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Removed activity log background, made wider. Added shadow to text.
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@ -78,39 +78,27 @@ class Rsctitles {
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colorSelectBackground[] = {0, 0, 0, 0.0};
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colorSelectBackground[] = {0, 0, 0, 0.0};
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colorSelectBackground2[] = {0.0, 0.0, 0.0, 0.5};
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colorSelectBackground2[] = {0.0, 0.0, 0.0, 0.5};
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};
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};
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class LogName {
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idc = 301;
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type = CT_STATIC;
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x = "safezoneX + (2 * (((safezoneW / safezoneH) min 1.2) / 40))";
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y = "20.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY";
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w = "9 * (((safezoneW / safezoneH) min 1.2) / 40)";
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h = "0.7 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
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SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
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style = 0x00 + 0x100; // ST_LEFT + ST_SHADOW
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font = "PuristaMedium";
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colorText[] = {0.95, 0.95, 0.95, 0.75};
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colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.9])"};
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text = "ACTIVITY LOG";
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};
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class ActivityLog: InjuryList {
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class ActivityLog: InjuryList {
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idc = 302;
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idc = 302;
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y = "21.3 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY";
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y = "21.3 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY";
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h = "7 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
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h = "7 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
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w = "15 * (((safezoneW / safezoneH) min 1.2) / 40)";
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SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
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SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
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rowHeight = 0.03;
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rowHeight = 0.03;
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colorBackground[] = {0, 0, 0, 0.2};
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shadow = 2;
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colorBackground[] = {0, 0, 0, 0};
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colorText[] = {1,1, 1, 1.0};
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colorText[] = {1,1, 1, 1.0};
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colorScrollbar[] = {0.95, 0.95, 0.95, 1};
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colorScrollbar[] = {0.95, 0.95, 0.95, 1};
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colorSelect[] = {0.95, 0.95, 0.95, 1};
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colorSelect[] = {1,1,1,1};
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colorSelect2[] = {0.95, 0.95, 0.95, 1};
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colorSelect2[] = {1,1,1,1};
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colorSelectBackground[] = {0, 0, 0, 0.0};
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colorSelectBackground[] = {0, 0, 0, 0.0};
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colorSelectBackground2[] = {0.0, 0.0, 0.0, 0.5};
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colorSelectBackground2[] = {0.0, 0.0, 0.0, 0};
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};
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};
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class TriageStatus {
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class TriageStatus {
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idc = 303;
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idc = 303;
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type = CT_STATIC;
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type = CT_STATIC;
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x = "safezoneX + (2 * (((safezoneW / safezoneH) min 1.2) / 40))";
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x = "safezoneX + (2 * (((safezoneW / safezoneH) min 1.2) / 40))";
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y = "28.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY";
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y = "20.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY";
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w = "9 * (((safezoneW / safezoneH) min 1.2) / 40)";
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w = "9 * (((safezoneW / safezoneH) min 1.2) / 40)";
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h = "0.7 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
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h = "0.7 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
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SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
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SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
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