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Removed damage thresholds from basic medical
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@ -63,12 +63,6 @@ if (_selectionName in GVAR(SELECTIONS)) then {
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_newDamage = _damage - (_unit getHitPointDamage (GVAR(HITPOINTS) select (GVAR(SELECTIONS) find _selectionName)));
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};
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if ([_unit] call EFUNC(common,isPlayer)) then {
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_newDamage = _newDamage / (GVAR(playerDamageThreshold) max 0.01);
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} else {
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_newDamage = _newDamage / (GVAR(AIDamageThreshold) max 0.01);
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};
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_damage = _damage - _newDamage;
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