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Add a category name to frag settings
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@ -1,29 +1,34 @@
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class ACE_Settings {
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class GVAR(Enabled) {
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category = CSTRING(Module_DisplayName);
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displayName = CSTRING(EnableFrag);
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description = CSTRING(EnableFrag_Desc);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(SpallEnabled) {
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category = CSTRING(Module_DisplayName);
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displayName = CSTRING(EnableSpall);
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description = CSTRING(EnableSpall_Desc);
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typeName = "BOOL";
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value = 0;
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};
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class GVAR(ReflectionsEnabled) {
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category = CSTRING(Module_DisplayName);
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displayName = CSTRING(EnableReflections);
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description = CSTRING(EnableReflections_Desc);
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typeName = "BOOL";
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value = 0;
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};
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class GVAR(maxTrack) {
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category = CSTRING(Module_DisplayName);
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displayName = CSTRING(MaxTrack);
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description = CSTRING(MaxTrack_Desc);
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typeName = "SCALAR";
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value = 500;
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};
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class GVAR(MaxTrackPerFrame) {
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category = CSTRING(Module_DisplayName);
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displayName = CSTRING(MaxTrackPerFrame);
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description = CSTRING(MaxTrackPerFrame_Desc);
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typeName = "SCALAR";
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@ -31,6 +36,7 @@ class ACE_Settings {
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};
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class GVAR(EnableDebugTrace) {
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category = CSTRING(Module_DisplayName);
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displayName = CSTRING(EnableDebugTrace);
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description = CSTRING(EnableDebugTrace_Desc);
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typeName = "BOOL";
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@ -1,6 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Frag">
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<Key ID="STR_ACE_Frag_Module_DisplayName">
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<English>Fragmentation Simulation</English>
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<Polish>Symulacja fragmentacji</Polish>
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<Spanish>Simulación de fragmentación</Spanish>
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<German>Splittersimulation</German>
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<Czech>Simulace fragmentů</Czech>
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<Portuguese>Simulação de fragmentação</Portuguese>
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<French>Simulation de la fragmentation</French>
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<Hungarian>Repesz-szimuláció</Hungarian>
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<Russian>Симуляция осколков</Russian>
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</Key>
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<Key ID="STR_ACE_Frag_EnableFrag">
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<English>Fragmentation Simulation</English>
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<Polish>Symulacja fragmentacji</Polish>
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