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https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
shorten transition 'run lowered rifle' -> 'jump with rifle' (#7078)
* shorten transition 'run lowered rifle' -> 'jump with rifle' * jump instead of vault while spriting with weapon lowered * format the configs
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6586cb0144
commit
8a867cc997
@ -57,13 +57,24 @@ class CfgMovesBasic {
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// jump animation - WEAPON LOWERED - RUNNING
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class RifleLowStandActionsNoAdjust;
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class RifleLowStandActionsRunF: RifleLowStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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getOver = "ACE_AovrPercMrunSlowWrflDf";
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};
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class RifleLowStandActionsRunFL: RifleLowStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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getOver = "ACE_AovrPercMrunSlowWrflDf";
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};
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class RifleLowStandActionsRunFR: RifleLowStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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getOver = "ACE_AovrPercMrunSlowWrflDf";
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};
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// jump animation - WEAPON LOWERED - SPRINTING
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class RifleStandLowEvasiveActionsF: RifleLowStandActionsNoAdjust {
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getOver = "ACE_AovrPercMrunSlowWrflDf";
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};
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class RifleStandLowEvasiveActionsFR: RifleLowStandActionsNoAdjust {
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getOver = "ACE_AovrPercMrunSlowWrflDf";
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};
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class RifleStandLowEvasiveActionsFL: RifleLowStandActionsNoAdjust {
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getOver = "ACE_AovrPercMrunSlowWrflDf";
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};
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};
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};
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@ -76,11 +87,178 @@ class CfgMovesMaleSdr: CfgMovesBasic {
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class AovrPercMrunSrasWrflDf: AovrPercMstpSrasWrflDf {
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forceAim = 0;
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};
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class ACE_AovrPercMrunSlowWrflDf: AovrPercMrunSrasWrflDf { // custom
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actions = "RifleLowStandActionsRunF";
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// replace link of vault with jump animation
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ConnectTo[] = {
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"AidlPercMstpSlowWrflDnon_G0S",0.02,
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"AmovPercMstpSlowWrflDnon",0.03,
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"WeaponMagazineReloadStand",0.1,
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//"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWlnrDnon",0.01,
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"AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon",0.01,
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//"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon",0.02,
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//"AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon",0.02,
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//"AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon",0.02,
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"AwopPercMstpSgthWrflDnon_Start2",0.1,
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"AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon",0.02,
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//"AmovPercMstpSrasWrflDnon_AadjPercMstpSrasWrflDup",0.02,
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//"AmovPercMstpSrasWrflDnon_AadjPercMstpSrasWrflDdown",0.02,
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//"AmovPercMstpSrasWrflDnon_AadjPercMstpSrasWrflDleft",0.02,
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//"AmovPercMstpSrasWrflDnon_AadjPercMstpSrasWrflDright",0.02,
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"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon_gear",0.02
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};
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InterpolateTo[] = {
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"AmovPercMstpSlowWrflDnon_turnL",0.02,
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"AmovPercMstpSlowWrflDnon_turnR",0.02,
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"AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon",0.01,
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"AmovPercMstpSlowWrflDnon_AmovPpneMstpSrasWrflDnon",0.01,
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"AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1",0.01,
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"Helper_SwitchToCarryRfl",0.2,
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"AmovPercMstpSrasWrflDnon_AinvPercMstpSrasWrflDnon",0.02,
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"AmovPercMstpSrasWrflDnon_AinvPercMstpSrasWrflDnon_Putdown",0.02,
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"AmovPercMwlkSlowWrflDf",0.02,
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"AmovPercMwlkSlowWrflDfl",0.02,
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"AmovPercMwlkSlowWrflDl",0.02,
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"AmovPercMwlkSlowWrflDbl",0.02,
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"AmovPercMwlkSlowWrflDb",0.02,
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"AmovPercMwlkSlowWrflDbr",0.02,
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"AmovPercMwlkSlowWrflDr",0.02,
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"AmovPercMwlkSlowWrflDfr",0.02,
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"AmovPercMrunSlowWrflDf",0.02,
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"AmovPercMrunSlowWrflDfl",0.02,
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"AmovPercMrunSlowWrflDl",0.02,
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"AmovPercMrunSlowWrflDbl",0.02,
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"AmovPercMrunSlowWrflDb",0.02,
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"AmovPercMrunSlowWrflDbr",0.02,
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"AmovPercMrunSlowWrflDr",0.02,
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"AmovPercMrunSlowWrflDfr",0.02,
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//"AmovPercMrunSrasWrflDf_ldst",0.02,
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//"AmovPercMrunSrasWrflDfl_ldst",0.02,
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//"AmovPercMrunSrasWrflDl_ldst",0.02,
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//"AmovPercMrunSrasWrflDbl_ldst",0.02,
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//"AmovPercMrunSrasWrflDb_ldst",0.02,
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//"AmovPercMrunSrasWrflDbr_ldst",0.02,
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//"AmovPercMrunSrasWrflDr_ldst",0.02,
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//"AmovPercMrunSrasWrflDfr_ldst",0.02,
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"AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon",0.02,
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"AmovPercMevaSlowWrflDf",0.02,
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"AmovPercMevaSlowWrflDfl",0.02,
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"AmovPercMevaSlowWrflDfr",0.02,
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"AmovPercMstpSlowWrflDnon_SaluteIn",0.03,
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"Unconscious",0.02,
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"AidlPercMstpSlowWrflDnon_AI",0.02,
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"AidlPercMstpSlowWrflDnon_AI",0.02,
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"AovrPercMstpSlowWrflDf",1.01,
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"AmovPercMtacSlowWrflDfl",0.2,
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"AmovPercMtacSlowWrflDl",0.2,
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"AmovPercMtacSlowWrflDbl",0.2,
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"AmovPercMtacSlowWrflDb",0.2,
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"AmovPercMtacSlowWrflDbr",0.2,
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"AmovPercMtacSlowWrflDr",0.2,
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"AmovPercMtacSlowWrflDfr",0.22,
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"AmovPercMtacSlowWrflDf",0.02,
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"HaloFreeFall_non",10.2,
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"AmovPercMrunSlowWrflDf",0.02,
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"AmovPercMrunSlowWrflDfl",0.02,
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"AmovPercMrunSlowWrflDl",0.02,
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"AmovPercMrunSlowWrflDb",0.02,
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"AmovPercMrunSlowWrflDbr",0.02,
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"AmovPercMrunSlowWrflDr",0.02,
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"AmovPercMrunSlowWrflDbl",0.02,
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"AmovPercMrunSlowWrflDfr",0.02,
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"AmovPercMstpSrasWrflDnon_falling",0.02,
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"AsdvPercMstpSnonWrflDnon",2.02,
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"AdvePercMstpSnonWrflDnon",2.02,
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"AbdvPercMstpSnonWrflDnon",2.02,
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"AinvPercMstpSrasWrflDnon",0.05,
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"AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon",0.02,
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//"AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon",0.02,
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//"AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon",0.02,
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"AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon",0.02,
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"AfalPercMstpSrasWrflDnon",0.025,
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//"AmovPercMevaSrasWrflDl",0.025,
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//"AmovPercMevaSrasWrflDr",0.025,
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"Acts_PercMstpSlowWrflDnon_handup2",1,
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"Acts_WalkingChecking",1,
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"Acts_PercMstpSlowWrflDnon_handup1",1,
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"Acts_PercMstpSlowWrflDnon_handup2b",1,
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"Acts_PercMstpSlowWrflDnon_handup2c",1,
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"Acts_PercMstpSlowWrflDnon_handup1b",1,
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"Acts_PercMstpSlowWrflDnon_handup1c",1,
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"HubSpectator_stand",1,
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"HubSpectator_walk",1,
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"HubStanding_idle1",1,
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"HubStanding_idle2",1,
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"HubStanding_idle3",1,
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"Campaign_Base",0.5,
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"CutSceneAnimationBase",0.5,
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"AmovPercMlmpSlowWrflDf",0.05,
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"AmovPercMlmpSlowWrflDfl",0.05,
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"AmovPercMlmpSlowWrflDl",0.05,
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"AmovPercMlmpSlowWrflDbl",0.05,
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"AmovPercMlmpSlowWrflDb",0.05,
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"AmovPercMlmpSlowWrflDbr",0.05,
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"AmovPercMlmpSlowWrflDr",0.05,
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"AmovPercMlmpSlowWrflDfr",0.05,
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"acts_millerDisarming_runToDesk",0.05,
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"CutSceneAnimationSmk",0.1,
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"UnconsciousFaceDown",0.25,
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"UnconsciousMedicFromRifle",0.2
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};
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};
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// rifle raised, replace link of vault with jump animation
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class AmovPercMstpSrasWrflDnon;
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class AmovPercMrunSrasWrflDf: AmovPercMstpSrasWrflDnon {
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InterpolateTo[] = {"AovrPercMrunSrasWrflDf",0.22,"AmovPercMrunSlowWrflDf",0.025,"AmovPercMwlkSrasWrflDf",0.025,"AmovPknlMrunSrasWrflDf",0.03,"AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon",0.02,"AmovPercMevaSrasWrflDf",0.025,"Unconscious",0.01,"AmovPercMtacSrasWrflDf",0.02,"AmovPercMrunSrasWrflDfl",0.02,"AmovPercMrunSrasWrflDfl_ldst",0.02,"AmovPercMrunSrasWrflDfr",0.02,"AmovPercMrunSrasWrflDfr_ldst",0.02,"AmovPercMstpSrasWrflDnon",0.02,"AmovPercMrunSrasWrflDl",0.02,"AmovPercMrunSrasWrflDbl",0.02,"AmovPercMrunSrasWrflDb",0.02,"AmovPercMrunSrasWrflDbr",0.02,"AmovPercMrunSrasWrflDr",0.02,"AmovPknlMstpSlowWrflDnon_relax",0.1,"AmovPercMrunSrasWrflDf_ldst",0.02,"AmovPercMrunSrasWrflDf",0.02};
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InterpolateTo[] = {
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"AovrPercMrunSrasWrflDf",0.22,
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"AmovPercMrunSlowWrflDf",0.025,
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"AmovPercMwlkSrasWrflDf",0.025,
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"AmovPknlMrunSrasWrflDf",0.03,
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"AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon",0.02,
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"AmovPercMevaSrasWrflDf",0.025,
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"Unconscious",0.01,
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"AmovPercMtacSrasWrflDf",0.02,
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"AmovPercMrunSrasWrflDfl",0.02,
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"AmovPercMrunSrasWrflDfl_ldst",0.02,
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"AmovPercMrunSrasWrflDfr",0.02,
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"AmovPercMrunSrasWrflDfr_ldst",0.02,
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"AmovPercMstpSrasWrflDnon",0.02,
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"AmovPercMrunSrasWrflDl",0.02,
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"AmovPercMrunSrasWrflDbl",0.02,
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"AmovPercMrunSrasWrflDb",0.02,
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"AmovPercMrunSrasWrflDbr",0.02,
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"AmovPercMrunSrasWrflDr",0.02,
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"AmovPknlMstpSlowWrflDnon_relax",0.1,
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"AmovPercMrunSrasWrflDf_ldst",0.02,
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"AmovPercMrunSrasWrflDf",0.02
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};
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};
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// rifle lowered, add link to jump animation
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class AmovPercMstpSlowWrflDnon;
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class AmovPercMrunSlowWrflDf: AmovPercMstpSlowWrflDnon {
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InterpolateTo[] = {
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"ACE_AovrPercMrunSlowWrflDf",0.22,
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"AmovPercMstpSlowWrflDnon",0.02,
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"AmovPercMwlkSlowWrflDf_ver2",0.025,
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"AmovPercMwlkSlowWrflDf",0.5,
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"AidlPercMrunSrasWrflDf",0.01,
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"AmovPercMrunSlowWrflDfl",0.025,
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"AmovPercMrunSlowWrflDfr",0.025,
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"AmovPercMrunSrasWrflDf",0.025,
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"AmovPknlMrunSlowWrflDf",0.03,
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"AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon",0.02,
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"AmovPercMevaSrasWrflDf",0.025,
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"AmovPercMevaSlowWrflDf",0.025,
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"Unconscious",0.02,
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"AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart",0.1,
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"AmovPknlMstpSlowWrflDnon_relax",0.1,
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"AmovPercMtacSlowWrflDf_ver2",0.2,
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"AmovPercMtacSlowWrflDf",0.5,
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"AmovPercMwlkSrasWrflDf",0.02,
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"AmovPercMtacSrasWrflDf",0.02
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};
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};
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// enable optics in prone down stance
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