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@ -1,7 +1,7 @@
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class CfgMagazines {
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class Titan_AT;
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class GVAR(lr): Titan_AT {
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author = "Brandon (TCVM)";
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author = "Dani (TCVM)";
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ammo = QGVAR(lr);
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displayName = CSTRING(LR);
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@ -8,5 +8,5 @@ Adds SPIKE LR guided missile
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The people responsible for merging changes to this component or answering potential questions.
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- [Brandon-TCVM](https://github.com/TheCandianVendingMachine)
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- [Dani-TCVM](https://github.com/TheCandianVendingMachine)
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@ -8,7 +8,7 @@ class CfgPatches {
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Brandon (TCVM)"};
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authors[] = {"Dani (TCVM)"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Decreases zoom of current camera
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Cycles camera thermal mode (if avaliable)
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Destroys camera attaches to projectile
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Updates camera with inputs
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Initializes camera for player to view missile from its nose
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Cycles camera thermal mode (if avaliable)
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Decreases zoom of current camera
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Switches away from the currently controlled camera
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Switches to the currently controlled camera
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Updates camera to be on a fixed point
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Switches away from the currently controlled camera
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Switches away from the currently controlled camera
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Return the position of a potential EO target via a "edge detection" algorithm. Compares object bounding boxes to see what we are most likely hitting
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Handle key presses
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Handles the map helper's draw event
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* Resets arguments if not run recently
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* And starts a watchdog to detect when weapon display unloaded
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Condition to switch to next navigation profile
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*
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* Arguments:
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Sets up a top-attack profile. If we don't have a target: coast
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Initialises SPIKE camera
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*
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* Arguments:
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Author: Dani (TCVM)
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* Seeker Type: Spike Optical
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*
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* Arguments:
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