mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge pull request #3013 from acemod/bloodyLitter
Fix litter for adv - Add bloody p3d for Pack/qClot
This commit is contained in:
commit
886c13f6a9
@ -27,7 +27,10 @@ class ACE_Medical_Actions {
|
||||
animationCallerProne = "AinvPpneMstpSlayW[wpn]Dnon_medicOther";
|
||||
animationCallerSelf = "AinvPknlMstpSlayW[wpn]Dnon_medic";
|
||||
animationCallerSelfProne = "AinvPpneMstpSlayW[wpn]Dnon_medic";
|
||||
litter[] = { {"All", "_previousDamage > 0", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}}, {"All", "_previousDamage <= 0", {"ACE_MedicalLitter_clean"}} };
|
||||
litter[] = {
|
||||
{"All", "_bloodLossOnSelection > 0", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}},
|
||||
{"All", "_bloodLossOnSelection <= 0", {"ACE_MedicalLitter_clean"}}
|
||||
};
|
||||
};
|
||||
class Morphine: Bandage {
|
||||
displayName = CSTRING(Inject_Morphine);
|
||||
@ -163,12 +166,19 @@ class ACE_Medical_Actions {
|
||||
animationCallerProne = "AinvPpneMstpSlayW[wpn]Dnon_medicOther";
|
||||
animationCallerSelf = "AinvPknlMstpSlayW[wpn]Dnon_medic";
|
||||
animationCallerSelfProne = "AinvPpneMstpSlayW[wpn]Dnon_medic";
|
||||
litter[] = { {"All", "_previousDamage > 0", {{"ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}}, {"All", "_previousDamage <= 0", {"ACE_MedicalLitter_clean"}} };
|
||||
litter[] = {
|
||||
{"All", "_bloodLossOnSelection > 0", {{"ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}},
|
||||
{"All", "_bloodLossOnSelection <= 0", {"ACE_MedicalLitter_clean"}}
|
||||
};
|
||||
};
|
||||
class PackingBandage: fieldDressing {
|
||||
displayName = CSTRING(Actions_PackingBandage);
|
||||
items[] = {"ACE_packingBandage"};
|
||||
litter[] = { {"All", "", {"ACE_MedicalLitter_packingBandage"}}};
|
||||
litter[] = {
|
||||
{"All", "", {"ACE_MedicalLitter_packingBandage"}},
|
||||
{"All", "_bloodLossOnSelection > 0", {{"ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}},
|
||||
{"All", "_bloodLossOnSelection <= 0", {"ACE_MedicalLitter_clean"}}
|
||||
};
|
||||
};
|
||||
class ElasticBandage: fieldDressing {
|
||||
displayName = CSTRING(Actions_ElasticBandage);
|
||||
@ -177,7 +187,11 @@ class ACE_Medical_Actions {
|
||||
class QuikClot: fieldDressing {
|
||||
displayName = CSTRING(Actions_QuikClot);
|
||||
items[] = {"ACE_quikclot"};
|
||||
litter[] = { {"All", "", {"ACE_MedicalLitter_QuickClot"}}};
|
||||
litter[] = {
|
||||
{"All", "", {"ACE_MedicalLitter_QuickClot"}},
|
||||
{"All", "_bloodLossOnSelection > 0", {{"ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}},
|
||||
{"All", "_bloodLossOnSelection <= 0", {"ACE_MedicalLitter_clean"}}
|
||||
};
|
||||
};
|
||||
class Tourniquet: fieldDressing {
|
||||
displayName = CSTRING(Apply_Tourniquet);
|
||||
@ -296,9 +310,9 @@ class ACE_Medical_Actions {
|
||||
animationCallerSelf = "";
|
||||
animationCallerSelfProne = "";
|
||||
litter[] = { {"All", "", {"ACE_MedicalLitter_gloves"}},
|
||||
{"All", "_previousDamage > 0", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}} },
|
||||
{"All", "_previousDamage > 0", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}},
|
||||
{"All", "_previousDamage <= 0", {"ACE_MedicalLitter_clean"}}
|
||||
{"All", "_bloodLossOnSelection > 0", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}},
|
||||
{"All", "_bloodLossOnSelection > 0", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}},
|
||||
{"All", "_bloodLossOnSelection <= 0", {"ACE_MedicalLitter_clean"}}
|
||||
};
|
||||
};
|
||||
class CheckPulse: fieldDressing {
|
||||
|
@ -9,7 +9,7 @@
|
||||
* 3: The treatment classname <STRING>
|
||||
* 4: ?
|
||||
* 5: Users of Items <?>
|
||||
* 6: Previous Damage <NUMBER>
|
||||
* 6: Blood Loss on selection (previously called _previousDamage) <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
@ -22,7 +22,10 @@
|
||||
#define MIN_ENTRIES_LITTER_CONFIG 3
|
||||
|
||||
private ["_config", "_litter", "_createLitter", "_position", "_createdLitter"];
|
||||
params ["_caller", "_target", "_selectionName", "_className", "", "_usersOfItems", "_previousDamage"];
|
||||
params ["_caller", "_target", "_selectionName", "_className", "", "_usersOfItems", "_bloodLossOnSelection"];
|
||||
|
||||
//Ensures comptibilty with other possible medical treatment configs
|
||||
private _previousDamage = _bloodLossOnSelection;
|
||||
|
||||
if !(GVAR(allowLitterCreation)) exitwith {};
|
||||
if (vehicle _caller != _caller || vehicle _target != _target) exitwith {};
|
||||
@ -72,7 +75,7 @@ _createdLitter = [];
|
||||
_litterCondition = missionNamespace getvariable _litterCondition;
|
||||
if (!(_litterCondition isEqualType {})) then {_litterCondition = {false}};
|
||||
};
|
||||
if !([_caller, _target, _selectionName, _className, _usersOfItems, _previousDamage] call _litterCondition) exitwith {};
|
||||
if !([_caller, _target, _selectionName, _className, _usersOfItems, _bloodLossOnSelection] call _litterCondition) exitwith {};
|
||||
|
||||
if (_litterOptions isEqualType []) then {
|
||||
// Loop through through the litter options and place the litter
|
||||
|
@ -65,15 +65,28 @@ if (isNil _callback) then {
|
||||
_callback = missionNamespace getvariable _callback;
|
||||
};
|
||||
|
||||
//Get current damage before treatment (for litter)
|
||||
_previousDamage = if (_selectionName in GVAR(SELECTIONS)) then {
|
||||
_target getHitPointDamage ([_target, _selectionName, true] call FUNC(translateSelections));
|
||||
//Get current blood loose on limb (for "bloody" litter)
|
||||
private _bloodLossOnSelection = 0;
|
||||
private _partNumber = ([_selectionName] call FUNC(selectionNameToNumber)) max 0;
|
||||
if ((GVAR(level) >= 2) && {([_target] call FUNC(hasMedicalEnabled))}) then {
|
||||
//Advanced Medical - Add all bleeding from wounds on selection
|
||||
private _openWounds = _target getvariable [QGVAR(openWounds), []];
|
||||
{
|
||||
_x params ["", "", "_selectionX", "_amountOf", "_bleedingRatio"];
|
||||
if (_selectionX == _partNumber) then {
|
||||
_bloodLossOnSelection = _bloodLossOnSelection + (_amountOf * _bleedingRatio);
|
||||
};
|
||||
} forEach _openWounds;
|
||||
TRACE_1("advanced",_bloodLossOnSelection);
|
||||
} else {
|
||||
damage _target;
|
||||
//Basic Medical (just use blodyPartStatus):
|
||||
private _damageBodyParts = _target getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
|
||||
_bloodLossOnSelection = _damageBodyParts select _partNumber
|
||||
TRACE_1("basic",_bloodLossOnSelection);
|
||||
};
|
||||
|
||||
_args call _callback;
|
||||
_args pushBack _previousDamage;
|
||||
_args pushBack _bloodLossOnSelection;
|
||||
_args call FUNC(createLitter);
|
||||
|
||||
//If we're not already tracking vitals, start:
|
||||
|
Loading…
Reference in New Issue
Block a user