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remove hitpoint config from medical-main component
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@ -12,129 +12,6 @@ class CfgVehicles {
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class ACE_Module;
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// TODO Add settings modules
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#define ARM_LEG_ARMOR_DEFAULT 1
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#define ARM_LEG_ARMOR_BETTER 1
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#define ARM_LEG_ARMOR_CSAT 1
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#define ADD_ACE_HITPOINTS(ARM_ARMOR,LEG_ARMOR) \
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class HitLeftArm { \
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armor = ARM_ARMOR; \
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material = -1; \
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name = "hand_l"; \
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passThrough = 1; \
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radius = 0.08; \
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explosionShielding = 1; \
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visual = "injury_hands"; \
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minimalHit = 0.01; \
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}; \
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class HitRightArm: HitLeftArm { \
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name = "hand_r"; \
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}; \
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class HitLeftLeg { \
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armor = LEG_ARMOR; \
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material = -1; \
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name = "leg_l"; \
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passThrough = 1; \
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radius = 0.1; \
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explosionShielding = 1; \
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visual = "injury_legs"; \
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minimalHit = 0.01; \
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}; \
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class HitRightLeg: HitLeftLeg { \
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name = "leg_r"; \
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};
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class Man;
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class CAManBase: Man {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_DEFAULT,ARM_LEG_ARMOR_DEFAULT)
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};
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};
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class SoldierWB: CAManBase {};
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class SoldierEB: CAManBase {};
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class SoldierGB: CAManBase {};
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class B_Soldier_base_F: SoldierWB {};
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class B_Soldier_04_f: B_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
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};
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};
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class B_Soldier_05_f: B_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
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};
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};
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class I_Soldier_base_F: SoldierGB {};
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class I_Soldier_03_F: I_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
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};
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};
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class I_Soldier_04_F: I_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
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};
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};
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class O_Soldier_base_F: SoldierEB {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
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};
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};
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class O_Soldier_diver_base_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
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};
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};
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class O_Soldier_02_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
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};
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};
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class O_officer_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
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};
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};
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//These VR guys already have limb hitpoints that we should be able to use
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//Note: the selections are a little weird, eg: class leg_l {name = "leg_l";};
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// class B_Soldier_VR_F: B_Soldier_base_F { {
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// class HitPoints {
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//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
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// };
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// };
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// class O_Soldier_VR_F: O_Soldier_base_F { {
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// class HitPoints {
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//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
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// };
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// };
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// class I_Soldier_VR_F: I_Soldier_base_F { {
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// class HitPoints {
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//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
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// };
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// };
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// class C_Soldier_VR_F: C_man_1 {
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// class HitPoints {
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//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
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// };
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// };
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// class O_Protagonist_VR_F: O_Soldier_base_F {
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// class HitPoints {
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//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
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// };
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// };
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class MapBoard_altis_F;
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class ACE_bodyBagObject: MapBoard_altis_F {
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class EventHandlers {
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