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Missing privates. Lazy evaluation.
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934339d1df
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@ -17,7 +17,7 @@
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if !(alive _this) exitWith {false};
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private _bloodLoss = GET_BLOOD_LOSS(_this);
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private _bloodLoss = GET_BLOOD_LOSS(_this);
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private _pain = GET_PAIN_PERCEIVED(_this);
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private _unconscious = IS_UNCONSCIOUS(_this);
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@ -33,7 +33,7 @@ private _classID = 0;
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private _causes = GET_ARRAY(_entry >> "causes",[]);
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private _causeLimping = GET_NUMBER(_entry >> "causeLimping",0);
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if (count _causes > 0) then {
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if !(_causes isEqualTo []) then {
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GVAR(woundClassNames) pushBack _className;
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GVAR(woundsData) pushBack [_classID, _selections, _bleeding, _pain, [_minDamage, _maxDamage], _causes, _className, _causeLimping];
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_classID = _classID + 1;
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@ -96,14 +96,14 @@ private _woundsCreated = [];
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_bodyPartVisParams set [[1,2,3,3,4,4] select _bodyPartNToAdd, true]; // Mark the body part index needs updating
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// Create a new injury. Format [ID, classID, bodypart, percentage treated, bleeding rate]
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_injury = [_woundID, _woundClassIDToAdd, _bodyPartNToAdd, 1, _injuryBleedingRate];
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private _injury = [_woundID, _woundClassIDToAdd, _bodyPartNToAdd, 1, _injuryBleedingRate];
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// The higher the nastiness likelihood the higher the change to get a painful and bloody wound
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private _nastinessLikelihood = linearConversion [0, 20, (_woundDamage / _thresholdWoundCount), 0.5, 30, true];
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private _bleedingModifier = 0.25 + 8 * exp ((random [-4.5, -5, -6]) / _nastinessLikelihood);
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private _painModifier = 0.05 + 2 * exp (-2 / _nastinessLikelihood);
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_bleeding = _injuryBleedingRate * _bleedingModifier;
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private _bleeding = _injuryBleedingRate * _bleedingModifier;
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private _pain = _injuryPain * _painModifier;
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_painLevel = _painLevel + _pain;
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@ -32,7 +32,7 @@ if (_hitPoint isEqualTo "") then {
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};
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// Damage can be disabled with old variable or via sqf command allowDamage
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if !(isDamageAllowed _unit && _unit getVariable [QEGVAR(medical,allowDamage), true]) exitWith {_oldDamage};
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if !(isDamageAllowed _unit && {_unit getVariable [QEGVAR(medical,allowDamage), true]}) exitWith {_oldDamage};
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// Damages are stored for "ace_hdbracket" event triggered last
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private _newDamage = _damage - _oldDamage;
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@ -25,7 +25,7 @@ private _options = ["triage" , "examine", "bandage", "medication", "airway", "ad
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for "_idc" from START_IDC to END_IDC step 1 do {
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private _amount = [ACE_player, GVAR(INTERACTION_TARGET), _options select (_idc - START_IDC)] call FUNC(getTreatmentOptions);
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if ((count _amount) > 0 || _idc == START_IDC || _idc == END_IDC) then {
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if (!(_amount isEqualTo []) || {_idc == START_IDC} || {_idc == END_IDC}) then {
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(_display displayCtrl _idc) ctrlSettextColor [1, 1, 1, 1];
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} else {
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(_display displayCtrl _idc) ctrlSettextColor [0.4, 0.4, 0.4, 1];
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@ -18,7 +18,7 @@ params ["_caller", "_target", "_bodyPart"];
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private _heartRate = 0;
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if (alive _target && !([_target, _bodyPart] call FUNC(hasTourniquetAppliedTo))) then {
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if (alive _target && {!([_target, _bodyPart] call FUNC(hasTourniquetAppliedTo))}) then {
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_heartRate = GET_HEART_RATE(_target);
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};
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