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make mx_991 name uniform
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parent
c6a31ebff4
commit
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@ -7,8 +7,8 @@ class CfgWeapons {
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author = ECSTRING(common,ACETeam);
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author = ECSTRING(common,ACETeam);
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displayName = CSTRING(MX991_DisplayName);
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displayName = CSTRING(MX991_DisplayName);
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descriptionShort = CSTRING(MX991_Description);
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descriptionShort = CSTRING(MX991_Description);
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model = QPATHTOF(data\MX_991.p3d);
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model = QPATHTOF(data\mx_991.p3d);
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picture = QPATHTOF(UI\mx991_ca.paa);
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picture = QPATHTOF(UI\mx_991_ca.paa);
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scope = 2;
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scope = 2;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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mass = 1;
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BIN
addons/flashlights/data/maglite_300l.p3d
Normal file
BIN
addons/flashlights/data/maglite_300l.p3d
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Binary file not shown.
68
addons/flashlights/data/maglite_300l.rvmat
Normal file
68
addons/flashlights/data/maglite_300l.rvmat
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@ -0,0 +1,68 @@
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ambient[] = {1.0,1.0,1.0,1};
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diffuse[] = {1.0,1.0,1.0,1};
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forcedDiffuse[] = {0,0,0,1};
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emmisive[] = {0,0,0,1};
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specular[] = {0.15599996,0.15599996,0.15599996,1};
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specularPower = 25;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "z\sobassets\addons\training\data\textures\maglite_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1,0,0 };
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up[] = { 0,1,0 };
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dir[] = { 0,0,0 };
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pos[] = { 0,0,0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1,0,0 };
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up[] = { 0,1,0 };
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dir[] = { 0,0,1 };
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pos[] = { 0,0,1 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,mc)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1,0,0 };
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up[] = { 0,1,0 };
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dir[] = { 0,0,0 };
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pos[] = { 0,0,0 };
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};
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};
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class Stage4 {
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texture = "z\sobassets\addons\training\data\textures\maglite_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1,0,0 };
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up[] = { 0,1,0 };
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dir[] = { 0,0,1 };
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pos[] = { 0,0,1 };
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};
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};
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class Stage5 {
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texture = "z\sobassets\addons\training\data\textures\maglite_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1,0,0 };
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up[] = { 0,1,0 };
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dir[] = { 0,0,0 };
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pos[] = { 0,0,0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(4.7,1.2)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1,0,0 };
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up[] = { 0,1,0 };
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dir[] = { 0,0,1 };
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pos[] = { 0,0,0 };
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};
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};
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@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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VertexShaderID="Super";
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class Stage1 {
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class Stage1 {
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texture="z\ace\addons\flashlights\data\MX_991_nohq.paa";
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texture="z\ace\addons\flashlights\data\textures\mx_991_nohq.paa";
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uvSource="tex";
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uvSource="tex";
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class uvTransform {
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class uvTransform {
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aside[]={1,0,0};
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aside[]={1,0,0};
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