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Cargo - Add alternative unloading item from vehicle cargo (#8827)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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@ -7,6 +7,9 @@
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* 0: Item to be unloaded <STRING> or <OBJECT> (default: "")
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* 1: Holder object (vehicle) <OBJECT> (default: objNull)
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* 2: Unloader <OBJECT> (default: objNull)
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* 3: Deploy parameters <ARRAY> (default: [])
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* - 0: Position AGL <ARRAY>
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* - 1: Direction <NUMBER>
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*
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* Return Value:
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* Object unloaded <BOOL>
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@ -17,8 +20,10 @@
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* Public: Yes
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*/
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params [["_item", "", [objNull, ""]], ["_vehicle", objNull, [objNull]], ["_unloader", objNull, [objNull]]];
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TRACE_3("params",_item,_vehicle,_unloader);
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params [["_item", "", [objNull, ""]], ["_vehicle", objNull, [objNull]], ["_unloader", objNull, [objNull]], ["_deploy", []]];
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_deploy params ["_emptyPosAGL", "_direction"];
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TRACE_4("params",_item,_vehicle,_unloader,_deploy);
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// Get config sensitive case name
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if (_item isEqualType "") then {
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@ -41,9 +46,18 @@ if (_itemSize < 0) exitWith {
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false // return
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};
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// This covers testing vehicle stability and finding a safe position
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private _emptyPosAGL = [_vehicle, _item, _unloader] call EFUNC(common,findUnloadPosition);
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TRACE_1("findUnloadPosition",_emptyPosAGL);
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private _deployed = _deploy isNotEqualTo [];
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if (!_deployed) then {
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// This covers testing vehicle stability and finding a safe position
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for "_i" from 1 to 3 do {
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_emptyPosAGL = [_vehicle, _item, _unloader] call EFUNC(common,findUnloadPosition);
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if (_emptyPosAGL isNotEqualTo []) exitWith {};
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};
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TRACE_1("findUnloadPosition",_emptyPosAGL);
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};
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if (_emptyPosAGL isEqualTo []) exitWith {
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// Display text saying there are no safe places to exit the vehicle
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@ -67,9 +81,12 @@ private _object = _item;
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if (_object isEqualType objNull) then {
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detach _object;
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// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
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// Do both on server to ensure they are executed in the correct order
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[QGVAR(serverUnload), [_object, _emptyPosAGL]] call CBA_fnc_serverEvent;
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// If player unloads via deployment, set direction first, then unload
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if (_deployed) then {
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[QGVAR(setDirAndUnload), [_object, _emptyPosAGL, _direction], _object] call CBA_fnc_targetEvent;
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} else {
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[QGVAR(serverUnload), [_object, _emptyPosAGL]] call CBA_fnc_serverEvent;
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};
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if (["ace_zeus"] call EFUNC(common,isModLoaded)) then {
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// Get which curators had this object as editable
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@ -81,6 +98,12 @@ if (_object isEqualType objNull) then {
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};
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} else {
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_object = createVehicle [_item, _emptyPosAGL, [], 0, "NONE"];
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// If player unloads via deployment, set direction. Must happen before setPosASL command according to wiki
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if (_deployed) then {
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_object setDir _direction;
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};
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_object setPosASL (AGLtoASL _emptyPosAGL);
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[QEGVAR(common,fixCollision), _object] call CBA_fnc_localEvent;
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@ -88,7 +111,9 @@ if (_object isEqualType objNull) then {
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};
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// Dragging integration
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[_unloader, _object] call FUNC(unloadCarryItem);
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if (!_deployed) then {
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[_unloader, _object] call FUNC(unloadCarryItem);
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};
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// Invoke listenable event
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["ace_cargoUnloaded", [_object, _vehicle, "unload"]] call CBA_fnc_globalEvent;
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