mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
use a function to do gestures
This commit is contained in:
parent
de612d9613
commit
8a4514f8e7
@ -32,6 +32,7 @@ PREP(displayText);
|
|||||||
PREP(displayTextPicture);
|
PREP(displayTextPicture);
|
||||||
PREP(displayTextStructured);
|
PREP(displayTextStructured);
|
||||||
PREP(doAnimation);
|
PREP(doAnimation);
|
||||||
|
PREP(doGesture);
|
||||||
PREP(dropBackpack);
|
PREP(dropBackpack);
|
||||||
PREP(endRadioTransmission);
|
PREP(endRadioTransmission);
|
||||||
PREP(eraseCache);
|
PREP(eraseCache);
|
||||||
|
@ -118,6 +118,8 @@ if (isServer) then {
|
|||||||
[QGVAR(setVelocity), {(_this select 0) setVelocity (_this select 1)}] call CBA_fnc_addEventHandler;
|
[QGVAR(setVelocity), {(_this select 0) setVelocity (_this select 1)}] call CBA_fnc_addEventHandler;
|
||||||
[QGVAR(playMove), {(_this select 0) playMove (_this select 1)}] call CBA_fnc_addEventHandler;
|
[QGVAR(playMove), {(_this select 0) playMove (_this select 1)}] call CBA_fnc_addEventHandler;
|
||||||
[QGVAR(playMoveNow), {(_this select 0) playMoveNow (_this select 1)}] call CBA_fnc_addEventHandler;
|
[QGVAR(playMoveNow), {(_this select 0) playMoveNow (_this select 1)}] call CBA_fnc_addEventHandler;
|
||||||
|
[QGVAR(playAction), {(_this select 0) playAction (_this select 1)}] call CBA_fnc_addEventHandler;
|
||||||
|
[QGVAR(playActionNow), {(_this select 0) playActionNow (_this select 1)}] call CBA_fnc_addEventHandler;
|
||||||
[QGVAR(switchMove), {(_this select 0) switchMove (_this select 1)}] call CBA_fnc_addEventHandler;
|
[QGVAR(switchMove), {(_this select 0) switchMove (_this select 1)}] call CBA_fnc_addEventHandler;
|
||||||
[QGVAR(setVectorDirAndUp), {(_this select 0) setVectorDirAndUp (_this select 1)}] call CBA_fnc_addEventHandler;
|
[QGVAR(setVectorDirAndUp), {(_this select 0) setVectorDirAndUp (_this select 1)}] call CBA_fnc_addEventHandler;
|
||||||
[QGVAR(setVanillaHitPointDamage), {(_this select 0) setHitPointDamage (_this select 1)}] call CBA_fnc_addEventHandler;
|
[QGVAR(setVanillaHitPointDamage), {(_this select 0) setHitPointDamage (_this select 1)}] call CBA_fnc_addEventHandler;
|
||||||
@ -406,8 +408,6 @@ GVAR(OldIsCamera) = false;
|
|||||||
|
|
||||||
GVAR(isReloading) = false;
|
GVAR(isReloading) = false;
|
||||||
|
|
||||||
["isNotReloading", {!GVAR(isReloading)}] call FUNC(addCanInteractWithCondition);
|
|
||||||
|
|
||||||
["keyDown", {
|
["keyDown", {
|
||||||
if ((_this select 1) in actionKeys "ReloadMagazine" && {alive ACE_player}) then {
|
if ((_this select 1) in actionKeys "ReloadMagazine" && {alive ACE_player}) then {
|
||||||
private _weapon = currentWeapon ACE_player;
|
private _weapon = currentWeapon ACE_player;
|
||||||
|
24
addons/common/functions/fnc_doGesture.sqf
Normal file
24
addons/common/functions/fnc_doGesture.sqf
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
/*
|
||||||
|
* Author: commy2
|
||||||
|
* Play a gesture.
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: Unit <OBJECT>
|
||||||
|
* 1: Animation <STRING>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* None
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [player, "gestureGo"] call ace_common_fnc_doGesture
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
params ["_unit", "_animation"];
|
||||||
|
TRACE_4("params",_unit,_animation);
|
||||||
|
|
||||||
|
if (!GVAR(isReloading)) then {
|
||||||
|
[QGVAR(playActionNow), [_unit, _animation], _unit] call CBA_fnc_targetEvent;
|
||||||
|
};
|
@ -26,7 +26,7 @@ private _inBuilding = [_unit] call FUNC(isObjectOnObject);
|
|||||||
|
|
||||||
if !(_unit getVariable ["ACE_isUnconscious", false]) then {
|
if !(_unit getVariable ["ACE_isUnconscious", false]) then {
|
||||||
// play release animation
|
// play release animation
|
||||||
_unit playAction "released";
|
[_unit, "released"] call EFUNC(common,doGesture);
|
||||||
};
|
};
|
||||||
|
|
||||||
// prevent collision damage
|
// prevent collision damage
|
||||||
|
@ -39,7 +39,9 @@ _unit selectWeapon primaryWeapon _unit;
|
|||||||
[_unit, _target, true] call EFUNC(common,claim);
|
[_unit, _target, true] call EFUNC(common,claim);
|
||||||
|
|
||||||
// can't play action that depends on weapon if it was added the same frame
|
// can't play action that depends on weapon if it was added the same frame
|
||||||
[{_this playActionNow "grabDrag";}, _unit] call CBA_fnc_execNextFrame;
|
[{
|
||||||
|
[_this, "grabDrag"] call EFUNC(common,doGesture);
|
||||||
|
}, _unit] call CBA_fnc_execNextFrame;
|
||||||
|
|
||||||
// move a bit closer and adjust direction when trying to pick up a person
|
// move a bit closer and adjust direction when trying to pick up a person
|
||||||
if (_target isKindOf "CAManBase") then {
|
if (_target isKindOf "CAManBase") then {
|
||||||
|
@ -27,7 +27,7 @@ TRACE_7("params",_unit,_pos,_dir,_magazineClass,_triggerConfig,_triggerSpecificV
|
|||||||
|
|
||||||
private ["_ammo", "_explosive", "_attachedTo", "_magazineTrigger", "_pitch", "_digDistance", "_canDigDown", "_soundEnviron", "_surfaceType"];
|
private ["_ammo", "_explosive", "_attachedTo", "_magazineTrigger", "_pitch", "_digDistance", "_canDigDown", "_soundEnviron", "_surfaceType"];
|
||||||
|
|
||||||
_unit playActionNow "PutDown";
|
[_unit, "PutDown"] call EFUNC(common,doGesture);
|
||||||
|
|
||||||
_attachedTo = objNull;
|
_attachedTo = objNull;
|
||||||
if (!isNull _setupPlaceholderObject) then {
|
if (!isNull _setupPlaceholderObject) then {
|
||||||
|
@ -185,7 +185,7 @@ GVAR(TweakedAngle) = 0;
|
|||||||
_expSetupVehicle setVariable [QGVAR(Direction), _placeAngle, true];
|
_expSetupVehicle setVariable [QGVAR(Direction), _placeAngle, true];
|
||||||
|
|
||||||
_unit removeMagazine _magClassname;
|
_unit removeMagazine _magClassname;
|
||||||
_unit playActionNow "PutDown";
|
[_unit, "PutDown"] call EFUNC(common,doGesture);
|
||||||
_unit setVariable [QGVAR(PlantingExplosive), true];
|
_unit setVariable [QGVAR(PlantingExplosive), true];
|
||||||
[{_this setVariable [QGVAR(PlantingExplosive), false]}, _unit, 1.5] call CBA_fnc_waitAndExecute;
|
[{_this setVariable [QGVAR(PlantingExplosive), false]}, _unit, 1.5] call CBA_fnc_waitAndExecute;
|
||||||
|
|
||||||
|
@ -46,7 +46,7 @@ if (ACE_player != _unit) then {
|
|||||||
if (isPlayer _unit) then {
|
if (isPlayer _unit) then {
|
||||||
[QGVAR(startDefuse), [_unit, _target], _unit] call CBA_fnc_targetEvent;
|
[QGVAR(startDefuse), [_unit, _target], _unit] call CBA_fnc_targetEvent;
|
||||||
} else {
|
} else {
|
||||||
_unit playActionNow _actionToPlay;
|
[_unit, _actionToPlay] call EFUNC(common,doGesture);
|
||||||
_unit disableAI "MOVE";
|
_unit disableAI "MOVE";
|
||||||
_unit disableAI "TARGET";
|
_unit disableAI "TARGET";
|
||||||
_defuseTime = [[_unit] call EFUNC(Common,isEOD), _target] call _fnc_DefuseTime;
|
_defuseTime = [[_unit] call EFUNC(Common,isEOD), _target] call _fnc_DefuseTime;
|
||||||
@ -59,7 +59,7 @@ if (ACE_player != _unit) then {
|
|||||||
}, [_unit, _target], _defuseTime] call CBA_fnc_waitAndExecute;
|
}, [_unit, _target], _defuseTime] call CBA_fnc_waitAndExecute;
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
_unit playActionNow _actionToPlay;
|
[_unit, _actionToPlay] call EFUNC(common,doGesture);
|
||||||
_isEOD = [_unit] call EFUNC(Common,isEOD);
|
_isEOD = [_unit] call EFUNC(Common,isEOD);
|
||||||
_defuseTime = [_isEOD, _target] call _fnc_DefuseTime;
|
_defuseTime = [_isEOD, _target] call _fnc_DefuseTime;
|
||||||
if (_isEOD || {!GVAR(RequireSpecialist)}) then {
|
if (_isEOD || {!GVAR(RequireSpecialist)}) then {
|
||||||
|
@ -60,6 +60,6 @@ TRACE_1("sending finger to",_sendFingerToPlayers);
|
|||||||
|
|
||||||
[QGVAR(fingered), [ACE_player, _fingerPosASL, _originASL vectorDistance _fingerPosASL], _sendFingerToPlayers] call CBA_fnc_targetEvent;
|
[QGVAR(fingered), [ACE_player, _fingerPosASL, _originASL vectorDistance _fingerPosASL], _sendFingerToPlayers] call CBA_fnc_targetEvent;
|
||||||
|
|
||||||
ACE_player playActionNow "GestureGo";
|
[ACE_player, "GestureGo"] call EFUNC(common,doGesture);
|
||||||
|
|
||||||
true
|
true
|
||||||
|
@ -14,42 +14,42 @@ class CfgVehicles {
|
|||||||
class GVAR(Advance) {
|
class GVAR(Advance) {
|
||||||
displayName = CSTRING(Advance);
|
displayName = CSTRING(Advance);
|
||||||
condition = QUOTE(true);
|
condition = QUOTE(true);
|
||||||
statement = QUOTE(_target playActionNow 'gestureAdvance';);
|
statement = QUOTE([ARR_2(_target,'gestureAdvance')] call EFUNC(common,doGesture););
|
||||||
showDisabled = 1;
|
showDisabled = 1;
|
||||||
priority = 1.9;
|
priority = 1.9;
|
||||||
};
|
};
|
||||||
class GVAR(Go) {
|
class GVAR(Go) {
|
||||||
displayName = CSTRING(Go);
|
displayName = CSTRING(Go);
|
||||||
condition = QUOTE(true);
|
condition = QUOTE(true);
|
||||||
statement = QUOTE(_target playActionNow ([ARR_2('gestureGo','gestureGoB')] select floor random 2););
|
statement = QUOTE([ARR_2(_target,selectRandom [ARR_2('gestureGo','gestureGoB')])] call EFUNC(common,doGesture););
|
||||||
showDisabled = 1;
|
showDisabled = 1;
|
||||||
priority = 1.8;
|
priority = 1.8;
|
||||||
};
|
};
|
||||||
class GVAR(Follow) {
|
class GVAR(Follow) {
|
||||||
displayName = CSTRING(Follow);
|
displayName = CSTRING(Follow);
|
||||||
condition = QUOTE(true);
|
condition = QUOTE(true);
|
||||||
statement = QUOTE(_target playActionNow 'gestureFollow';);
|
statement = QUOTE([ARR_2(_target,'gestureFollow')] call EFUNC(common,doGesture););
|
||||||
showDisabled = 1;
|
showDisabled = 1;
|
||||||
priority = 1.7;
|
priority = 1.7;
|
||||||
};
|
};
|
||||||
class GVAR(Up) {
|
class GVAR(Up) {
|
||||||
displayName = CSTRING(Up);
|
displayName = CSTRING(Up);
|
||||||
condition = QUOTE(true);
|
condition = QUOTE(true);
|
||||||
statement = QUOTE(_target playActionNow 'gestureUp';);
|
statement = QUOTE([ARR_2(_target,'gestureUp')] call EFUNC(common,doGesture););
|
||||||
showDisabled = 1;
|
showDisabled = 1;
|
||||||
priority = 1.5;
|
priority = 1.5;
|
||||||
};
|
};
|
||||||
class GVAR(CeaseFire) {
|
class GVAR(CeaseFire) {
|
||||||
displayName = CSTRING(CeaseFire);
|
displayName = CSTRING(CeaseFire);
|
||||||
condition = QUOTE(true);
|
condition = QUOTE(true);
|
||||||
statement = QUOTE(_target playActionNow 'gestureCeaseFire';);
|
statement = QUOTE([ARR_2(_target,'gestureCeaseFire')] call EFUNC(common,doGesture););
|
||||||
showDisabled = 1;
|
showDisabled = 1;
|
||||||
priority = 1.3;
|
priority = 1.3;
|
||||||
};
|
};
|
||||||
class GVAR(Stop) {
|
class GVAR(Stop) {
|
||||||
displayName = CSTRING(Stop);
|
displayName = CSTRING(Stop);
|
||||||
condition = QUOTE(true);
|
condition = QUOTE(true);
|
||||||
statement = QUOTE(_target playActionNow 'gestureFreeze';); // BI animation - is actualls "stop" in all stances but prone
|
statement = QUOTE([ARR_2(_target,'gestureFreeze')] call EFUNC(common,doGesture);); // BI animation - is actualls "stop" in all stances but prone
|
||||||
showDisabled = 1;
|
showDisabled = 1;
|
||||||
priority = 1.2;
|
priority = 1.2;
|
||||||
};
|
};
|
||||||
|
@ -17,7 +17,6 @@
|
|||||||
|
|
||||||
TRACE_1("params",_this);
|
TRACE_1("params",_this);
|
||||||
|
|
||||||
if (EGVAR(common,isReloading)) exitWith {false};
|
|
||||||
if (GVAR(showOnInteractionMenu) == 0) exitWith {false};
|
if (GVAR(showOnInteractionMenu) == 0) exitWith {false};
|
||||||
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||||
|
|
||||||
@ -34,5 +33,5 @@ private _gesture = if ((_this select [0,2]) == "BI") then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
TRACE_1("playing gesture",_gesture);
|
TRACE_1("playing gesture",_gesture);
|
||||||
ACE_player playAction _gesture;
|
[ACE_player, _gesture] call EFUNC(common,doGesture);
|
||||||
true
|
true
|
||||||
|
@ -27,7 +27,7 @@ _effects set [BROKEN, _broken];
|
|||||||
SETGLASSES(_unit,_effects);
|
SETGLASSES(_unit,_effects);
|
||||||
|
|
||||||
if ((stance _unit != "PRONE") && {primaryWeapon _unit != ""} && {currentWeapon _unit == primaryWeapon _unit}) then {
|
if ((stance _unit != "PRONE") && {primaryWeapon _unit != ""} && {currentWeapon _unit == primaryWeapon _unit}) then {
|
||||||
_unit playActionNow "gestureWipeFace";
|
[_unit, "gestureWipeFace"] call EFUNC(common,doGesture);
|
||||||
};
|
};
|
||||||
|
|
||||||
[{
|
[{
|
||||||
|
@ -20,7 +20,7 @@
|
|||||||
|
|
||||||
params ["_unit", "_target"];
|
params ["_unit", "_target"];
|
||||||
|
|
||||||
_unit playActionNow "GestureGo";
|
[_unit, "GestureGo"] call EFUNC(common,doGesture);
|
||||||
|
|
||||||
private "_chance";
|
private "_chance";
|
||||||
_chance = [0.5, 0.8] select (count weapons _unit > 0);
|
_chance = [0.5, 0.8] select (count weapons _unit > 0);
|
||||||
|
@ -45,7 +45,7 @@ _player removeMagazines _magToPassClassName;
|
|||||||
};
|
};
|
||||||
} foreach _filteredMags;
|
} foreach _filteredMags;
|
||||||
|
|
||||||
_player playActionNow "PutDown";
|
[_player, "PutDown"] call EFUNC(common,doGesture);
|
||||||
|
|
||||||
_target addMagazine [_magToPassClassName, _magToPassAmmoCount];
|
_target addMagazine [_magToPassClassName, _magToPassAmmoCount];
|
||||||
|
|
||||||
|
@ -20,7 +20,7 @@
|
|||||||
|
|
||||||
params ["_unit"];
|
params ["_unit"];
|
||||||
|
|
||||||
_unit playActionNow "GestureGo";
|
[_unit, "GestureGo"] call EFUNC(common,doGesture);
|
||||||
|
|
||||||
private "_chance";
|
private "_chance";
|
||||||
_chance = [0.5, 0.8] select (count weapons _unit > 0);
|
_chance = [0.5, 0.8] select (count weapons _unit > 0);
|
||||||
|
@ -23,6 +23,6 @@ if (_unit == ACE_player) then {
|
|||||||
addCamShake [4, 0.5, 5];
|
addCamShake [4, 0.5, 5];
|
||||||
};
|
};
|
||||||
|
|
||||||
_unit playActionNow "PutDown";
|
[_unit, "PutDown"] call EFUNC(common,doGesture);
|
||||||
|
|
||||||
[QGVAR(tapShoulder), [_target, _shoulderNum], [_target]] call CBA_fnc_targetEvent;
|
[QGVAR(tapShoulder), [_target, _shoulderNum], [_target]] call CBA_fnc_targetEvent;
|
||||||
|
@ -28,7 +28,7 @@ if (_assistant isEqualTo _gunner) then {
|
|||||||
_action = "Gear";
|
_action = "Gear";
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
_assistant playActionNow _action;
|
[_assistant, _action] call EFUNC(common,doGesture);
|
||||||
|
|
||||||
// Waits a sec before displaying the temperature
|
// Waits a sec before displaying the temperature
|
||||||
[FUNC(displayTemperature), [_gunner, _weapon], 1.0] call CBA_fnc_waitAndExecute;
|
[FUNC(displayTemperature), [_gunner, _weapon], 1.0] call CBA_fnc_waitAndExecute;
|
||||||
|
@ -32,7 +32,7 @@ if (_weapon in _jammedWeapons) then {
|
|||||||
_clearJamAction = getText (configFile >> "CfgWeapons" >> _weapon >> "reloadAction");
|
_clearJamAction = getText (configFile >> "CfgWeapons" >> _weapon >> "reloadAction");
|
||||||
};
|
};
|
||||||
|
|
||||||
_unit playActionNow _clearJamAction;
|
[_unit, _clearJamAction] call EFUNC(common,doGesture);
|
||||||
if (_weapon == primaryWeapon _unit) then {
|
if (_weapon == primaryWeapon _unit) then {
|
||||||
playSound QGVAR(fixing_rifle);
|
playSound QGVAR(fixing_rifle);
|
||||||
} else {
|
} else {
|
||||||
|
@ -26,7 +26,7 @@ if (stance _gunner != "PRONE") then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Barrel dismount gesture
|
// Barrel dismount gesture
|
||||||
_gunner playActionNow QGVAR(GestureDismountMuzzle);
|
[_gunner, QGVAR(GestureDismountMuzzle)] call EFUNC(common,doGesture);
|
||||||
playSound "ACE_BarrelSwap";
|
playSound "ACE_BarrelSwap";
|
||||||
|
|
||||||
private _duration = 3.0;
|
private _duration = 3.0;
|
||||||
|
@ -23,7 +23,7 @@ TRACE_3("params",_assistant,_gunner,_weapon);
|
|||||||
|
|
||||||
if (_assistant isEqualTo _gunner) then {
|
if (_assistant isEqualTo _gunner) then {
|
||||||
// Barrel mount gesture
|
// Barrel mount gesture
|
||||||
_gunner playAction QGVAR(GestureMountMuzzle);
|
[_gunner, QGVAR(GestureMountMuzzle)] call EFUNC(common,doGesture);
|
||||||
playSound "ACE_BarrelSwap";
|
playSound "ACE_BarrelSwap";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -14,14 +14,20 @@
|
|||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
private["_unit"];
|
|
||||||
_unit = _this select 0;
|
params ["_unit"];
|
||||||
|
|
||||||
GVAR(PFH) = false;
|
GVAR(PFH) = false;
|
||||||
|
|
||||||
[_unit, "AmovPercMevaSrasWrflDf_AmovPknlMstpSrasWrflDnon", 2] call EFUNC(common,doAnimation);
|
[_unit, "AmovPercMevaSrasWrflDf_AmovPknlMstpSrasWrflDnon", 2] call EFUNC(common,doAnimation);
|
||||||
|
|
||||||
_unit setVariable [QGVAR(chuteIsCut), false, true];
|
_unit setVariable [QGVAR(chuteIsCut), false, true];
|
||||||
|
|
||||||
[{
|
[{
|
||||||
if (CBA_missionTime >= ((_this select 0) select 0) + 1) then {
|
(_this select 0) params ["_time", "_unit"];
|
||||||
((_this select 0) select 1) playActionNow "Crouch";
|
|
||||||
[(_this select 1)] call CALLSTACK(CBA_fnc_removePerFrameHandler);
|
if (CBA_missionTime > _time + 1) then {
|
||||||
|
[_unit, "Crouch"] call EFUNC(common,doGesture);
|
||||||
|
[_this select 1] call CALLSTACK(CBA_fnc_removePerFrameHandler);
|
||||||
};
|
};
|
||||||
}, 1, [CBA_missionTime, _unit]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
|
}, 1, [CBA_missionTime, _unit]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
|
||||||
|
@ -31,7 +31,7 @@ if (count _this > 1) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (_unit == _target) then {
|
if (_unit == _target) then {
|
||||||
_unit playActionNow "Gear";
|
[_unit, "Gear"] call EFUNC(common,doGesture);
|
||||||
};
|
};
|
||||||
|
|
||||||
[FUNC(displayAmmo), [_target], 1, 0.1] call CBA_fnc_waitAndExecute;
|
[FUNC(displayAmmo), [_target], 1, 0.1] call CBA_fnc_waitAndExecute;
|
||||||
|
@ -57,7 +57,7 @@ private _onFailure = {
|
|||||||
_player addMagazine _magazine;
|
_player addMagazine _magazine;
|
||||||
};
|
};
|
||||||
|
|
||||||
_player playActionNow "PutDown";
|
[_player, "PutDown"] call EFUNC(common,doGesture);
|
||||||
|
|
||||||
// Remove the magazine with maximum remaining ammo
|
// Remove the magazine with maximum remaining ammo
|
||||||
[_player, _magazineType, _maxAmmo] call EFUNC(common,removeSpecificMagazine);
|
[_player, _magazineType, _maxAmmo] call EFUNC(common,removeSpecificMagazine);
|
||||||
|
@ -53,6 +53,6 @@ call EFUNC(interaction,hideMouseHint);
|
|||||||
[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(common,removeActionEventHandler);
|
[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(common,removeActionEventHandler);
|
||||||
|
|
||||||
// play animation
|
// play animation
|
||||||
_unit playActionNow "PutDown";
|
[_unit, "PutDown"] call EFUNC(common,doGesture);
|
||||||
|
|
||||||
_unit setVariable [QGVAR(isDeploying), false, true];
|
_unit setVariable [QGVAR(isDeploying), false, true];
|
||||||
|
@ -18,7 +18,7 @@
|
|||||||
|
|
||||||
params ["_unit", "_sandbag"];
|
params ["_unit", "_sandbag"];
|
||||||
|
|
||||||
_unit playActionNow "PutDown";
|
[_unit, "PutDown"] call EFUNC(common,doGesture);
|
||||||
|
|
||||||
_unit setVariable [QGVAR(isUsingSandbag), true];
|
_unit setVariable [QGVAR(isUsingSandbag), true];
|
||||||
|
|
||||||
|
@ -105,7 +105,7 @@ if ( !([ 0.5*TAG_SIZE, 0.5*TAG_SIZE] call _fnc_isOk) ||
|
|||||||
private _vectorDirAndUp = [_surfaceNormal vectorMultiply -1, _v3];
|
private _vectorDirAndUp = [_surfaceNormal vectorMultiply -1, _v3];
|
||||||
|
|
||||||
// Everything ok, make the unit create the tag
|
// Everything ok, make the unit create the tag
|
||||||
_unit playActionNow "PutDown";
|
[_unit, "PutDown"] call EFUNC(common,doGesture);
|
||||||
|
|
||||||
[{
|
[{
|
||||||
params ["", "", "", "", "_unit"];
|
params ["", "", "", "", "_unit"];
|
||||||
|
Loading…
Reference in New Issue
Block a user