mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
CSW/Reload - Don't allow interactions with hostile CSWs (#10152)
Don't allow interactions with hostile CSWs Co-authored-by: PabstMirror <pabstmirror@gmail.com>
This commit is contained in:
parent
7cdafe1d10
commit
87333a1218
@ -32,7 +32,8 @@ private _condition = {
|
||||
params ["_target", "_player", "_args"];
|
||||
_args params ["_carryMag", "_turretPath", "", "_magSource"];
|
||||
|
||||
([_target, _turretPath, _carryMag, _magSource] call FUNC(reload_canLoadMagazine)) select 0
|
||||
[_player, _target] call EFUNC(interaction,canInteractWithVehicleCrew) &&
|
||||
{([_target, _turretPath, _carryMag, _magSource] call FUNC(reload_canLoadMagazine)) select 0}
|
||||
};
|
||||
|
||||
private _cfgMagazines = configFile >> "CfgMagazines"; // Micro-optimization
|
||||
|
@ -46,7 +46,9 @@ private _statement = {
|
||||
private _condition = {
|
||||
params ["_target", "_player", "_args"];
|
||||
_args params ["_vehMag", "_turretPath", "_carryMag"];
|
||||
[_target, _turretPath, _player, _carryMag, _vehMag] call FUNC(reload_canUnloadMagazine)
|
||||
|
||||
[_player, _target] call EFUNC(interaction,canInteractWithVehicleCrew) &&
|
||||
{[_target, _turretPath, _player, _carryMag, _vehMag] call FUNC(reload_canUnloadMagazine)}
|
||||
};
|
||||
|
||||
private _actions = [];
|
||||
|
@ -11,7 +11,7 @@
|
||||
* Unit can interact with vehicle crew <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_interaction_fnc_canInteractWithVehicleCrew
|
||||
* [player, cursorObject] call ace_interaction_fnc_canInteractWithVehicleCrew
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
@ -4,23 +4,24 @@
|
||||
* Check if a unit can check the ammo of the target.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit equipped with the weapon <OBJECT>
|
||||
* 0: Unit equipped with the weapon/CSW to check <OBJECT>
|
||||
* 1: Unit checking ammo <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Can check ammo <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject] call ace_reload_fnc_canCheckAmmo
|
||||
* [cursorObject, player] call ace_reload_fnc_canCheckAmmo
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_target"];
|
||||
params ["_target", "_player"];
|
||||
|
||||
// Static weapons
|
||||
if (_target isKindOf "StaticWeapon") exitWith {
|
||||
// No check ammo action on destroyed static weapons
|
||||
if (!alive _target) exitWith {false};
|
||||
if (!alive _target || {!([_player, _target] call EFUNC(interaction,canInteractWithVehicleCrew))}) exitWith {false};
|
||||
|
||||
if (currentMagazine _target != "") exitWith {true};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user