remove hitpoint config from medical-main component

This commit is contained in:
commy2 2016-07-30 17:23:08 +02:00
parent f793a0d8d1
commit 8a8bc6a336

View File

@ -12,129 +12,6 @@ class CfgVehicles {
class ACE_Module;
// TODO Add settings modules
#define ARM_LEG_ARMOR_DEFAULT 1
#define ARM_LEG_ARMOR_BETTER 1
#define ARM_LEG_ARMOR_CSAT 1
#define ADD_ACE_HITPOINTS(ARM_ARMOR,LEG_ARMOR) \
class HitLeftArm { \
armor = ARM_ARMOR; \
material = -1; \
name = "hand_l"; \
passThrough = 1; \
radius = 0.08; \
explosionShielding = 1; \
visual = "injury_hands"; \
minimalHit = 0.01; \
}; \
class HitRightArm: HitLeftArm { \
name = "hand_r"; \
}; \
class HitLeftLeg { \
armor = LEG_ARMOR; \
material = -1; \
name = "leg_l"; \
passThrough = 1; \
radius = 0.1; \
explosionShielding = 1; \
visual = "injury_legs"; \
minimalHit = 0.01; \
}; \
class HitRightLeg: HitLeftLeg { \
name = "leg_r"; \
};
class Man;
class CAManBase: Man {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_DEFAULT,ARM_LEG_ARMOR_DEFAULT)
};
};
class SoldierWB: CAManBase {};
class SoldierEB: CAManBase {};
class SoldierGB: CAManBase {};
class B_Soldier_base_F: SoldierWB {};
class B_Soldier_04_f: B_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
};
};
class B_Soldier_05_f: B_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
};
};
class I_Soldier_base_F: SoldierGB {};
class I_Soldier_03_F: I_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
};
};
class I_Soldier_04_F: I_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
};
};
class O_Soldier_base_F: SoldierEB {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
};
};
class O_Soldier_diver_base_F: O_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
};
};
class O_Soldier_02_F: O_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
};
};
class O_officer_F: O_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
};
};
//These VR guys already have limb hitpoints that we should be able to use
//Note: the selections are a little weird, eg: class leg_l {name = "leg_l";};
// class B_Soldier_VR_F: B_Soldier_base_F { {
// class HitPoints {
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
// };
// };
// class O_Soldier_VR_F: O_Soldier_base_F { {
// class HitPoints {
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
// };
// };
// class I_Soldier_VR_F: I_Soldier_base_F { {
// class HitPoints {
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
// };
// };
// class C_Soldier_VR_F: C_man_1 {
// class HitPoints {
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
// };
// };
// class O_Protagonist_VR_F: O_Soldier_base_F {
// class HitPoints {
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
// };
// };
class MapBoard_altis_F;
class ACE_bodyBagObject: MapBoard_altis_F {
class EventHandlers {