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Interaction - Add remote squad management (#10258)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
This commit is contained in:
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@ -78,7 +78,7 @@ class CfgVehicles {
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class ACE_AssignTeamRed {
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class ACE_AssignTeamRed {
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displayName = CSTRING(AssignTeamRed);
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displayName = CSTRING(AssignTeamRed);
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam));
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam) && {assignedTeam _target != 'RED'});
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statement = QUOTE([ARR_3(_target,'RED',true)] call DFUNC(joinTeam));
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statement = QUOTE([ARR_3(_target,'RED',true)] call DFUNC(joinTeam));
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exceptions[] = {"isNotSwimming"};
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exceptions[] = {"isNotSwimming"};
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showDisabled = 1;
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showDisabled = 1;
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@ -86,7 +86,7 @@ class CfgVehicles {
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};
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};
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class ACE_AssignTeamGreen {
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class ACE_AssignTeamGreen {
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displayName = CSTRING(AssignTeamGreen);
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displayName = CSTRING(AssignTeamGreen);
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam));
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam) && {assignedTeam _target != 'GREEN'});
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statement = QUOTE([ARR_3(_target,'GREEN',true)] call DFUNC(joinTeam));
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statement = QUOTE([ARR_3(_target,'GREEN',true)] call DFUNC(joinTeam));
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exceptions[] = {"isNotSwimming"};
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exceptions[] = {"isNotSwimming"};
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showDisabled = 1;
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showDisabled = 1;
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@ -94,7 +94,7 @@ class CfgVehicles {
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};
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};
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class ACE_AssignTeamBlue {
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class ACE_AssignTeamBlue {
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displayName = CSTRING(AssignTeamBlue);
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displayName = CSTRING(AssignTeamBlue);
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam));
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam) && {assignedTeam _target != 'BLUE'});
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statement = QUOTE([ARR_3(_target,'BLUE',true)] call DFUNC(joinTeam));
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statement = QUOTE([ARR_3(_target,'BLUE',true)] call DFUNC(joinTeam));
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exceptions[] = {"isNotSwimming"};
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exceptions[] = {"isNotSwimming"};
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showDisabled = 1;
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showDisabled = 1;
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@ -102,14 +102,14 @@ class CfgVehicles {
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};
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};
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class ACE_AssignTeamYellow {
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class ACE_AssignTeamYellow {
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displayName = CSTRING(AssignTeamYellow);
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displayName = CSTRING(AssignTeamYellow);
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam));
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam) && {assignedTeam _target != 'YELLOW'});
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statement = QUOTE([ARR_3(_target,'YELLOW',true)] call DFUNC(joinTeam));
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statement = QUOTE([ARR_3(_target,'YELLOW',true)] call DFUNC(joinTeam));
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exceptions[] = {"isNotSwimming"};
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exceptions[] = {"isNotSwimming"};
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showDisabled = 1;
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showDisabled = 1;
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modifierFunction = QUOTE([ARR_3('YELLOW','PATHTOF(UI\team\team_white_ca.paa)',_this select 3)] call FUNC(modifyTeamManagementAction));
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modifierFunction = QUOTE([ARR_3('YELLOW','PATHTOF(UI\team\team_white_ca.paa)',_this select 3)] call FUNC(modifyTeamManagementAction));
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};
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};
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class ACE_UnassignTeam {
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class ACE_AssignTeamMain {
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displayName = CSTRING(LeaveTeam);
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displayName = "$str_assign_main";
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam) && {assignedTeam _target != 'MAIN'});
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam) && {assignedTeam _target != 'MAIN'});
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statement = QUOTE([ARR_3(_target,'MAIN',true)] call DFUNC(joinTeam));
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statement = QUOTE([ARR_3(_target,'MAIN',true)] call DFUNC(joinTeam));
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exceptions[] = {"isNotSwimming"};
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exceptions[] = {"isNotSwimming"};
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@ -253,9 +253,16 @@ class CfgVehicles {
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modifierFunction = QUOTE([ARR_3(assignedTeam _target,'PATHTOF(UI\team\team_management_ca.paa)',_this select 3)] call FUNC(modifyTeamManagementAction));
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modifierFunction = QUOTE([ARR_3(assignedTeam _target,'PATHTOF(UI\team\team_management_ca.paa)',_this select 3)] call FUNC(modifyTeamManagementAction));
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showDisabled = 1;
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showDisabled = 1;
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class ACE_remoteTeamManagement {
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displayName = CSTRING(Squad);
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icon = QPATHTOF(UI\team\team_management_ca.paa);
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condition = QUOTE(GVAR(remoteTeamManagement));
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exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting", "isNotOnLadder", "isNotRefueling"};
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insertChildren = QUOTE(call FUNC(addSquadChildren));
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};
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class ACE_JoinTeamRed {
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class ACE_JoinTeamRed {
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displayName = CSTRING(JoinTeamRed);
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displayName = CSTRING(JoinTeamRed);
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condition = QUOTE(true);
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condition = QUOTE(assignedTeam _player != 'RED');
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exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting", "isNotOnLadder", "isNotRefueling"};
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exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting", "isNotOnLadder", "isNotRefueling"};
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statement = QUOTE([ARR_3(_player,'RED',true)] call DFUNC(joinTeam));
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statement = QUOTE([ARR_3(_player,'RED',true)] call DFUNC(joinTeam));
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showDisabled = 1;
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showDisabled = 1;
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@ -263,7 +270,7 @@ class CfgVehicles {
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};
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};
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class ACE_JoinTeamGreen {
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class ACE_JoinTeamGreen {
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displayName = CSTRING(JoinTeamGreen);
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displayName = CSTRING(JoinTeamGreen);
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condition = QUOTE(true);
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condition = QUOTE(assignedTeam _player != 'GREEN');
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exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting", "isNotOnLadder", "isNotRefueling"};
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exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting", "isNotOnLadder", "isNotRefueling"};
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statement = QUOTE([ARR_3(_player,'GREEN',true)] call DFUNC(joinTeam));
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statement = QUOTE([ARR_3(_player,'GREEN',true)] call DFUNC(joinTeam));
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showDisabled = 1;
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showDisabled = 1;
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@ -271,7 +278,7 @@ class CfgVehicles {
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};
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};
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class ACE_JoinTeamBlue {
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class ACE_JoinTeamBlue {
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displayName = CSTRING(JoinTeamBlue);
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displayName = CSTRING(JoinTeamBlue);
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condition = QUOTE(true);
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condition = QUOTE(assignedTeam _player != 'BLUE');
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exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting", "isNotOnLadder", "isNotRefueling"};
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exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting", "isNotOnLadder", "isNotRefueling"};
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statement = QUOTE([ARR_3(_player,'BLUE',true)] call DFUNC(joinTeam));
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statement = QUOTE([ARR_3(_player,'BLUE',true)] call DFUNC(joinTeam));
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showDisabled = 1;
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showDisabled = 1;
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@ -279,14 +286,14 @@ class CfgVehicles {
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};
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};
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class ACE_JoinTeamYellow {
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class ACE_JoinTeamYellow {
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displayName = CSTRING(JoinTeamYellow);
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displayName = CSTRING(JoinTeamYellow);
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condition = QUOTE(true);
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condition = QUOTE(assignedTeam _player != 'YELLOW');
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exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting", "isNotOnLadder", "isNotRefueling"};
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exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting", "isNotOnLadder", "isNotRefueling"};
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statement = QUOTE([ARR_3(_player,'YELLOW',true)] call DFUNC(joinTeam));
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statement = QUOTE([ARR_3(_player,'YELLOW',true)] call DFUNC(joinTeam));
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showDisabled = 1;
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showDisabled = 1;
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modifierFunction = QUOTE([ARR_3('YELLOW','PATHTOF(UI\team\team_white_ca.paa)',_this select 3)] call FUNC(modifyTeamManagementAction));
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modifierFunction = QUOTE([ARR_3('YELLOW','PATHTOF(UI\team\team_white_ca.paa)',_this select 3)] call FUNC(modifyTeamManagementAction));
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};
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};
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class ACE_LeaveTeam {
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class ACE_JoinTeamMain {
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displayName = CSTRING(LeaveTeam);
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displayName = CSTRING(JoinTeamMain);
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condition = QUOTE(assignedTeam _player != 'MAIN');
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condition = QUOTE(assignedTeam _player != 'MAIN');
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exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting", "isNotOnLadder", "isNotRefueling"};
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exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting", "isNotOnLadder", "isNotRefueling"};
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statement = QUOTE([ARR_3(_player,'MAIN',true)] call DFUNC(joinTeam));
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statement = QUOTE([ARR_3(_player,'MAIN',true)] call DFUNC(joinTeam));
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@ -316,12 +323,6 @@ class CfgVehicles {
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statement = QUOTE(_player call FUNC(renameGroupUI));
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statement = QUOTE(_player call FUNC(renameGroupUI));
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showDisabled =1;
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showDisabled =1;
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};
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};
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class ACE_groupDropDistantUnits {
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displayName = CSTRING(groupDropDistantUnits);
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condition = QUOTE(call FUNC(canGroupDropDistantUnits));
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exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting", "isNotOnLadder", "isNotRefueling"};
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statement = QUOTE(call FUNC(groupDropDistantUnits));
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};
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};
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};
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class ACE_Equipment {
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class ACE_Equipment {
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@ -13,6 +13,7 @@ PREP(showMouseHint);
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PREP(hideMouseHint);
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PREP(hideMouseHint);
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// interaction with units
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// interaction with units
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PREP(addSquadChildren);
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PREP(canInteractWithCivilian);
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PREP(canInteractWithCivilian);
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PREP(canInteractWithVehicleCrew);
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PREP(canInteractWithVehicleCrew);
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PREP(getDown);
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PREP(getDown);
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@ -36,8 +37,6 @@ PREP(pullOutBody);
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PREP(canRenameGroup);
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PREP(canRenameGroup);
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PREP(renameGroupUI);
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PREP(renameGroupUI);
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PREP(renameGroup);
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PREP(renameGroup);
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PREP(canGroupDropDistantUnits);
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PREP(groupDropDistantUnits);
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// Weapon Attachments
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// Weapon Attachments
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PREP(getWeaponAttachmentsActions);
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PREP(getWeaponAttachmentsActions);
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51
addons/interaction/functions/fnc_addSquadChildren.sqf
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51
addons/interaction/functions/fnc_addSquadChildren.sqf
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@ -0,0 +1,51 @@
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#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Gets the squad child actions
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*
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* Arguments:
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* 1: Player <OBJECT>
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*
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* Return Value:
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* Children actions <ARRAY>
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*
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* Example:
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* [player, player] call ace_interaction_fnc_addSquadChildren
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*
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* Public: No
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*/
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params ["", "_player"];
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private _fnc_color = {
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(switch (toUpper _this) do {
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case "RED": {missionNamespace getVariable [QEGVAR(nametags,nametagColorRed), [221, 0, 0]]};
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case "GREEN": {missionNamespace getVariable [QEGVAR(nametags,nametagColorGreen), [0, 221, 0]]};
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case "BLUE": {missionNamespace getVariable [QEGVAR(nametags,nametagColorBlue), [0, 0, 221]]};
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case "YELLOW": {missionNamespace getVariable [QEGVAR(nametags,nametagColorYellow), [221, 221, 0]]};
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default {missionNamespace getVariable [QEGVAR(nametags,nametagColorMain), [255, 255, 255]]};
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}) call BIS_fnc_colorRGBtoHTML
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};
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private _units = (units group _player) - [_player];
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private _subActions = [];
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_subActions pushBack (["drop", localize "str_a3_endgame_notifications_title_drop", "\a3\ui_f\data\igui\cfg\actions\ico_off_ca.paa",
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{[_target] joinSilent grpNull}, {true}] call EFUNC(interact_menu,createAction));
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{
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private _icon = [QPATHTOF(UI\team\team_white_ca.paa), _x call _fnc_color];
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private _name = localize format ["str_assign_%1", _x];
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_subActions pushBack ([_x, _name, _icon,
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{[_target, _this#2] call FUNC(joinTeam)}, {assignedTeam _target != _this#2}, {}, _x] call EFUNC(interact_menu,createAction));
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} forEach ["RED", "GREEN", "BLUE", "YELLOW", "MAIN"];
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private _actions = _units apply {
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private _unit = _x;
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private _icon = [QPATHTOF(UI\team\team_white_ca.paa), (assignedTeam _unit) call _fnc_color];
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private _actionUnit = [hashValue _x, [_x, true] call EFUNC(common,getName), _icon, {}, {true}] call EFUNC(interact_menu,createAction);
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[_actionUnit, _subActions apply { [_x, [], _unit] }, _unit]
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};
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_actions
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@ -1,20 +0,0 @@
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#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Checks if the unit can drop distant units from their group
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Unit can drop distant units <BOOL>
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*
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* Example:
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* [player] call ace_interaction_fnc_canGroupDropDistantUnits
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*
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* Public: No
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*/
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params ["_unit"];
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(_unit == leader _unit) && {missionNamespace getVariable [QGVAR(groupDropUnitDistance), 100] > 0}
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@ -1,25 +0,0 @@
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#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Drops distant units from their group
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_interaction_fnc_groupDropDistantUnits
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*
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* Public: No
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*/
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params ["_unit"];
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{
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if ((_x distance _unit) > (missionNamespace getVariable [QGVAR(groupDropUnitDistance), 100])) then {
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TRACE_1("drop",_x);
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[_x] joinSilent grpNull;
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};
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} forEach (units group _unit);
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@ -22,16 +22,8 @@ params ["_unit", "_team", ["_displayHint", false, [false]]];
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_unit assignTeam _team;
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_unit assignTeam _team;
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// display message
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// display message
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if (_unit == ACE_player) then {
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if (_displayHint && {_unit == ACE_player}) then {
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private _message = "";
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private _team = localize format ["str_team_%1", _team];
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private _message = format [LLSTRING(JoinedTeam), _team];
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if (_team == "MAIN") then {
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_message = localize LSTRING(LeftTeam);
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} else {
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_team = localize format [LSTRING(Team%1), _team];
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_message = format [localize LSTRING(JoinedTeam), _team];
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};
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if (_displayHint) then {
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[_message] call EFUNC(common,displayTextStructured);
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[_message] call EFUNC(common,displayTextStructured);
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};
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};
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};
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true
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true
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] call CBA_fnc_addSetting;
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] call CBA_fnc_addSetting;
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[
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QGVAR(remoteTeamManagement), "CHECKBOX",
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[LSTRING(remoteTeamManagement_DisplayName), LSTRING(remoteTeamManagement_Description)],
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format ["ACE %1", LLSTRING(DisplayName)],
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true,
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true
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] call CBA_fnc_addSetting;
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[
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[
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QGVAR(enableMagazinePassing), "CHECKBOX",
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QGVAR(enableMagazinePassing), "CHECKBOX",
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LSTRING(PassMagazineSetting),
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LSTRING(PassMagazineSetting),
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@ -582,8 +582,27 @@
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<Chinese>小隊管理</Chinese>
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<Chinese>小隊管理</Chinese>
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<Turkish>Takım Yönetimi</Turkish>
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<Turkish>Takım Yönetimi</Turkish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Interaction_groupDropDistantUnits">
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<Key ID="STR_ACE_Interaction_remoteTeamManagement_DisplayName">
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<English>Drop Distant Members</English>
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<English>Remote Squad Management</English>
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</Key>
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<Key ID="STR_ACE_Interaction_remoteTeamManagement_Description">
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<English>Allow dropping and changing team colors of any unit in player's squad</English>
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</Key>
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<Key ID="STR_ACE_Interaction_Squad">
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<English>Squad</English>
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<Czech>Družstvo</Czech>
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<German>Trupp</German>
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<Russian>Отряд</Russian>
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<Polish>Drużyna</Polish>
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<Italian>Squadra</Italian>
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<Spanish>Escuadrón</Spanish>
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<French>Escouade</French>
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<Chinese>分隊</Chinese>
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<Japanese>分隊</Japanese>
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<Korean>분대</Korean>
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<Portuguese>Esquadrão</Portuguese>
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<Chinesesimp>小队</Chinesesimp>
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<Turkish>Manga</Turkish>
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</Key>
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</Key>
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<Key ID="STR_ACE_Interaction_TeamRED">
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<Key ID="STR_ACE_Interaction_TeamRED">
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<English>Red</English>
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<English>Red</English>
|
||||||
@ -789,6 +808,18 @@
|
|||||||
<Chinese>加入黃組</Chinese>
|
<Chinese>加入黃組</Chinese>
|
||||||
<Turkish>Sarıya Katıl</Turkish>
|
<Turkish>Sarıya Katıl</Turkish>
|
||||||
</Key>
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Interaction_JoinTeamMain">
|
||||||
|
<English>Join White</English>
|
||||||
|
<German>Weiss beitreten</German>
|
||||||
|
<Spanish>Unirse a Blanco</Spanish>
|
||||||
|
<Polish>Dołącz do Biała</Polish>
|
||||||
|
<Portuguese>Entrar em Branco</Portuguese>
|
||||||
|
<Czech>Připojit k Bílý Tým</Czech>
|
||||||
|
<Russian>Присоединиться к Белая</Russian>
|
||||||
|
<French>Rejoindre Blanc</French>
|
||||||
|
<Italian>Unirsi al team Bianco</Italian>
|
||||||
|
<Korean>백팀 참여</Korean>
|
||||||
|
</Key>
|
||||||
<Key ID="STR_ACE_Interaction_JoinedTeam">
|
<Key ID="STR_ACE_Interaction_JoinedTeam">
|
||||||
<English>You joined Team %1</English>
|
<English>You joined Team %1</English>
|
||||||
<German>Du bist Gruppe %1 beigetreten</German>
|
<German>Du bist Gruppe %1 beigetreten</German>
|
||||||
|
Loading…
Reference in New Issue
Block a user