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ACE_weaponThrown event
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@ -41,4 +41,7 @@ _holder setPosWorld _position;
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_holder setVectorDirAndUp [_vUp, _vLat];
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_holder setVelocity _velocity;
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_holder addTorque (call CBA_fnc_randomVector3D vectorMultiply THROW_TORQUE);
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["ACE_weaponThrown", [_unit, _holder, _data]] call CBA_fnc_localEvent;
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_holder // return
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