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Cargo - Add alternative unloading item from vehicle cargo (#8827)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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@ -15,3 +15,17 @@ class Extended_PostInit_EventHandlers {
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init = QUOTE(call COMPILE_SCRIPT(XEH_postInit));
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};
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};
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class Extended_Killed_EventHandlers {
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class CAManBase {
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class ADDON {
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killed = QUOTE((_this select 0) call FUNC(handleDeployInterrupt));
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};
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};
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};
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class Extended_DisplayLoad_EventHandlers {
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class RscDisplayMission {
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ADDON = QUOTE(_this call COMPILE_SCRIPT(XEH_missionDisplayLoad));
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};
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};
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@ -2,10 +2,15 @@ PREP(addCargoItem);
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PREP(addCargoVehiclesActions);
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PREP(canLoadItemIn);
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PREP(canUnloadItem);
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PREP(deployCancel);
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PREP(deployConfirm);
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PREP(getCargoSpaceLeft);
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PREP(getNameItem);
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PREP(getSelectedItem);
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PREP(getSizeItem);
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PREP(handleDestroyed);
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PREP(handleDeployInterrupt);
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PREP(handleScrollWheel);
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PREP(initObject);
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PREP(initVehicle);
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PREP(loadItem);
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@ -16,6 +21,7 @@ PREP(removeCargoItem);
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PREP(renameObject);
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PREP(setSize);
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PREP(setSpace);
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PREP(startDeploy);
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PREP(startLoadIn);
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PREP(startUnload);
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PREP(unloadCarryItem);
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11
addons/cargo/XEH_missionDisplayLoad.sqf
Normal file
11
addons/cargo/XEH_missionDisplayLoad.sqf
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@ -0,0 +1,11 @@
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#include "script_component.hpp"
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params ["_display"];
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_display displayAddEventHandler ["MouseZChanged", {(_this select 1) call FUNC(handleScrollWheel)}];
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_display displayAddEventHandler ["MouseButtonDown", {
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// Right clicking cancels deployment
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if (_this select 1 == 1) then {
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ACE_player call FUNC(handleDeployInterrupt);
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};
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}];
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@ -17,10 +17,10 @@
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}] call CBA_fnc_addEventHandler;
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["ace_unloadCargo", {
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params ["_item", "_vehicle", ["_unloader", objNull]];
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TRACE_3("UnloadCargo EH",_item,_vehicle,_unloader);
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params ["_item", "_vehicle", ["_unloader", objNull], ["_place", []]];
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TRACE_4("UnloadCargo EH",_item,_vehicle,_unloader,_place);
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private _unloaded = [_item, _vehicle, _unloader] call FUNC(unloadItem); // returns true if successful
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private _unloaded = [_item, _vehicle, _unloader, _place] call FUNC(unloadItem); // returns true if successful
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// Show hint as feedback
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private _hint = [LSTRING(unloadingFailed), LSTRING(unloadedItem)] select _unloaded;
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@ -36,13 +36,25 @@
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};
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}] call CBA_fnc_addEventHandler;
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// Direction must be set before setting position according to wiki
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[QGVAR(setDirAndUnload), {
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params ["_item", "_emptyPosAGL", "_direction"];
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_item setDir _direction;
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[QGVAR(serverUnload), [_item, _emptyPosAGL]] call CBA_fnc_serverEvent;
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}] call CBA_fnc_addEventHandler;
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// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
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// Do both on server to ensure they are executed in the correct order
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[QGVAR(serverUnload), {
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params ["_item", "_emptyPosAGL"];
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_item hideObjectGlobal false;
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_item setPosASL (AGLtoASL _emptyPosAGL);
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[_item, "blockDamage", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
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// Let objects remain invulernable for a short while after placement
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[EFUNC(common,statusEffect_set), [_item, "blockDamage", QUOTE(ADDON), false], 2] call CBA_fnc_waitAndExecute;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(paradropItem), {
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@ -166,3 +178,38 @@ if (isServer) then {
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_bodyBag setVariable [QGVAR(customName), [_target, false, true] call EFUNC(common,getName), true];
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}] call CBA_fnc_addEventHandler;
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};
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// Set variables, even on machines without interfaces, just to be safe
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GVAR(selectedItem) = objNull;
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GVAR(itemPreviewObject) = objNull;
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GVAR(deployPFH) = -1;
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GVAR(deployDistance) = -1;
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GVAR(deployDirection) = 0;
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GVAR(deployHeight) = 0;
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GVAR(canDeploy) = false;
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if (!hasInterface) exitWith {};
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// Cancel object deployment if interact menu opened
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["ace_interactMenuOpened", {ACE_player call FUNC(handleDeployInterrupt)}] call CBA_fnc_addEventHandler;
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// Cancel deploy on player change. This does work when returning to lobby, but not when hard disconnecting
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["unit", LINKFUNC(handleDeployInterrupt)] call CBA_fnc_addPlayerEventHandler;
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["vehicle", {(_this select 0) call FUNC(handleDeployInterrupt)}] call CBA_fnc_addPlayerEventHandler;
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["weapon", {(_this select 0) call FUNC(handleDeployInterrupt)}] call CBA_fnc_addPlayerEventHandler;
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// When changing feature cameras, stop deployment
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["featureCamera", {(_this select 0) call FUNC(handleDeployInterrupt)}] call CBA_fnc_addPlayerEventHandler;
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// Handle falling unconscious while trying to deploy
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["ace_unconscious", {(_this select 0) call FUNC(handleDeployInterrupt)}] call CBA_fnc_addEventHandler;
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// Handle surrendering and handcuffing
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["ace_captiveStatusChanged", {
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params ["_unit", "_state"];
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// If surrendered or handcuffed, stop deployment
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if (_state) then {
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_unit call FUNC(handleDeployInterrupt);
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};
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}] call CBA_fnc_addEventHandler;
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39
addons/cargo/functions/fnc_deployCancel.sqf
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39
addons/cargo/functions/fnc_deployCancel.sqf
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@ -0,0 +1,39 @@
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#include "..\script_component.hpp"
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/*
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* Author: Garth 'L-H' de Wet, Ruthberg, commy2, Smith
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* Cancels unloading when deploying.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* player call ace_cargo_fnc_deployCancel
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*
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* Public: No
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*/
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if (GVAR(deployPFH) == -1) exitWith {};
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// Remove deployment pfh
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GVAR(deployPFH) call CBA_fnc_removePerFrameHandler;
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GVAR(deployPFH) = -1;
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params ["_unit"];
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// Enable running again
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[_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
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[_unit, "blockThrow", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
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// Delete placement dummy
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deleteVehicle GVAR(itemPreviewObject);
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// Remove mouse button actions
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call EFUNC(interaction,hideMouseHint);
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[_unit, "DefaultAction", _unit getVariable [QGVAR(deploy), -1]] call EFUNC(common,removeActionEventHandler);
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_unit setVariable [QGVAR(deploy), -1];
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_unit setVariable [QGVAR(isDeploying), false, true];
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56
addons/cargo/functions/fnc_deployConfirm.sqf
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56
addons/cargo/functions/fnc_deployConfirm.sqf
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@ -0,0 +1,56 @@
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#include "..\script_component.hpp"
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/*
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* Author: Garth 'L-H' de Wet, Ruthberg, commy2, Smith
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* Confirms unloading when deploying.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* player call ace_cargo_fnc_deployConfirm
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*
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* Public: No
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*/
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if (GVAR(deployPFH) == -1) exitWith {};
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params ["_unit"];
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// Delete placement dummy and unload real item from cargo at dummy position
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if (!isNull GVAR(itemPreviewObject) && {[GVAR(selectedItem), GVAR(interactionVehicle), _unit, false, true] call FUNC(canUnloadItem)}) then {
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// Position is AGL for unloading event
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private _position = ASLToAGL getPosASL GVAR(itemPreviewObject);
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private _direction = getDir GVAR(itemPreviewObject);
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private _duration = GVAR(loadTimeCoefficient) * (GVAR(selectedItem) call FUNC(getSizeItem));
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// If unload time is 0, don't show a progress bar
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if (_duration <= 0) exitWith {
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["ace_unloadCargo", [GVAR(selectedItem), GVAR(interactionVehicle), _unit, [_position, _direction]]] call CBA_fnc_localEvent;
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};
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[
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_duration,
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[GVAR(selectedItem), GVAR(interactionVehicle), _unit, [_position, _direction]],
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{
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TRACE_1("deploy finish",_this);
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["ace_unloadCargo", _this select 0] call CBA_fnc_localEvent;
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},
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{
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TRACE_1("deploy fail",_this);
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},
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format [LLSTRING(unloadingItem), [GVAR(selectedItem), true] call FUNC(getNameItem), getText (configOf GVAR(interactionVehicle) >> "displayName")],
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{
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(_this select 0) params ["_item", "_vehicle", "_unit"];
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[_item, _vehicle, _unit, false, true] call FUNC(canUnloadItem) // don't check for a suitable unloading position when deploying
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},
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["isNotSwimming"]
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] call EFUNC(common,progressBar);
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};
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// Cleanup EHs and preview object
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_unit call FUNC(deployCancel);
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29
addons/cargo/functions/fnc_getSelectedItem.sqf
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29
addons/cargo/functions/fnc_getSelectedItem.sqf
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@ -0,0 +1,29 @@
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#include "..\script_component.hpp"
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/*
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* Author: Glowbal, Smith
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* Get selected item from cargo menu.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* Classname of selected item or selected object <STRING> or <OBJECT> (default: nil)
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*
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* Example:
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* call ace_cargo_fnc_getSelectedItem
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*
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* Public: No
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*/
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disableSerialization;
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private _display = uiNamespace getVariable QGVAR(menuDisplay);
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if (isNil "_display") exitWith {};
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private _loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
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if (_loaded isEqualTo []) exitWith {};
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// This can be an object or a classname string
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_loaded param [lbCurSel (_display displayCtrl 100), nil]
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30
addons/cargo/functions/fnc_handleDeployInterrupt.sqf
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30
addons/cargo/functions/fnc_handleDeployInterrupt.sqf
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@ -0,0 +1,30 @@
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#include "..\script_component.hpp"
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/*
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* Author: commy2, Smith
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* Handle various interruption types.
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*
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* Arguments:
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* 0: (New) unit <OBJECT>
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* 1: Old unit (for player change) <OBJECT> (default: objNull)
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*
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* Return Value:
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* None
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*
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* Example:
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* player call ace_cargo_fnc_handleDeployInterrupt
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*
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* Public: No
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*/
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params ["_newPlayer", ["_oldPlayer", objNull]];
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TRACE_2("params",_newPlayer,_oldPlayer);
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if (!local _newPlayer) exitWith {};
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if (_newPlayer getVariable [QGVAR(isDeploying), false]) then {
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_newPlayer call FUNC(deployCancel);
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};
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if (_oldPlayer getVariable [QGVAR(isDeploying), false]) then {
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_oldPlayer call FUNC(deployCancel);
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};
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58
addons/cargo/functions/fnc_handleScrollWheel.sqf
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58
addons/cargo/functions/fnc_handleScrollWheel.sqf
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@ -0,0 +1,58 @@
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#include "..\script_component.hpp"
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/*
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* Author: L-H, commy2, Smith
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* Handles rotation of object to unload.
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*
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* Arguments:
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* 0: Scroll amount <NUMBER>
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*
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* Return Value:
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* If the scroll was handled <BOOL>
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*
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* Example:
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* 1.2 call ace_cargo_fnc_handleScrollWheel
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*
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* Public: No
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*/
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if (GVAR(deployPFH) == -1) exitWith {false};
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params ["_scrollAmount"];
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private _deployedItem = GVAR(itemPreviewObject);
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if (!CBA_events_control) then {
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private _unit = ACE_player;
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// Raise/lower
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// Move deployed item 15 cm per scroll interval
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_scrollAmount = _scrollAmount * 0.15;
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private _position = getPosASL _deployedItem;
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private _maxHeight = (_unit modelToWorldVisualWorld [0, 0, 0]) select 2;
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_position set [2, ((_position select 2) + _scrollAmount min (_maxHeight + 1.5)) max _maxHeight];
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// Move up/down object and reattach at current position
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detach _deployedItem;
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// Uses this method of selecting position because setPosATL did not have immediate effect
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private _positionChange = _position vectorDiff (getPosASL _deployedItem);
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private _selectionPosition = _unit worldToModel (ASLtoAGL getPosWorld _deployedItem);
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_selectionPosition = _selectionPosition vectorAdd _positionChange;
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_deployedItem attachTo [_unit, _selectionPosition];
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// Reset the deploy direction
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private _direction = _deployedItem getVariable [QGVAR(deployDirection_temp), 0];
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_deployedItem setDir _direction;
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} else {
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// Rotate
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private _direction = _deployedItem getVariable [QGVAR(deployDirection_temp), 0];
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_scrollAmount = _scrollAmount * 10;
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_direction = _direction + _scrollAmount;
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_deployedItem setDir _direction;
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_deployedItem setVariable [QGVAR(deployDirection_temp), _direction];
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};
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true
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@ -22,11 +22,17 @@ private _type = typeOf _vehicle;
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private _config = configOf _vehicle;
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// If vehicle had space given to it via eden/public, then override config hasCargo setting
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private _hasCargoPublic = _vehicle getVariable [QGVAR(hasCargo), false];
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private _hasCargoPublic = _item getVariable QGVAR(hasCargo);
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private _hasCargoPublicDefined = !isNil "_canLoadPublic";
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if (_hasCargoPublicDefined && {!(_hasCargoPublic isEqualType false)}) then {
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WARNING_4("%1[%2] - Variable %3 is %4 - Should be bool",_item,_type,QGVAR(hasCargo),_hasCargoPublic);
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};
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private _hasCargoConfig = getNumber (_config >> QGVAR(hasCargo)) == 1;
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// Nothing to do here if vehicle has no cargo space
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if !(_hasCargoConfig || _hasCargoPublic) exitWith {};
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if !((_hasCargoPublicDefined && {_hasCargoPublic in [true, 1]}) || {!_hasCargoPublicDefined && {_hasCargoConfig}}) exitWith {};
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// Check if cargo is in cargo holder types (checked when trying to search for loadable objects)
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private _addCargoType = GVAR(cargoHolderTypes) findIf {_type isKindOf _x} == -1;
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@ -25,6 +25,9 @@ if (GVAR(interactionParadrop)) then {
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(_display displayCtrl 12) ctrlSetText LLSTRING(paradropButton);
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};
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// Disable deploy option if paradropping or in Zeus
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(_display displayCtrl 13) ctrlEnable (GVAR(enableDeploy) && !GVAR(interactionParadrop) && {isNull curatorCamera});
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[{
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params ["_vehicle", "_pfhID"];
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@ -33,7 +36,6 @@ if (GVAR(interactionParadrop)) then {
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private _display = uiNamespace getVariable QGVAR(menuDisplay);
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if (isNil "_display") exitWith {
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GVAR(interactionVehicle) = nil;
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GVAR(interactionParadrop) = nil;
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_pfhID call CBA_fnc_removePerFrameHandler;
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@ -41,18 +43,18 @@ if (GVAR(interactionParadrop)) then {
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// Close menu if in invalid state
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if (
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!alive _vehicle ||
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!alive ACE_player ||
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{!alive _vehicle} ||
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{locked _vehicle >= 2} ||
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{!(_vehicle getVariable [QGVAR(hasCargo), true])} || // if the cargo menu could be opened, the vehicle has QGVAR(hasCargo) in its config or the variable is set using FUNC(setSpace)
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{
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isNull findDisplay 312 && // if in Zeus, ignore the following checks
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isNull curatorCamera && // if in Zeus, ignore the checks that follow
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{([ACE_player, _vehicle] call EFUNC(interaction,getInteractionDistance)) >= MAX_LOAD_DISTANCE} &&
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{(vehicle ACE_player) != _vehicle}
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}
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) exitWith {
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closeDialog 0;
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GVAR(interactionVehicle) = nil;
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GVAR(interactionParadrop) = nil;
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_pfhID call CBA_fnc_removePerFrameHandler;
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86
addons/cargo/functions/fnc_startDeploy.sqf
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86
addons/cargo/functions/fnc_startDeploy.sqf
Normal file
@ -0,0 +1,86 @@
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#include "..\script_component.hpp"
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/*
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* Author: Garth 'L-H' de Wet, Ruthberg, commy2, Smith
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* Starts the deploy process for unloading an object.
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*
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* Arguments:
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* 0: Unit deploying <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* player call ace_cargo_fnc_startDeploy
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*
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* Public: No
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*/
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// Deny creating preview item as it will destroy player vehicle instantly by collision
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if (GVAR(interactionParadrop)) exitWith {};
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params ["_unit"];
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||||
// Don't allow deploying if already deploying
|
||||
if (_unit getVariable [QGVAR(isDeploying), false]) exitWith {};
|
||||
|
||||
// This can be an object or a classname string
|
||||
private _item = call FUNC(getSelectedItem);
|
||||
|
||||
if (isNil "_item") exitWith {};
|
||||
|
||||
// Close opened cargo menu
|
||||
closeDialog 0;
|
||||
|
||||
GVAR(selectedItem) = _item;
|
||||
|
||||
private _classname = _item;
|
||||
|
||||
if (_classname isEqualType objNull) then {
|
||||
_classname = typeOf _classname;
|
||||
};
|
||||
|
||||
// Prevent the placing unit from running
|
||||
[_unit, "forceWalk", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
|
||||
[_unit, "blockThrow", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
|
||||
|
||||
// Create a local preview object
|
||||
private _itemPreviewObject = createVehicleLocal [_classname, [0, 0, 0], [], 0, "CAN_COLLIDE"];
|
||||
|
||||
GVAR(itemPreviewObject) = _itemPreviewObject;
|
||||
|
||||
// Prevent collisions with object
|
||||
_itemPreviewObject disableCollisionWith _unit;
|
||||
_itemPreviewObject enableSimulation false;
|
||||
_itemPreviewObject setMass 1e-12;
|
||||
|
||||
// Detect radius of zone where collision can damage the player
|
||||
private _itemPreviewObjectRadius = 1 max ((boundingBoxReal [_itemPreviewObject, "FireGeometry"]) select 2);
|
||||
|
||||
// Add height offset of model
|
||||
private _offset = ((_itemPreviewObject modelToWorldVisual [0, 0, 0]) select 2) - ((_unit modelToWorldVisual [0, 0, 0]) select 2) + 1;
|
||||
|
||||
// Attach object
|
||||
_itemPreviewObject attachTo [_unit, [0, 1.5 * _itemPreviewObjectRadius, _offset]];
|
||||
|
||||
// PFH that runs while the deployment is in progress
|
||||
GVAR(deployPFH) = [{
|
||||
(_this select 0) params ["_unit", "_vehicle", "_item", "_itemPreviewObject"];
|
||||
|
||||
if !(
|
||||
!isNull _itemPreviewObject &&
|
||||
{[_item, _vehicle, _unit, false, true] call FUNC(canUnloadItem)} // don't check for a suitable unloading position when deploying
|
||||
) exitWith {
|
||||
_unit call FUNC(deployCancel);
|
||||
};
|
||||
}, 0.5, [_unit, GVAR(interactionVehicle), _item, _itemPreviewObject]] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
// Add mouse button action and hint
|
||||
[LLSTRING(unloadObject), localize "STR_DISP_CANCEL", LLSTRING(scrollAction)] call EFUNC(interaction,showMouseHint);
|
||||
|
||||
_unit setVariable [QGVAR(deploy), [
|
||||
_unit, "DefaultAction",
|
||||
{GVAR(deployPFH) != -1},
|
||||
{[_this select 0] call FUNC(deployConfirm)}
|
||||
] call EFUNC(common,addActionEventHandler)];
|
||||
|
||||
_unit setVariable [QGVAR(isDeploying), true, true];
|
@ -15,18 +15,8 @@
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
disableSerialization;
|
||||
|
||||
private _display = uiNamespace getVariable QGVAR(menuDisplay);
|
||||
|
||||
if (isNil "_display") exitWith {};
|
||||
|
||||
private _loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
|
||||
|
||||
if (_loaded isEqualTo []) exitWith {};
|
||||
|
||||
// This can be an object or a classname string
|
||||
private _item = _loaded param [lbCurSel (_display displayCtrl 100), nil];
|
||||
private _item = call FUNC(getSelectedItem);
|
||||
|
||||
if (isNil "_item") exitWith {};
|
||||
|
||||
@ -60,11 +50,11 @@ if (GVAR(interactionParadrop)) exitWith {
|
||||
},
|
||||
format [LLSTRING(unloadingItem), [_item, true] call FUNC(getNameItem), getText (configOf GVAR(interactionVehicle) >> "displayName")],
|
||||
{
|
||||
(_this select 0) params ["", "_target"];
|
||||
(_this select 0) params ["", "_vehicle"];
|
||||
|
||||
if ((acos ((vectorUp _target) select 2)) > 30) exitWith {false}; // check flight level
|
||||
if (((getPos _target) select 2) < 25) exitWith {false}; // check height
|
||||
if ((speed _target) < -5) exitWith {false}; // check reverse
|
||||
if ((acos ((vectorUp _vehicle) select 2)) > 30) exitWith {false}; // check flight level
|
||||
if (((getPos _vehicle) select 2) < 25) exitWith {false}; // check height
|
||||
if ((speed _vehicle) < -5) exitWith {false}; // check reverse
|
||||
|
||||
true
|
||||
},
|
||||
@ -74,7 +64,7 @@ if (GVAR(interactionParadrop)) exitWith {
|
||||
};
|
||||
|
||||
// If in zeus
|
||||
if (!isNull findDisplay 312) exitWith {
|
||||
if (!isNull curatorCamera) exitWith {
|
||||
// Do not check distance to unit, but do check for valid position
|
||||
if !([_item, GVAR(interactionVehicle), objNull, true] call FUNC(canUnloadItem)) exitWith {
|
||||
[[LSTRING(unloadingFailed), [_item, true] call FUNC(getNameItem)], 3] call EFUNC(common,displayTextStructured);
|
||||
|
@ -7,6 +7,9 @@
|
||||
* 0: Item to be unloaded <STRING> or <OBJECT> (default: "")
|
||||
* 1: Holder object (vehicle) <OBJECT> (default: objNull)
|
||||
* 2: Unloader <OBJECT> (default: objNull)
|
||||
* 3: Deploy parameters <ARRAY> (default: [])
|
||||
* - 0: Position AGL <ARRAY>
|
||||
* - 1: Direction <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* Object unloaded <BOOL>
|
||||
@ -17,8 +20,10 @@
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
params [["_item", "", [objNull, ""]], ["_vehicle", objNull, [objNull]], ["_unloader", objNull, [objNull]]];
|
||||
TRACE_3("params",_item,_vehicle,_unloader);
|
||||
params [["_item", "", [objNull, ""]], ["_vehicle", objNull, [objNull]], ["_unloader", objNull, [objNull]], ["_deploy", []]];
|
||||
_deploy params ["_emptyPosAGL", "_direction"];
|
||||
|
||||
TRACE_4("params",_item,_vehicle,_unloader,_deploy);
|
||||
|
||||
// Get config sensitive case name
|
||||
if (_item isEqualType "") then {
|
||||
@ -41,9 +46,18 @@ if (_itemSize < 0) exitWith {
|
||||
false // return
|
||||
};
|
||||
|
||||
private _deployed = _deploy isNotEqualTo [];
|
||||
|
||||
if (!_deployed) then {
|
||||
// This covers testing vehicle stability and finding a safe position
|
||||
private _emptyPosAGL = [_vehicle, _item, _unloader] call EFUNC(common,findUnloadPosition);
|
||||
for "_i" from 1 to 3 do {
|
||||
_emptyPosAGL = [_vehicle, _item, _unloader] call EFUNC(common,findUnloadPosition);
|
||||
|
||||
if (_emptyPosAGL isNotEqualTo []) exitWith {};
|
||||
};
|
||||
|
||||
TRACE_1("findUnloadPosition",_emptyPosAGL);
|
||||
};
|
||||
|
||||
if (_emptyPosAGL isEqualTo []) exitWith {
|
||||
// Display text saying there are no safe places to exit the vehicle
|
||||
@ -67,9 +81,12 @@ private _object = _item;
|
||||
if (_object isEqualType objNull) then {
|
||||
detach _object;
|
||||
|
||||
// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
|
||||
// Do both on server to ensure they are executed in the correct order
|
||||
// If player unloads via deployment, set direction first, then unload
|
||||
if (_deployed) then {
|
||||
[QGVAR(setDirAndUnload), [_object, _emptyPosAGL, _direction], _object] call CBA_fnc_targetEvent;
|
||||
} else {
|
||||
[QGVAR(serverUnload), [_object, _emptyPosAGL]] call CBA_fnc_serverEvent;
|
||||
};
|
||||
|
||||
if (["ace_zeus"] call EFUNC(common,isModLoaded)) then {
|
||||
// Get which curators had this object as editable
|
||||
@ -81,6 +98,12 @@ if (_object isEqualType objNull) then {
|
||||
};
|
||||
} else {
|
||||
_object = createVehicle [_item, _emptyPosAGL, [], 0, "NONE"];
|
||||
|
||||
// If player unloads via deployment, set direction. Must happen before setPosASL command according to wiki
|
||||
if (_deployed) then {
|
||||
_object setDir _direction;
|
||||
};
|
||||
|
||||
_object setPosASL (AGLtoASL _emptyPosAGL);
|
||||
|
||||
[QEGVAR(common,fixCollision), _object] call CBA_fnc_localEvent;
|
||||
@ -88,7 +111,9 @@ if (_object isEqualType objNull) then {
|
||||
};
|
||||
|
||||
// Dragging integration
|
||||
if (!_deployed) then {
|
||||
[_unloader, _object] call FUNC(unloadCarryItem);
|
||||
};
|
||||
|
||||
// Invoke listenable event
|
||||
["ace_cargoUnloaded", [_object, _vehicle, "unload"]] call CBA_fnc_globalEvent;
|
||||
|
@ -6,7 +6,7 @@ private _category = [ELSTRING(main,Category_Logistics), LSTRING(openMenu)];
|
||||
[LSTRING(ModuleSettings_enable), LSTRING(ModuleSettings_enable_Description)],
|
||||
_category,
|
||||
true,
|
||||
true,
|
||||
1,
|
||||
{[QGVAR(enable), _this] call EFUNC(common,cbaSettings_settingChanged)}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
@ -16,7 +16,7 @@ private _category = [ELSTRING(main,Category_Logistics), LSTRING(openMenu)];
|
||||
[LSTRING(loadTimeCoefficient), LSTRING(loadTimeCoefficient_description)],
|
||||
_category,
|
||||
[0, 10, 5, 1],
|
||||
true,
|
||||
1,
|
||||
{[QGVAR(loadTimeCoefficient), _this, true] call EFUNC(common,cbaSettings_settingChanged)}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
@ -26,7 +26,7 @@ private _category = [ELSTRING(main,Category_Logistics), LSTRING(openMenu)];
|
||||
[LSTRING(paradropTimeCoefficent), LSTRING(paradropTimeCoefficent_description)],
|
||||
_category,
|
||||
[0, 10, 2.5, 1],
|
||||
true,
|
||||
1,
|
||||
{[QGVAR(paradropTimeCoefficent), _this, true] call EFUNC(common,cbaSettings_settingChanged)}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
@ -36,26 +36,36 @@ private _category = [ELSTRING(main,Category_Logistics), LSTRING(openMenu)];
|
||||
[LSTRING(openAfterUnload), LSTRING(openAfterUnload_description)],
|
||||
_category,
|
||||
[[0, 1, 2, 3], [ELSTRING(common,never), LSTRING(unloadObject), LSTRING(paradropButton), ELSTRING(common,both)], 0],
|
||||
false,
|
||||
0,
|
||||
{[QGVAR(openAfterUnload), _this, true] call EFUNC(common,cbaSettings_settingChanged)}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(enableRename),
|
||||
"CHECKBOX",
|
||||
[LSTRING(ModuleSettings_enableRename), LSTRING(ModuleSettings_enableRename_Description)],
|
||||
_category,
|
||||
true,
|
||||
false,
|
||||
{[QGVAR(enableRename), _this, true] call EFUNC(common,cbaSettings_settingChanged)}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(carryAfterUnload),
|
||||
"CHECKBOX",
|
||||
[LSTRING(carryAfterUnload), LSTRING(carryAfterUnload_description)],
|
||||
_category,
|
||||
true,
|
||||
false,
|
||||
0,
|
||||
{[QGVAR(carryAfterUnload), _this] call EFUNC(common,cbaSettings_settingChanged)}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(enableDeploy),
|
||||
"CHECKBOX",
|
||||
[LSTRING(enableDeploy), LSTRING(enableDeploy_description)],
|
||||
_category,
|
||||
true,
|
||||
1,
|
||||
{[QGVAR(enableDeploy), _this] call EFUNC(common,cbaSettings_settingChanged)}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(enableRename),
|
||||
"CHECKBOX",
|
||||
[LSTRING(ModuleSettings_enableRename), LSTRING(ModuleSettings_enableRename_Description)],
|
||||
_category,
|
||||
true,
|
||||
0,
|
||||
{[QGVAR(enableRename), _this, true] call EFUNC(common,cbaSettings_settingChanged)}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
@ -17,7 +17,7 @@ class GVAR(menu) {
|
||||
};
|
||||
class CenterBackground: HeaderBackground {
|
||||
y = "2.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
|
||||
h = "13.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
h = "14.2 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
text = "#(argb,8,8,3)color(0,0,0,0.8)";
|
||||
colorText[] = {0, 0, 0, "(profilenamespace getVariable ['GUI_BCG_RGB_A',0.9])"};
|
||||
colorBackground[] = {0, 0, 0, "(profilenamespace getVariable ['GUI_BCG_RGB_A',0.9])"};
|
||||
@ -72,7 +72,7 @@ class GVAR(menu) {
|
||||
idc = 11;
|
||||
x = "13.1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
|
||||
y = "14.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
|
||||
w = "5 * (((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
w = "6 * (((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
|
||||
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
|
||||
@ -96,8 +96,15 @@ class GVAR(menu) {
|
||||
class btnUnload: btnCancel {
|
||||
text = CSTRING(unloadObject);
|
||||
idc = 12;
|
||||
x = "20.9 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
|
||||
x = "19.9 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
|
||||
action = QUOTE(ACE_player call FUNC(startUnload));
|
||||
};
|
||||
class btnPlace: btnUnload {
|
||||
text = CSTRING(deployObject);
|
||||
idc = 13;
|
||||
y = "15.2 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
|
||||
action = QUOTE(ACE_player call FUNC(startDeploy));
|
||||
colorDisabled[] = {0.25, 0.25, 0.25, 1};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -33,6 +33,40 @@
|
||||
<Chinesesimp>卸载</Chinesesimp>
|
||||
<Turkish>Boşalt</Turkish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_deployObject">
|
||||
<English>Deploy</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_ScrollAction">
|
||||
<English>Raise/Lower | (Ctrl + Scroll) Rotate</English>
|
||||
<German>Heben/Senken | (Strg + Scrollen) Drehen</German>
|
||||
<Italian>Alza/Abbassa | (Ctrl + Rotellina) Ruota</Italian>
|
||||
<French>Lever/Baisser | (Ctrl + Scroll) Rotation</French>
|
||||
<Japanese>上げる/下げる | (Ctrl + スクロール) 回転</Japanese>
|
||||
<Czech>Zvednout/Snížit | (Ctrl + Kolečko myši) Otáčet</Czech>
|
||||
<Russian>Поднять/опустить | (Ctrl + Скролл) Крутить</Russian>
|
||||
<Polish>Wyżej/niżej | (Ctrl + Kółko myszy) obracanie</Polish>
|
||||
<Turkish>Yükselt/Alçalt | (Ctrl + Tekerlek) Döndür</Turkish>
|
||||
<Spanish>Subir/Bajar | (Ctrl + Scroll) Rotar</Spanish>
|
||||
<Chinesesimp>抬起/放低 |(Ctrl + 鼠标滚轮)旋转</Chinesesimp>
|
||||
<Korean>높이기/내리기 | (컨트롤 + 스크롤) 회전</Korean>
|
||||
<Portuguese>Subir/Abaixar | (Ctrl + Scroll) Rotacionar</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_BlockedAction">
|
||||
<English>Blocked</English>
|
||||
<Spanish>Obstruido</Spanish>
|
||||
<Portuguese>Bloqueado</Portuguese>
|
||||
<Russian>Заблокировано</Russian>
|
||||
<Czech>Blokováno</Czech>
|
||||
<Polish>Zablokowany</Polish>
|
||||
<Italian>Bloccato</Italian>
|
||||
<German>Blockiert</German>
|
||||
<French>Bloqué</French>
|
||||
<Japanese>取り付け不可</Japanese>
|
||||
<Korean>막힘</Korean>
|
||||
<Chinesesimp>断开</Chinesesimp>
|
||||
<Chinese>斷開</Chinese>
|
||||
<Turkish>Bloke Edilmiş</Turkish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_renamedObject">
|
||||
<English>Renamed to:<br/>%1</English>
|
||||
<Japanese>名前を次に変更:<br/>%1</Japanese>
|
||||
@ -528,5 +562,11 @@
|
||||
<French>Active si les éléments de cargaison sont portés ou traînés après le déchargement.</French>
|
||||
<Portuguese>Controla se os itens de carga são carregados ou arrastados após a descarga.</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_enableDeploy">
|
||||
<English>Enable deploy</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_enableDeploy_description">
|
||||
<English>Controls whether cargo items can be unloaded via the deploy method.</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user