Merge pull request #1535 from acemod/kestrelModelUpdate

New low-poly Kestrel model
This commit is contained in:
ulteq 2015-06-07 18:17:43 +02:00
commit 8a6842c739
13 changed files with 85 additions and 3 deletions

View File

@ -65,7 +65,7 @@ Hamburger SV
Harakhti <shadowdragonphd@gmail.com>
havena <silveredenis@gmail.com>
Hawkins
jokoho48
jokoho482 <jokoho482@gmail.com>`
Jonpas <jonpas33@gmail.com>
Kavinsky <nmunozfernandez@gmail.com>
Kllrt <kllrtik@gmail.com>

View File

@ -4,11 +4,11 @@ class CfgWeapons {
class InventoryItem_Base_F;
class ACE_Kestrel4500: ACE_ItemCore {
author[] = {$STR_ACE_Common_ACETeam, "Ruthberg"};
author[] = $STR_ACE_Common_ACETeam
scope = 2;
displayName = CSTRING(Name);
descriptionShort = CSTRING(Description);
model = PATHTOF(kestrel4500.p3d);
model = PATHTOF(data\kestrel4500.p3d);
picture = PATHTOF(UI\Kestrel4500.paa);
icon = "iconObject_circle";
mapSize = 0.034;

Binary file not shown.

View File

@ -0,0 +1,82 @@
class StageTI {
texture = "a3\data_f\default_glass_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {1,1,1,1};
specularPower = 0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "z\ace\addons\kestrel4500\data\Kestrel4500_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage4 {
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage5 {
texture = "#(argb,8,8,3)color(0,0,0,0,0)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage6 {
texture = "#(ai,32,128,1)fresnel(0.85,0.36)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage7 {
useWorldEnvMap = "true";
texture = "a3\data_f\env_interier_car_ca.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.