mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
make mx_991 name uniform
This commit is contained in:
parent
c6a31ebff4
commit
89266d8c84
@ -7,8 +7,8 @@ class CfgWeapons {
|
||||
author = ECSTRING(common,ACETeam);
|
||||
displayName = CSTRING(MX991_DisplayName);
|
||||
descriptionShort = CSTRING(MX991_Description);
|
||||
model = QPATHTOF(data\MX_991.p3d);
|
||||
picture = QPATHTOF(UI\mx991_ca.paa);
|
||||
model = QPATHTOF(data\mx_991.p3d);
|
||||
picture = QPATHTOF(UI\mx_991_ca.paa);
|
||||
scope = 2;
|
||||
class ItemInfo: CBA_MiscItem_ItemInfo {
|
||||
mass = 1;
|
||||
|
BIN
addons/flashlights/data/maglite_300l.p3d
Normal file
BIN
addons/flashlights/data/maglite_300l.p3d
Normal file
Binary file not shown.
68
addons/flashlights/data/maglite_300l.rvmat
Normal file
68
addons/flashlights/data/maglite_300l.rvmat
Normal file
@ -0,0 +1,68 @@
|
||||
ambient[] = {1.0,1.0,1.0,1};
|
||||
diffuse[] = {1.0,1.0,1.0,1};
|
||||
forcedDiffuse[] = {0,0,0,1};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.15599996,0.15599996,0.15599996,1};
|
||||
specularPower = 25;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "z\sobassets\addons\training\data\textures\maglite_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1,0,0 };
|
||||
up[] = { 0,1,0 };
|
||||
dir[] = { 0,0,0 };
|
||||
pos[] = { 0,0,0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1,0,0 };
|
||||
up[] = { 0,1,0 };
|
||||
dir[] = { 0,0,1 };
|
||||
pos[] = { 0,0,1 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,mc)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1,0,0 };
|
||||
up[] = { 0,1,0 };
|
||||
dir[] = { 0,0,0 };
|
||||
pos[] = { 0,0,0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "z\sobassets\addons\training\data\textures\maglite_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1,0,0 };
|
||||
up[] = { 0,1,0 };
|
||||
dir[] = { 0,0,1 };
|
||||
pos[] = { 0,0,1 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "z\sobassets\addons\training\data\textures\maglite_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1,0,0 };
|
||||
up[] = { 0,1,0 };
|
||||
dir[] = { 0,0,0 };
|
||||
pos[] = { 0,0,0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(4.7,1.2)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1,0,0 };
|
||||
up[] = { 0,1,0 };
|
||||
dir[] = { 0,0,1 };
|
||||
pos[] = { 0,0,0 };
|
||||
};
|
||||
};
|
@ -8,7 +8,7 @@ PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
|
||||
class Stage1 {
|
||||
texture="z\ace\addons\flashlights\data\MX_991_nohq.paa";
|
||||
texture="z\ace\addons\flashlights\data\textures\mx_991_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform {
|
||||
aside[]={1,0,0};
|
||||
|
Loading…
Reference in New Issue
Block a user