dont access cargo of destroyed vehicles, fix #2523

This commit is contained in:
commy2 2015-09-26 18:16:38 +02:00
parent 5f7c30dd7c
commit 8affae9f7a

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@ -45,7 +45,7 @@ if (getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) != 1) ex
private ["_text", "_condition", "_statement", "_icon", "_action"];
_condition = {
params ["_target", "_player"];
GVAR(enable) && {locked _target < 2} && {[_player, _target, []] call EFUNC(common,canInteractWith)}
GVAR(enable) && {locked _target < 2} && {alive _target} && {[_player, _target, []] call EFUNC(common,canInteractWith)}
};
_text = localize LSTRING(openMenu);
_statement = {GVAR(interactionVehicle) = _target; createDialog QGVAR(menu);};