Added beautified component names

This commit is contained in:
BaerMitUmlaut 2016-06-20 11:41:17 +02:00
parent 2dbcd5c183
commit 88b58216ee
116 changed files with 161 additions and 42 deletions

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@ -1,4 +1,5 @@
#define COMPONENT advanced_ballistics
#define COMPONENT_BEAUTIFIED Advanced Ballistics
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT ai
#define COMPONENT_BEAUTIFIED AI
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_AI
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT aircraft
#define COMPONENT_BEAUTIFIED Aircraft
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_AIRCRAFT
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT APL
#define COMPONENT_BEAUTIFIED APL
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_APL
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT atragmx
#define COMPONENT_BEAUTIFIED ATragMX
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT attach
#define COMPONENT_BEAUTIFIED Attach
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT backpacks
#define COMPONENT_BEAUTIFIED Backpacks
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_ENABLED_BACKPACKS
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT ballistics
#define COMPONENT_BEAUTIFIED Ballistics
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_BALLISTICS
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT captives
#define COMPONENT_BEAUTIFIED Captives
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_CAPTIVES
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT cargo
#define COMPONENT_BEAUTIFIED Cargo
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT common
#define COMPONENT_BEAUTIFIED Common
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT concertina_wire
#define COMPONENT_BEAUTIFIED Concertina Wire
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT dagr
#define COMPONENT_BEAUTIFIED DAGR
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT disarming
#define COMPONENT_BEAUTIFIED Disarming
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT disposable
#define COMPONENT_BEAUTIFIED Disposable
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_ATTACH
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT dragging
#define COMPONENT_BEAUTIFIED Dragging
#include "\z\ace\addons\main\script_mod.hpp"
//#define DEBUG_ENABLED_DRAGGING

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@ -1,4 +1,5 @@
#define COMPONENT explosives
#define COMPONENT_BEAUTIFIED Explosives
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT fastroping
#define COMPONENT_BEAUTIFIED Fastroping
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT fcs
#define COMPONENT_BEAUTIFIED FCS
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT finger
#define COMPONENT_BEAUTIFIED Finger
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT flashlights
#define COMPONENT_BEAUTIFIED Flashlights
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_FLASHLIGHTS
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT flashsuppressors
#define COMPONENT_BEAUTIFIED Flash Suppressors
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_ENABLED_FLASHSUPPRESSORS
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT fonts
#define COMPONENT_BEAUTIFIED Fonts
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_FONTS
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT frag
#define COMPONENT_BEAUTIFIED Frag
#include "\z\ace\addons\main\script_mod.hpp"
//#define DEBUG_ENABLED_FRAG
@ -17,4 +18,4 @@
#include "\z\ace\addons\main\script_macros.hpp"
#define ACE_TRACE_DRAW_INC 1
#define ACE_TRACE_DRAW_INC 1

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@ -1,4 +1,5 @@
#define COMPONENT Gestures
#define COMPONENT gestures
#define COMPONENT_BEAUTIFIED Gestures
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT gforces
#define COMPONENT_BEAUTIFIED G-Forces
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT goggles
#define COMPONENT_BEAUTIFIED Goggles
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT grenades
#define COMPONENT_BEAUTIFIED Grenades
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT gunbag
#define COMPONENT_BEAUTIFIED Gunbag
#include "\z\ace\addons\main\script_mod.hpp"
//#define DEBUG_ENABLED_GUNBAG

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@ -1,4 +1,5 @@
#define COMPONENT hearing
#define COMPONENT_BEAUTIFIED Hearing
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT hitreactions
#define COMPONENT_BEAUTIFIED Hit Reactions
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_ENABLED_HITREACTIONS
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT huntir
#define COMPONENT_BEAUTIFIED HuntIR
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT interact_menu
#define COMPONENT_BEAUTIFIED Interact Menu
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT interaction
#define COMPONENT_BEAUTIFIED Interaction
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT inventory
#define COMPONENT_BEAUTIFIED Inventory
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT javelin
#define COMPONENT_BEAUTIFIED Javelin
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -64,4 +65,4 @@
#define __ColorOrange [0.9255,0.5216,0.1216,1]
#define __ColorGreen [0.2941,0.8745,0.2157,1]
#define __ColorGray [0.2941,0.2941,0.2941,1]
#define __ColorNull [0,0,0,0]
#define __ColorNull [0,0,0,0]

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@ -1,4 +1,5 @@
#define COMPONENT kestrel4500
#define COMPONENT_BEAUTIFIED Kestrel 4500
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT laser
#define COMPONENT_BEAUTIFIED Laser
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -24,4 +25,4 @@
#define __LaserDesignatorIGUI_LaserCode (__LaserDesignatorIGUI displayCtrl 123001)
#define __LaserDesignatorIGUI_ACE_Distance (__LaserDesignatorIGUI displayCtrl 123002)
#define __LaserDesignatorIGUI_CA_Distance (__LaserDesignatorIGUI displayCtrl 151)
#define __LaserDesignatorIGUI_LaserOn (__LaserDesignatorIGUI displayCtrl 158)
#define __LaserDesignatorIGUI_LaserOn (__LaserDesignatorIGUI displayCtrl 158)

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@ -1,4 +1,5 @@
#define COMPONENT laser_selfdesignate
#define COMPONENT_BEAUTIFIED Laser Selfdesignate
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT laserpointer
#define COMPONENT_BEAUTIFIED Laserpointer
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_ENABLED_LASERPOINTER
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT logistics_uavbattery
#define COMPONENT_BEAUTIFIED Logistics UAV Battery
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT logistics_wirecutter
#define COMPONENT_BEAUTIFIED Logistics Wirecutter
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT magazinerepack
#define COMPONENT_BEAUTIFIED Magazine Repack
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_ENABLED_MAGAZINEREPACK
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT main
#define COMPONENT_BEAUTIFIED Main
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -15,4 +15,8 @@
#define REQUIRED_VERSION 1.56
#define REQUIRED_CBA_VERSION {2,4,0}
#define COMPONENT_NAME QUOTE(ACE3 - COMPONENT)
#ifdef COMPONENT_BEAUTIFIED
#define COMPONENT_NAME QUOTE(ACE3 - COMPONENT_BEAUTIFIED)
#else
#define COMPONENT_NAME QUOTE(ACE3 - COMPONENT)
#endif

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@ -1,4 +1,5 @@
#define COMPONENT map
#define COMPONENT_BEAUTIFIED Map
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT map_gestures
#define COMPONENT_BEAUTIFIED Map Gestures
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT maptools
#define COMPONENT_BEAUTIFIED Map Tools
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT markers
#define COMPONENT_BEAUTIFIED Markers
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT medical
#define COMPONENT_BEAUTIFIED Medical
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT medical_menu
#define COMPONENT_BEAUTIFIED Medical Menu
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT microdagr
#define COMPONENT_BEAUTIFIED MicroDAGR
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT minedetector
#define COMPONENT_BEAUTIFIED Mine Detector
#include "\z\ace\addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_MINEDETECTOR

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@ -1,4 +1,5 @@
#define COMPONENT missileguidance
#define COMPONENT_BEAUTIFIED Missile Guidance
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -16,4 +17,4 @@
#include "\z\ace\addons\main\script_macros.hpp"
#define FIREMODE_DIRECT_LOAL 1
#define FIREMODE_DIRECT_LOAL 1

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@ -1,4 +1,5 @@
#define COMPONENT missionModules
#define COMPONENT missionmodules
#define COMPONENT_BEAUTIFIED Mission Modules
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_MISSIONMODULES
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT mk6mortar
#define COMPONENT_BEAUTIFIED Mk6 Mortar
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -16,4 +17,4 @@
#include "\z\ace\addons\main\script_macros.hpp"
#define MK6_82mm_AIR_FRICTION -0.0001
#define MK6_82mm_AIR_FRICTION -0.0001

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@ -1,4 +1,5 @@
#define COMPONENT modules
#define COMPONENT_BEAUTIFIED Modules
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT movement
#define COMPONENT_BEAUTIFIED Movement
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT mx2a
#define COMPONENT_BEAUTIFIED MX-2A
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_MX2A
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT nametags
#define COMPONENT_BEAUTIFIED Nametags
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT nightvision
#define COMPONENT_BEAUTIFIED Night Vision
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_NIGHTVISION
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT noidle
#define COMPONENT_BEAUTIFIED No Idle
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_ENABLED_NOIDLE
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT noradio
#define COMPONENT_BEAUTIFIED No Radio
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT norearm
#define COMPONENT_BEAUTIFIED No Rearm
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_ENABLED_NOREARM
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT optics
#define COMPONENT_BEAUTIFIED Optics
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT optionsmenu
#define COMPONENT_BEAUTIFIED Options Menu
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE

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@ -1,4 +1,5 @@
#define COMPONENT overheating
#define COMPONENT_BEAUTIFIED Overheating
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT overpressure
#define COMPONENT_BEAUTIFIED Overpressure
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT parachute
#define COMPONENT_BEAUTIFIED Parachute
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT rangecard
#define COMPONENT_BEAUTIFIED Range Card
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT realisticnames
#define COMPONENT_BEAUTIFIED Realistic Names
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_REALISTICNAMES
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT rearm
#define COMPONENT_BEAUTIFIED Rearm
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT recoil
#define COMPONENT_BEAUTIFIED Recoil
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_ENABLED_RECOIL
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT refuel
#define COMPONENT_BEAUTIFIED Refuel
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT reload
#define COMPONENT_BEAUTIFIED Reload
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT reloadlaunchers
#define COMPONENT_BEAUTIFIED Reload Launchers
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_ENABLED_RELOADLAUNCHERS
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT repair
#define COMPONENT_BEAUTIFIED Repair
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT respawn
#define COMPONENT_BEAUTIFIED Respawn
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT safemode
#define COMPONENT_BEAUTIFIED Safe Mode
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT sandbag
#define COMPONENT_BEAUTIFIED Sand Bag
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT scopes
#define COMPONENT_BEAUTIFIED Scopes
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -22,4 +23,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_SCOPES
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT sitting
#define COMPONENT_BEAUTIFIED Sitting
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_SITTING
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT slideshow
#define COMPONENT_BEAUTIFIED Slideshow
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT smallarms
#define COMPONENT_BEAUTIFIED Small Arms
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT spectator
#define COMPONENT_BEAUTIFIED Spectator
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT spottingscope
#define COMPONENT_BEAUTIFIED Spotting Scope
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT switchunits
#define COMPONENT_BEAUTIFIED Switch Units
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT tacticalladder
#define COMPONENT_BEAUTIFIED Tactical Ladder
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT tagging
#define COMPONENT_BEAUTIFIED Tagging
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT thermals
#define COMPONENT_BEAUTIFIED Thermals
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_THERMALS
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT trenches
#define COMPONENT_BEAUTIFIED Trenches
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT tripod
#define COMPONENT_BEAUTIFIED Tripod
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT ui
#define COMPONENT_BEAUTIFIED UI
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT vector
#define COMPONENT_BEAUTIFIED Vector
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_VECTOR
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT vehiclelock
#define COMPONENT_BEAUTIFIED Vehicle Lock
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT vehicles
#define COMPONENT_BEAUTIFIED Vehicles
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT viewdistance
#define COMPONENT_BEAUTIFIED View Distance
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT weaponselect
#define COMPONENT_BEAUTIFIED Weapon Select
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_ENABLED_WEAPONSELECT
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
#define COMPONENT weather
#define COMPONENT_BEAUTIFIED Weather
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,4 +1,5 @@
#define COMPONENT winddeflection
#define COMPONENT_BEAUTIFIED Wind Deflection
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
@ -14,4 +15,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_WINDDEFLECTION
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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