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Explosives - Add "ace_explosives_setup" CBA Event (#9197)
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@ -187,6 +187,7 @@ GVAR(TweakedAngle) = 0;
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_unit setVariable [QGVAR(PlantingExplosive), true];
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[{_this setVariable [QGVAR(PlantingExplosive), false]}, _unit, 1.5] call CBA_fnc_waitAndExecute;
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[QGVAR(setup), [_expSetupVehicle, _magClassname, _unit]] call CBA_fnc_globalEvent;
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};
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} else {
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private _screenPos = worldToScreen (_virtualPosASL call EFUNC(common,ASLToPosition));
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@ -87,6 +87,8 @@ MenuType: 0 = Interaction, 1 = Self Interaction
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|`ace_allowDefuse` | [_mine, _allow] | Global or Target | Callable | Set allowance of the dynamic defusal action on a mine
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|`ace_tripflareTriggered` | [_flareObject, [_posX, _posY, _posZ]] | Global | Listen | Tripflare triggered
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|`ace_explosives_clackerAdded` | [_unit, _explosive, _id] | Local | Listen | Clacker added to explosive
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|`ace_explosives_place` | [_explosive, _dir, _pitch, _unit] | Global | Listen | Explosive is armed
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|`ace_explosives_setup` | [_explosiveVehicle, _magClassname, _unit] | Global | Listen | Explosive is placed in the world
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### 2.9 Logistics Wirecutter (`ace_logistics`)
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