay = 300;
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reopeningMaxDelay = 350;
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};
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class Contusion: Abrasion {
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effectiveness = 0.7;
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reopeningChance = 0;
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@ -941,7 +1096,13 @@ class ACE_Medical_Advanced {
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};
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class ContusionMinor: Contusion {};
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class ContusionMedium: Contusion {};
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class ContusionLarge: Contusion {};
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class ContusionLarge: Contusion {
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effectiveness = 0.7;
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reopeningChance = 0;
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reopeningMinDelay = 0;
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reopeningMaxDelay = 0;
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};
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class CrushWound: Abrasion {
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effectiveness = 0.7;
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reopeningChance = 0;
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@ -950,7 +1111,13 @@ class ACE_Medical_Advanced {
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};
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class CrushWoundMinor: CrushWound {};
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class CrushWoundMedium: CrushWound {};
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class CrushWoundLarge: CrushWound {};
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class CrushWoundLarge: CrushWound {
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effectiveness = 0.7;
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reopeningChance = 0;
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reopeningMinDelay = 0;
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reopeningMaxDelay = 0;
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};
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class Cut: Abrasion {
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effectiveness = 0.7;
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reopeningChance = 0.2;
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@ -959,7 +1126,13 @@ class ACE_Medical_Advanced {
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};
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class CutMinor: Cut {};
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class CutMedium: Cut {};
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class CutLarge: Cut {};
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class CutLarge: Cut {
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effectiveness = 0.7;
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reopeningChance = 0.2;
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reopeningMinDelay = 100;
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reopeningMaxDelay = 400;
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};
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class Laceration: Abrasion {
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effectiveness = 0.7;
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reopeningChance = 0;
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@ -968,7 +1141,13 @@ class ACE_Medical_Advanced {
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};
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class LacerationMinor: Laceration {};
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class LacerationMedium: Laceration {};
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class LacerationLarge: Laceration {};
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class LacerationLarge: Laceration {
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effectiveness = 0.7;
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reopeningChance = 0;
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reopeningMinDelay = 0;
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reopeningMaxDelay = 0;
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};
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class velocityWound: Abrasion {
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effectiveness = 0.7;
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reopeningChance = 0.1;
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@ -977,7 +1156,13 @@ class ACE_Medical_Advanced {
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};
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class velocityWoundMinor: velocityWound {};
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class velocityWoundMedium: velocityWound {};
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class velocityWoundLarge: velocityWound {};
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class velocityWoundLarge: velocityWound {
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effectiveness = 0.7;
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reopeningChance = 0.1;
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reopeningMinDelay = 200;
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reopeningMaxDelay = 300;
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};
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class punctureWound: Abrasion {
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effectiveness = 0.5;
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reopeningChance = 0.1;
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@ -986,7 +1171,12 @@ class ACE_Medical_Advanced {
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};
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class punctureWoundMinor: punctureWound {};
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class punctureWoundMedium: punctureWound {};
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class punctureWoundLarge: punctureWound {};
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class punctureWoundLarge: punctureWound {
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effectiveness = 0.5;
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reopeningChance = 0.1;
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reopeningMinDelay = 200;
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reopeningMaxDelay = 300;
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};
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};
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};
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