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Remove superfluous todo
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@ -32,6 +32,4 @@ if (_selection == "all") then {
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_damage = ((_target getHitPointDamage _point) - BANDAGEHEAL) max 0;
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[_target, _point, _damage] call FUNC(setHitPointDamage);
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// @todo: leg/arm damage - in setHitPointDamage?
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};
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