From 8962ee5d515abc12f756373967fa4422f008714a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nicol=C3=A1s=20Badano?= Date: Sat, 7 Mar 2015 14:56:20 -0300 Subject: [PATCH] Fix the FCS reset action --- addons/fcs/CfgVehicles.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/fcs/CfgVehicles.hpp b/addons/fcs/CfgVehicles.hpp index 8861e43a43..45f07ddbda 100644 --- a/addons/fcs/CfgVehicles.hpp +++ b/addons/fcs/CfgVehicles.hpp @@ -28,7 +28,7 @@ class CfgVehicles { displayName = $STR_ACE_FCS_ResetFCS; enableInside = 1; condition = QUOTE(call FUNC(canResetFCS)); - statement = QUOTE([ARR_2(_vehicle,[_player] call DEFUNC(common,getTurretIndex))] call DFUNC(reset);); + statement = QUOTE([ARR_2(vehicle _player,[_player] call DEFUNC(common,getTurretIndex))] call DFUNC(reset);); showDisabled = 0; priority = 1; icon = ""; @@ -42,7 +42,7 @@ class CfgVehicles { displayName = $STR_ACE_FCS_ResetFCS; enableInside = 1; condition = QUOTE(call FUNC(canResetFCS)); - statement = QUOTE([ARR_2(_vehicle,[_player] call DEFUNC(common,getTurretIndex))] call DFUNC(reset);); + statement = QUOTE([ARR_2(vehicle _player,[_player] call DEFUNC(common,getTurretIndex))] call DFUNC(reset);); showDisabled = 0; priority = 1; icon = "";