diff --git a/addons/common/XEH_preInit.sqf b/addons/common/XEH_preInit.sqf index c057b8d440..fb0bd43f81 100644 --- a/addons/common/XEH_preInit.sqf +++ b/addons/common/XEH_preInit.sqf @@ -216,7 +216,7 @@ PREP(isAwake); PREP(setProne); PREP(raiseScriptedEvent_f); -PREP(disableUserInput_f); +PREP(setDisableUserInputStatus); PREP(dropWeapon_f); PREP(inWater_f); diff --git a/addons/common/functions/fnc_resetAllDefaults_f.sqf b/addons/common/functions/fnc_resetAllDefaults_f.sqf index b43ae1534c..368ee32318 100644 --- a/addons/common/functions/fnc_resetAllDefaults_f.sqf +++ b/addons/common/functions/fnc_resetAllDefaults_f.sqf @@ -24,7 +24,7 @@ if (isPlayer _unit) then { if !(isnil QGVAR(DISABLE_USER_INPUT_COLLECTION_F)) then { // clear all disable user input { - [_X, false] call FUNC(disableUserInput_f); + [_X, false] call FUNC(setDisableUserInputStatus); }foreach GVAR(DISABLE_USER_INPUT_COLLECTION_F); }; }; diff --git a/addons/common/functions/fnc_setArrestState.sqf b/addons/common/functions/fnc_setArrestState.sqf index 9a7698e6f7..ba4e91a4d1 100644 --- a/addons/common/functions/fnc_setArrestState.sqf +++ b/addons/common/functions/fnc_setArrestState.sqf @@ -23,7 +23,7 @@ if (_setArrest) then { }; }; if (IsPlayer _unit) then { - [["arrested", true],QUOTE(FUNC(disableUserInput_f)),_unit,false] call EFUNC(common,execRemoteFnc); + [["arrested", true],QUOTE(FUNC(setDisableUserInputStatus)),_unit,false] call EFUNC(common,execRemoteFnc); }; _unit disableAI "Move"; _unit disableAI "ANIM"; @@ -38,7 +38,7 @@ if (_setArrest) then { _unit enableAI "ANIM"; }; if (IsPlayer _unit) then { - [["arrested", false],QUOTE(FUNC(disableUserInput_f)),_unit,false] call EFUNC(common,execRemoteFnc); + [["arrested", false],QUOTE(FUNC(setDisableUserInputStatus)),_unit,false] call EFUNC(common,execRemoteFnc); }; }; diff --git a/addons/common/functions/fnc_disableUserInput_f.sqf b/addons/common/functions/fnc_setDisableUserInputStatus.sqf similarity index 94% rename from addons/common/functions/fnc_disableUserInput_f.sqf rename to addons/common/functions/fnc_setDisableUserInputStatus.sqf index 67b4762cde..08dd161e2e 100644 --- a/addons/common/functions/fnc_disableUserInput_f.sqf +++ b/addons/common/functions/fnc_setDisableUserInputStatus.sqf @@ -1,5 +1,5 @@ /** - * fn_disableUserInput_f.sqf + * fn_setDisableUserInputStatus.sqf * @Descr: Disables the user input. Works stacked. * @Author: Glowbal * diff --git a/addons/common/functions/fnc_setUnconsciousState.sqf b/addons/common/functions/fnc_setUnconsciousState.sqf index dc8814de93..c86ed36ba7 100644 --- a/addons/common/functions/fnc_setUnconsciousState.sqf +++ b/addons/common/functions/fnc_setUnconsciousState.sqf @@ -43,7 +43,7 @@ _originalPos = unitPos _unit; if (isPlayer _unit) then { [] call FUNC(closeAllDialogs_f); [true] call EFUNC(GUI,effectBlackOut); - ["unconscious", true] call FUNC(disableUserInput_f); + ["unconscious", true] call FUNC(setDisableUserInputStatus); [false] call FUNC(setVolume_f); } else { _unit setUnitPos "DOWN"; @@ -118,7 +118,7 @@ _minWaitingTime = (round(random(10)+5)); if (isPlayer _unit) then { [false] call EFUNC(GUI,effectBlackOut); [true] call FUNC(setVolume_f); - ["unconscious", false] call FUNC(disableUserInput_f); + ["unconscious", false] call FUNC(setDisableUserInputStatus); } else { [_unit, false] call FUNC(disableAI_F); _unit setUnitPos _originalPos; // This is not position but stance (DOWN, MIDDLE, UP)