make mx_991 name uniform

This commit is contained in:
bux 2019-11-21 16:55:27 +01:00
parent c6a31ebff4
commit 89266d8c84
7 changed files with 71 additions and 3 deletions

View File

@ -7,8 +7,8 @@ class CfgWeapons {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(MX991_DisplayName);
descriptionShort = CSTRING(MX991_Description);
model = QPATHTOF(data\MX_991.p3d);
picture = QPATHTOF(UI\mx991_ca.paa);
model = QPATHTOF(data\mx_991.p3d);
picture = QPATHTOF(UI\mx_991_ca.paa);
scope = 2;
class ItemInfo: CBA_MiscItem_ItemInfo {
mass = 1;

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@ -0,0 +1,68 @@
ambient[] = {1.0,1.0,1.0,1};
diffuse[] = {1.0,1.0,1.0,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,1};
specular[] = {0.15599996,0.15599996,0.15599996,1};
specularPower = 25;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "z\sobassets\addons\training\data\textures\maglite_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1,0,0 };
up[] = { 0,1,0 };
dir[] = { 0,0,0 };
pos[] = { 0,0,0 };
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
uvSource = "tex";
class uvTransform {
aside[] = { 1,0,0 };
up[] = { 0,1,0 };
dir[] = { 0,0,1 };
pos[] = { 0,0,1 };
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,mc)";
uvSource = "tex";
class uvTransform {
aside[] = { 1,0,0 };
up[] = { 0,1,0 };
dir[] = { 0,0,0 };
pos[] = { 0,0,0 };
};
};
class Stage4 {
texture = "z\sobassets\addons\training\data\textures\maglite_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1,0,0 };
up[] = { 0,1,0 };
dir[] = { 0,0,1 };
pos[] = { 0,0,1 };
};
};
class Stage5 {
texture = "z\sobassets\addons\training\data\textures\maglite_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1,0,0 };
up[] = { 0,1,0 };
dir[] = { 0,0,0 };
pos[] = { 0,0,0 };
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(4.7,1.2)";
uvSource = "tex";
class uvTransform {
aside[] = { 1,0,0 };
up[] = { 0,1,0 };
dir[] = { 0,0,1 };
pos[] = { 0,0,0 };
};
};

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@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1 {
texture="z\ace\addons\flashlights\data\MX_991_nohq.paa";
texture="z\ace\addons\flashlights\data\textures\mx_991_nohq.paa";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};