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Tools - Add missing includes for p3ds (#9974)
* Tools - Add missing includes for p3ds * Cleanup vn? * Update project.toml * Update tools\.vscode
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@ -28,7 +28,7 @@ exclude = [
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"zeus/functions/fnc_zeusAttributes.sqf",
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]
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[hemtt.launch]
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[hemtt.launch.default]
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workshop = [
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"450814997", # CBA_A3
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]
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9
include/a3/data_f/penetration/hard_ground.rvmat
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9
include/a3/data_f/penetration/hard_ground.rvmat
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@ -0,0 +1,9 @@
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surfaceInfo="A3\data_f\Penetration\hard_ground.bisurf";
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ambient[]={0.48699999,0.32800001,0.249,1};
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diffuse[]={0.48699999,0.32800001,0.249,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0,0,0,1};
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specularPower=1;
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PixelShaderID="Normal";
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VertexShaderID="Basic";
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@ -1380,6 +1380,7 @@ enum
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#define IDC_OPTIONS_PP_DOF_SLIDER 1317
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#define IDC_OPTIONS_PP_DOF_VALUE 1318
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#define IDC_OPTIONS_PP_CAUSTICS 1319
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#define IDC_OPTIONS_PP_HAZE 1329
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#define IDC_OPTIONS_PP_SHARPEN_SLIDER 1320
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#define IDC_OPTIONS_PP_SHARPEN_VALUE 1321
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#define IDC_OPTIONS_PP_COLOR_CORRECTIONS 1322
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82
include/a3/weapons_f/acc/data/optics.rvmat
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82
include/a3/weapons_f/acc/data/optics.rvmat
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@ -0,0 +1,82 @@
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class StageTI
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{
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texture="a3\data_f\default_ti_ca.paa";
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};
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ambient[]={0,0,0,1};
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diffuse[]={0,0,0,1};
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forcedDiffuse[]={0,0,0,1};
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emmisive[]={0,0,0,1};
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specular[]={1,1,1,1};
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specularPower=500;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="a3\weapons_f\acc\data\optics_nohq.paa";
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uvSource="tex1";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0.0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="a3\weapons_f\acc\data\optics_as.paa";
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uvSource="tex1";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="#(argb,8,8,3)color(1,1,1,0.0,SMDI)";
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uvSource="tex1";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(0.915,0.38)";
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uvSource="none";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_optic_co.paa";
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uvSource="none";
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};
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BIN
include/a3/weapons_f/acc/data/scope_view3_ca.paa
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BIN
include/a3/weapons_f/acc/data/scope_view3_ca.paa
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Binary file not shown.
BIN
include/a3/weapons_f/acc/data/scope_view_ca.paa
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BIN
include/a3/weapons_f/acc/data/scope_view_ca.paa
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Binary file not shown.
BIN
include/a3/weapons_f/data/nightvisiontl.paa
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BIN
include/a3/weapons_f/data/nightvisiontl.paa
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Binary file not shown.
BIN
include/a3/weapons_f/reticle/data/optics_bg_dirt_ca.paa
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BIN
include/a3/weapons_f/reticle/data/optics_bg_dirt_ca.paa
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Binary file not shown.
3
tools/.vscode/settings.json
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3
tools/.vscode/settings.json
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@ -1,6 +1,7 @@
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{
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"files.exclude": {
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"**/.hemttout": true,
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"**/include": true
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"**/include": true,
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"**/extras": true
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}
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}
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21
tools/.vscode/tasks.json
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21
tools/.vscode/tasks.json
vendored
@ -63,6 +63,16 @@
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"--debug"
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]
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},
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{
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"label": "HEMTT check",
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"command": "hemtt.exe",
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"options": {
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"cwd": "${workspaceFolder}"
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},
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"args": [
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"check"
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],
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},
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{
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"label": "Test All",
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"dependsOn": [
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@ -71,7 +81,8 @@
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"Validate Stringtables",
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"Validate headers",
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"Check Strings",
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"SQFVM Checker"
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"SQFVM Checker",
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"HEMTT check"
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],
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"group": {
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"kind": "test",
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@ -89,8 +100,7 @@
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"ci"
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],
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"group": {
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"kind": "build",
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"isDefault": true
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"kind": "build"
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}
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},
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{
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@ -103,7 +113,10 @@
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"build",
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"-v"
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],
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"group": "build"
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"group": {
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"kind": "build",
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"isDefault": true
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}
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}
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]
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}
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