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Merge pull request #1535 from acemod/kestrelModelUpdate
New low-poly Kestrel model
This commit is contained in:
commit
8a6842c739
@ -65,7 +65,7 @@ Hamburger SV
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Harakhti <shadowdragonphd@gmail.com>
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havena <silveredenis@gmail.com>
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Hawkins
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jokoho48
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jokoho482 <jokoho482@gmail.com>`
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Jonpas <jonpas33@gmail.com>
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Kavinsky <nmunozfernandez@gmail.com>
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Kllrt <kllrtik@gmail.com>
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@ -4,11 +4,11 @@ class CfgWeapons {
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class InventoryItem_Base_F;
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class ACE_Kestrel4500: ACE_ItemCore {
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author[] = {$STR_ACE_Common_ACETeam, "Ruthberg"};
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author[] = $STR_ACE_Common_ACETeam
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scope = 2;
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displayName = CSTRING(Name);
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descriptionShort = CSTRING(Description);
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model = PATHTOF(kestrel4500.p3d);
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model = PATHTOF(data\kestrel4500.p3d);
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picture = PATHTOF(UI\Kestrel4500.paa);
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icon = "iconObject_circle";
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mapSize = 0.034;
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BIN
addons/kestrel4500/data/Kestrel4500.p3d
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addons/kestrel4500/data/Kestrel4500.p3d
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82
addons/kestrel4500/data/Kestrel4500.rvmat
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addons/kestrel4500/data/Kestrel4500.rvmat
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@ -0,0 +1,82 @@
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class StageTI {
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texture = "a3\data_f\default_glass_ti_ca.paa";
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};
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {1,1,1,1};
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specularPower = 0;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "z\ace\addons\kestrel4500\data\Kestrel4500_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage4 {
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage5 {
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texture = "#(argb,8,8,3)color(0,0,0,0,0)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage6 {
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texture = "#(ai,32,128,1)fresnel(0.85,0.36)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage7 {
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useWorldEnvMap = "true";
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texture = "a3\data_f\env_interier_car_ca.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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BIN
addons/kestrel4500/data/Kestrel4500_co.paa
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addons/kestrel4500/data/Kestrel4500_co.paa
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addons/kestrel4500/data/Kestrel4500_nohq.paa
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addons/kestrel4500/data/Kestrel4500_nohq.paa
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