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avoid all submenus opening simultaneously by switching menu paths to use uids
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@ -1,11 +1,11 @@
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//fnc_renderMenu.sqf
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//fnc_renderMenu.sqf
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_object", "_actionData", "_distance", "_index", "_pos", "_cursorScreenPos", "_path", "_menuDepth", "_opacity", "_currentRenderDepth", "_radialOffset", "_active", "_x", "_offset", "_newPos", "_forEachIndex"];
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private ["_object", "_actionData", "_distance", "_uid", "_pos", "_cursorScreenPos", "_path", "_menuDepth", "_opacity", "_currentRenderDepth", "_radialOffset", "_active", "_x", "_offset", "_newPos", "_forEachIndex"];
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_object = _this select 0;
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_object = _this select 0;
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_actionData = _this select 1;
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_actionData = _this select 1;
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_index = _this select 2;
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_uid = _actionData select 7;//_this select 2;
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_angles = _this select 3;
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_angles = _this select 3;
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_distance = _actionData select 5;
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_distance = _actionData select 5;
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@ -30,16 +30,16 @@ if(_cursorScreenPos distance _pos <= _distance) then {
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// ARGB Color (First Hex Pair is transparancy)
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// ARGB Color (First Hex Pair is transparancy)
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_color = "#FFFFFFFF";
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_color = "#FFFFFFFF";
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if(_menuDepth > 0 && _index != (GVAR(menuDepthPath) select (GVAR(renderDepth)))) then {
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if(_menuDepth > 0 && _uid != (GVAR(menuDepthPath) select (GVAR(renderDepth)))) then {
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_color = format ["#%1FFFFFF", [255 * (((GVAR(renderDepth)/_menuDepth)) max 0.25)] call EFUNC(common,toHex)];
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_color = format ["#%1FFFFFF", [255 * (((GVAR(renderDepth)/_menuDepth)) max 0.25)] call EFUNC(common,toHex)];
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};
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};
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_path set[(count _path), _index];
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_path set[(count _path), _uid];
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[_actionData select 0, _color, _pos, 1, 1, 0, _actionData select 1, 0.5, 0.025, "TahomaB"] call FUNC(renderIcon);
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[_actionData select 0, _color, _pos, 1, 1, 0, _actionData select 1, 0.5, 0.025, "TahomaB"] call FUNC(renderIcon);
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GVAR(currentOptions) set[(count GVAR(currentOptions)), [_this, _pos, _path]];
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GVAR(currentOptions) set[(count GVAR(currentOptions)), [_this, _pos, _path]];
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_currentRenderDepth = -1;
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_currentRenderDepth = -1;
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_currentRenderDepth = GVAR(renderDepth);
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_currentRenderDepth = GVAR(renderDepth);
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GVAR(renderDepth) = GVAR(renderDepth) + 1;
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GVAR(renderDepth) = GVAR(renderDepth) + 1;
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if(_index == (GVAR(menuDepthPath) select (GVAR(renderDepth)-1))) then {
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if(_uid == (GVAR(menuDepthPath) select (GVAR(renderDepth)-1))) then {
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// Count how many actions are active
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// Count how many actions are active
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private "_numActions";
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private "_numActions";
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_numActions = 0;
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_numActions = 0;
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